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* Follow-up r16835: Some cleanup.
* Updated Hunting Missions script to v1.2b, which adds experience multipliers to config (custom\quests\hunting_missions.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16839 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 12 年之前
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9fcdb56b2e
共有 9 个文件被更改,包括 103 次插入105 次删除
  1. 6 6
      conf/msg_athena.conf
  2. 9 7
      npc/custom/quests/hunting_missions.txt
  3. 20 20
      src/map/guild.c
  4. 2 2
      src/map/itemdb.c
  5. 2 2
      src/map/map.c
  6. 4 4
      src/map/mob.c
  7. 11 13
      src/map/npc.c
  8. 1 1
      src/map/path.c
  9. 48 50
      src/map/pc.c

+ 6 - 6
conf/msg_athena.conf

@@ -8,7 +8,7 @@
 
 //   0-410: reserved for GM commands
 // 500-900 reserved for others
-// 900-1300 @atcommand
+// 900-1300: @atcommand
 
 // To disable a string (%s) field, make it's max length 0:
 // eg:
@@ -611,20 +611,20 @@
 662: You're too close to a NPC, you must be at least %d cells away from any NPC.
 663: Duel: Can't use this item in duel.
 664: You cannot use this command when dead.
-665: Can't create chat rooms in this Area.
+665: Can't create chat rooms in this area.
 666: Pets are not allowed in Guild Wars.
 667: You're not dead.
 668: Your actual memo positions are:
-669: You broke target's weapon
+669: You broke the target's weapon.
 670: You can't leave battleground guilds.
 671: Friend already exists.
 672: Name not found in list.
 673: This action can't be performed at the moment. Please try again later.
-674: Friend removed
-675: Cannot send mails too fast!!.
+674: Friend removed.
+675: Cannot send mails too fast!!
 676: Alliances cannot be made during Guild Wars!
 677: Alliances cannot be broken during Guild Wars!
-678: You no longer are the Guild Master.
+678: You are no longer the Guild Master.
 679: You have become the Guild Master!
 680: You have been recovered!
 //681-899 free

+ 9 - 7
npc/custom/quests/hunting_missions.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Euphy
 //===== Current Version: =====================================
-//= 1.2a
+//= 1.2b
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: =========================================
@@ -124,8 +124,8 @@ Mission_Status:
 	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
 		set .@j[.@i], getd("Mission"+.@i);
 		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
-		set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
-		set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
+		set .@j[.Quests+1], .@j[.Quests+1]+(strmobinfo(6,.@j[.@i])/(getbattleflag("base_exp_rate")/100)*.Modifier[0]);
+		set .@j[.Quests+2], .@j[.Quests+2]+(strmobinfo(7,.@j[.@i])/(getbattleflag("job_exp_rate")/100)*.Modifier[1]);
 		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
 	}
 
@@ -133,7 +133,7 @@ Mission_Status:
 	set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
 	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
 	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
-	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
+	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Modifier[2];
 
 	next;
 	mes "[Hunting Missions]";
@@ -152,7 +152,8 @@ Mission_Status:
 	specialeffect2 EF_ANGEL;
 	specialeffect2 EF_TRUESIGHT;
 	set #Mission_Points, #Mission_Points+.@Mission_Points;
-	getexp .@Base_Exp,.@Job_Exp;
+	set BaseExp, BaseExp+.@Base_Exp;
+	set JobExp, JobExp+.@Job_Exp;
 	set Zeny, Zeny+.@Zeny;
 	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
 		setd "Mission"+.@i,0;
@@ -259,11 +260,12 @@ OnNPCKillEvent:
 
 OnInit:
 	set .Delay,12;		// Quest delay, in hours (0 to disable).
-	set .Quests,4;		// Number of subquests per quest (increases rewards).
+	set .Quests,4;		// Number of subquests per mission (increases rewards).
 	set .Party,3;		// Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only)
-	set .Multiplier,60;	// Multiplier for Zeny reward calculation.
 	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
 		40,70;
+	setarray .Modifier[0],	// Multipliers for Base Exp, Job Exp, and Zeny rewards.
+		getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
 	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per hunt).
 		512,1,513,1,514,1,538,5,539,5,558,10,561,10;
 

+ 20 - 20
src/map/guild.c

@@ -393,7 +393,7 @@ int guild_create(struct map_session_data *sd, const char *name)
 	return 1;
 }
 
-//Whether or not to create guilde
+//Whether or not to create guild
 int guild_created(int account_id,int guild_id)
 {
 	struct map_session_data *sd=map_id2sd(account_id);
@@ -744,7 +744,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag)
 		return 0;
 	}
 
