Commit History

Autor SHA1 Mensaxe Data
  toms 07365afd80 Fixed HAMI_CASTLE %!s(int64=19) %!d(string=hai) anos
  toms 29d910ea6e - Updated NJ_BAKUENRYU skill tree %!s(int64=19) %!d(string=hai) anos
  toms 3a00fda46b - Updated Kouenka, removed aftercast delay %!s(int64=19) %!d(string=hai) anos
  toms 65e64be50a Updated HLIF_BRAIN skill %!s(int64=19) %!d(string=hai) anos
  toms 11a6e167d4 Fixed homunculus intimacy on feeding %!s(int64=19) %!d(string=hai) anos
  toms 066765b702 Added homunculus_friendly_rate battle config %!s(int64=19) %!d(string=hai) anos
  toms e5b6eea02c Some compilation warnings fixed %!s(int64=19) %!d(string=hai) anos
  toms 8c79b21151 - Added skill's required item check on homunc skills %!s(int64=19) %!d(string=hai) anos
  evera 0782951