-    //if all ok adding player to guild
+    //if all ok add player to guild
 	sd->status.guild_id = g->guild_id;
 	sd->guild_emblem_id = g->emblem_id;
 	//Packets which were sent in the previous 'guild_sent' implementation.
@@ -1033,7 +1033,7 @@ int guild_change_position(int guild_id,int idx,
 }
 
 /*====================================================
- * Notification of member has changed his guild tiltle
+ * Notification of member has changed his guild title
  *---------------------------------------------------*/
 int guild_position_changed(int guild_id,int idx,struct guild_position *p)
 {
@@ -1184,7 +1184,7 @@ static DBData create_expcache(DBKey key, va_list args)
 }
 
 /*====================================================
- * return Taxed experience from player sd to guild
+ * Return taxed experience from player sd to guild
  *---------------------------------------------------*/
 unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
 {
@@ -1218,7 +1218,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
 }
 
 /*====================================================
- * Player sd  pay a tribue experience exp to his guild
+ * Player sd pay a tribute experience to his guild
  * Add this experience to guild exp
  * [Celest]
  *---------------------------------------------------*/
@@ -1314,10 +1314,10 @@ void guild_guildaura_refresh(struct map_session_data *sd, int skill_num, int ski
 }
 
 /*====================================================
- * Count number of relation the guild have
- * flag :
- *		0 = allied
- *		1 = ennemy
+ * Count number of relations the guild has.
+ * Flag:
+ *	0 = allied
+ *	1 = enemy
  *---------------------------------------------------*/
 int guild_get_alliance_count(struct guild *g,int flag)
 {
@@ -1343,11 +1343,11 @@ void guild_block_skill(struct map_session_data *sd, int time)
 }
 
 /*====================================================
- * Check relation between guild_id1 and guild_id2
- * flag :
- *		0 = allied
- *		1 = ennemy
- * return true if yes
+ * Check relation between guild_id1 and guild_id2.
+ * Flag:
+ *	0 = allied
+ *	1 = enemy
+ * Returns true if yes.
  *---------------------------------------------------*/
 int guild_check_alliance(int guild_id1, int guild_id2, int flag)
 {
@@ -1363,7 +1363,7 @@ int guild_check_alliance(int guild_id1, int guild_id2, int flag)
 }
 
 /*====================================================
- * Player sd, asking player tsd an alliance between there 2 guild
+ * Player sd, asking player tsd an alliance between their 2 guilds
  *---------------------------------------------------*/
 int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
 {
@@ -1421,7 +1421,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
 }
 
 /*====================================================
- * Player sd, awsser to player tsd (account_id) for an alliance request
+ * Player sd, answer to player tsd (account_id) for an alliance request
  *---------------------------------------------------*/
 int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
 {
@@ -1498,7 +1498,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
 }
 
 /*====================================================
- * Player sd, asking player tsd a formal ennemy relation between there 2 guild
+ * Player sd, asking player tsd a formal enemy relation between their 2 guilds
  *---------------------------------------------------*/
 int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
 {
@@ -1541,7 +1541,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
 }
 
 /*====================================================
- * Notification of a relationship between 2 guild
+ * Notification of a relationship between 2 guilds
  *---------------------------------------------------*/
 int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
 {
@@ -1604,7 +1604,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id
     if ((flag & 0x0f) == 0) { // alliance notification
 		if( sd[1]!=NULL )
 			clif_guild_allianceack(sd[1],2);
-    } else if ((flag & 0x0f) == 1) { // ennemy notification
+    } else if ((flag & 0x0f) == 1) { // enemy notification
 		if( sd[0]!=NULL )
 			clif_guild_oppositionack(sd[0],0);
 	}
@@ -1923,7 +1923,7 @@ void guild_castle_reconnect(int castle_id, int index, int value)
 	}
 }
 
-// Loadcastle data then invoque OnAgitInit* on last
+// Load castle data then invoke OnAgitInit* on last
 int guild_castledataloadack(int len, struct guild_castle *gc)
 {
 	int i;

+ 2 - 2
src/map/itemdb.c

@@ -136,7 +136,7 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str)
 
 
 /*==========================================
- * Return a  random item id from group. (take in account % chance giving/tot group) 
+ * Return a random item id from group. (takes into account % chance giving/tot group) 
  *------------------------------------------*/
 int itemdb_searchrandomid(int group)
 {
@@ -586,7 +586,7 @@ static void itemdb_read_itemgroup(void)
 }
 
 /*==========================================
- * Read item forbiden by mapflag (can't equip item)
+ * Read item forbidden by mapflag (can't equip item)
  *------------------------------------------*/
 static bool itemdb_read_noequip(char* str[], int columns, int current)
 {// <nameid>,<mode>

+ 2 - 2
src/map/map.c

@@ -229,7 +229,7 @@ int map_freeblock_unlock (void)
 	return block_free_lock;
 }
 
-// Timer fonction to check if there some remaining lock and remove them if so.
+// Timer function to check if there some remaining lock and remove them if so.
 // Called each 1s
 int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
 {
@@ -1314,7 +1314,7 @@ int map_get_new_object_id(void)
 }
 
 /*==========================================
- * Timered fonction to clear the floor (remove remaining item)
+ * Timered function to clear the floor (remove remaining item)
  * Called each flooritem_lifetime ms
  *------------------------------------------*/
 int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)

+ 4 - 4
src/map/mob.c

@@ -2834,7 +2834,7 @@ int mob_warpslave(struct block_list *bl, int range)
 }
 
 /*==========================================
- *  Count slave sub, curently chking if mob master is the given id
+ *  Counts slave sub, curently checking if mob master is the given ID.
  *------------------------------------------*/
 int mob_countslave_sub(struct block_list *bl,va_list ap)
 {
@@ -2849,7 +2849,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
 }
 
 /*==========================================
- * Cout how many slave a mob got on map
+ * Counts the number of slaves a mob has on the map.
  *------------------------------------------*/
 int mob_countslave(struct block_list *bl)
 {
@@ -2955,8 +2955,8 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
 }
 
 /*==========================================
- * MOBskill lookup (get skillindex trough skillid)
- * return -1 if not found
+ * MOBskill lookup (get skillindex through skillid)
+ * Returns -1 if not found.
  *------------------------------------------*/
 int mob_skillid2skillidx(int class_,int skillid)
 {

+ 11 - 13
src/map/npc.c

@@ -138,7 +138,7 @@ int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
 }
 
 /*==========================================
- * sub fonction of npc_enable,  Run OnTouch event when enabled
+ * Sub-function of npc_enable, runs OnTouch event when enabled
  *------------------------------------------*/
 int npc_enable_sub(struct block_list *bl, va_list ap)
 {
@@ -206,7 +206,7 @@ int npc_enable(const char* name, int flag)
 }
 
 /*==========================================
- * NPC lookup (get npc_data trough npcname)
+ * NPC lookup (get npc_data through npcname)
  *------------------------------------------*/
 struct npc_data* npc_name2id(const char* name)
 {
@@ -846,7 +846,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
 
 /*==========================================
  * Chk if sd is still touching his assigned npc.
- * if not then it unsets it and searches for another player in range
+ * If not, it unsets it and searches for another player in range.
  *------------------------------------------*/
 int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
 {
@@ -1062,10 +1062,8 @@ int npc_check_areanpc(int flag, int m, int x, int y, int range)
 }
 
 /*==========================================
- * Chk if player not too far to acces the npc
- * return
- * npc_data : succes
- * NULL : fail	 
+ * Chk if player not too far to access the npc.
+ * Returns npc_data (success) or NULL (fail).
  *------------------------------------------*/
 struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl)
 {
@@ -1134,7 +1132,7 @@ void run_tomb(struct map_session_data* sd, struct npc_data* nd)
 
 /*==========================================
  * NPC 1st call when clicking on npc
- * Do specific action for npc type (openshop, run scripts...) 
+ * Do specific action for NPC type (openshop, run scripts...) 
  *------------------------------------------*/
 int npc_click(struct map_session_data* sd, struct npc_data* nd)
 {
@@ -1753,8 +1751,8 @@ static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
 	return 0;
 }
 
-//Chk if npc match src_id then unload
-//Sub fonction used to found duplicate
+//Chk if npc matches src_id, then unload.
+//Sub-function used to find duplicates.
 static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
 {
 	int src_id;
@@ -1771,8 +1769,8 @@ void npc_unload_duplicates(struct npc_data* nd)
 	map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
 }
 
-//Remove an npc from map and db
-//single is to free name (for duplicate one I suppose)
+//Removes an npc from map and db.
+//Single is to free name (for duplicates).
 int npc_unload(struct npc_data* nd, bool single) {
 	nullpo_ret(nd);
 
@@ -3350,7 +3348,7 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
 	return strchr(start,'\n');// continue
 }
 
-//Read file and create npc/func/mapflag/monster.. accordly
+//Read file and create npc/func/mapflag/monster... accordingly.
 //@runOnInit should we exec OnInit when it's done ?
 void npc_parsesrcfile(const char* filepath, bool runOnInit)
 {

+ 1 - 1
src/map/path.c

@@ -45,7 +45,7 @@ static void push_heap_path(int *heap,struct tmp_path *tp,int index)
 
 /*==========================================
  * heap update (helper function)
- * move toward the root Because cost has decreased
+ * Move toward the root because cost has decreased.
  *------------------------------------------*/
 static void update_heap_path(int *heap,struct tmp_path *tp,int index)
 {

+ 48 - 50
src/map/pc.c

@@ -834,10 +834,8 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
 }
 
 /*=================================================
- * Can the player equip the item at index n in inventory
- * return
- *	0 = no
- *	1 = yes
+ * Checks if the player can equip the item at index n in inventory.
+ * Returns 0 (no) or 1 (yes).
  *------------------------------------------------*/
 int pc_isequip(struct map_session_data *sd,int n)
 {
@@ -1277,7 +1275,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd)
 
 
 /*==========================================
- * Calculation of Skills lvls
+ * Calculation of skill level.
  *------------------------------------------*/
 int pc_calc_skilltree(struct map_session_data *sd)
 {
@@ -3744,8 +3742,8 @@ int pc_search_inventory(struct map_session_data *sd,int item_id)
 }
 
 /*==========================================
- * Attempt tp add a new item in inventory
- * return
+ * Attempt to add a new item to inventory.
+ * Return:
         0 = success
         1 = invalid itemid not found or negative amount
         2 = overweight
@@ -3836,9 +3834,9 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
 }
 
 /*==========================================
- * Remove an item at index n from inventory by amount
- * return
- *	0 = succes
+ * Remove an item at index n from inventory by amount.
+ * Return:
+ *	0 = success
  *	1 = invalid itemid or negative amount
  *------------------------------------------*/
 int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reason, e_log_pick_type log_type)
@@ -3867,8 +3865,8 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas
 }
 
 /*==========================================
- * Attempt to drop an item
- * return
+ * Attempt to drop an item.
+ * Return:
  *	0 = fail
  *	1 = success
  *------------------------------------------*/
@@ -3911,8 +3909,8 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
 }
 
 /*==========================================
- * Attempt to pickup an item
- * return
+ * Attempt to pick up an item.
+ * Return:
  *	0 = fail
  *	1 = success
  *------------------------------------------*/
@@ -3982,8 +3980,8 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
 }
 
 /*==========================================
- * Can we use the item  ?
- * Return
+ * Check if item is usable.
+ * Return:
  *	0 = no
  *	1 = yes
  *------------------------------------------*/
@@ -4147,8 +4145,8 @@ int pc_isUseitem(struct map_session_data *sd,int n)
 }
 
 /*==========================================
- * Last checks et use item
- * return
+ * Last checks to use an item.
+ * Return:
  *	0 = fail
  *	1 = success
  *------------------------------------------*/
@@ -4273,8 +4271,8 @@ int pc_useitem(struct map_session_data *sd,int n)
 }
 
 /*==========================================
- * Add item on cart for given index
- * return
+ * Add item on cart for given index.
+ * Return:
  *	0 = success
  *	1 = fail
  *------------------------------------------*/
@@ -4342,8 +4340,8 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
 }
 
 /*==========================================
- * Delete item on cart for given index
- * return
+ * Delete item on cart for given index.
+ * Return:
  *	0 = success
  *	1 = fail
  *------------------------------------------*/
@@ -4372,8 +4370,8 @@ int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_
 }
 
 /*==========================================
- * Transfert item from inventory to cart
- * return
+ * Transfer item from inventory to cart.
+ * Return:
  *	0 = fail
  *	1 = succes
  *------------------------------------------*/
@@ -4398,8 +4396,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
 }
 
 /*==========================================
- * Get number of item on cart
- * return
+ * Get number of item in cart.
+ * Return:
         -1 = itemid not found or no amount found
         x = remaining itemid on cart after get
  *------------------------------------------*/
@@ -4417,8 +4415,8 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount)
 }
 
 /*==========================================
- * Retrieve an item at index idx from cart
- * return
+ * Retrieve an item at index idx from cart.
+ * Return:
  *	0 = player not found or (FIXME) succes (from pc_cart_delitem)
  *	1 = failure
  *------------------------------------------*/
@@ -4466,8 +4464,8 @@ int pc_show_steal(struct block_list *bl,va_list ap)
 	return 0;
 }
 /*==========================================
- * Stole an item from bl (mob)
- * return
+ * Steal an item from bl (mob).
+ * Return:
  *	0 = fail
  *	1 = succes
  *------------------------------------------*/
@@ -4753,11 +4751,11 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
 }
 
 /*==========================================
- * Warp player sd to random location on current map
- * may fail if no Cell walkable found (1000 attempt)
- * return
- *	0 = fail or FIXME succes (from pc_setpos)
- *  x(1|2) = fail
+ * Warp player sd to random location on current map.
+ * May fail if no walkable cell found (1000 attempts).
+ * Return:
+ *	0 = fail or FIXME success (from pc_setpos)
+ *	x(1|2) = fail
  *------------------------------------------*/
 int pc_randomwarp(struct map_session_data *sd, clr_type type)
 {
@@ -4768,7 +4766,7 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
 
 	m=sd->bl.m;
 
-	if (map[sd->bl.m].flag.noteleport) //Teleport forbiden
+	if (map[sd->bl.m].flag.noteleport) //Teleport forbidden
 		return 0;
 
 	do{
@@ -5717,7 +5715,7 @@ unsigned int pc_maxjoblv(struct map_session_data *sd)
  * base level exp lookup.
  *------------------------------------------*/
 
-///How much bexp do player need for next level
+//Base exp needed for next level.
 unsigned int pc_nextbaseexp(struct map_session_data *sd)
 {
 	nullpo_ret(sd);
@@ -5728,7 +5726,7 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd)
 	return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1];
 }
 
-///How much bexp do player need for this level
+//Base exp needed for this level.
 unsigned int pc_thisbaseexp(struct map_session_data *sd)
 {
 	if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1)
@@ -5740,12 +5738,12 @@ unsigned int pc_thisbaseexp(struct map_session_data *sd)
 
 /*==========================================
  * job level exp lookup
- * return
+ * Return:
  *	0 = not found
  *	x = exp for level
  *------------------------------------------*/
 
-///How much jexp do player need for next level
+//Job exp needed for next level.
 unsigned int pc_nextjobexp(struct map_session_data *sd)
 {
 	nullpo_ret(sd);
@@ -5755,7 +5753,7 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
 	return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1];
 }
 
-///How much jexp do player need for next level
+//Job exp needed for this level.
 unsigned int pc_thisjobexp(struct map_session_data *sd)
 {
 	if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1)
@@ -6423,7 +6421,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
 }
 
 /*==========================================
- * Invoked when a player have negative current hp
+ * Invoked when a player has negative current hp
  *------------------------------------------*/
 int pc_dead(struct map_session_data *sd,struct block_list *src)
 {
@@ -6974,8 +6972,8 @@ void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int ty
 
 /*==========================================
  * HP/SP Recovery
- * Heal player hp nad/or sp linearly
- * Calculate bonus by status
+ * Heal player hp and/or sp linearly.
+ * Calculate bonus by status.
  *------------------------------------------*/
 int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
 {
@@ -7080,7 +7078,7 @@ int pc_percentheal(struct map_session_data *sd,int hp,int sp)
 }
 
 /*==========================================
- * Called when player changing job
+ * Called when player changes job
  * Rewrote to make it tidider [Celest]
  *------------------------------------------*/
 int pc_jobchange(struct map_session_data *sd,int job, int upper)
@@ -8648,8 +8646,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
 
 /*==========================================
  * Checking if sd is married
- * Return
- *	partner_id = yes,
+ * Return:
+ *	partner_id = yes
  *	0 = no
  *------------------------------------------*/
 int pc_ismarried(struct map_session_data *sd)
@@ -8663,7 +8661,7 @@ int pc_ismarried(struct map_session_data *sd)
 }
 /*==========================================
  * Marry player sd to player dstsd
- * return
+ * Return:
  *	-1 = fail
  *	0 = success
  *------------------------------------------*/
@@ -8680,7 +8678,7 @@ int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd)
 
 /*==========================================
  * Divorce sd from its partner
- * return
+ * Return:
  *	-1 = fail
  *	0 = success
  *------------------------------------------*/
@@ -9167,7 +9165,7 @@ int pc_split_atoui(char* str, unsigned int* val, char sep, int max)
 
 /*==========================================
  * sub DB reading.
- * fonction used to read  skill_tree.txt
+ * Function used to read skill_tree.txt
  *------------------------------------------*/
 static bool pc_readdb_skilltree(char* fields[], int columns, int current)
 {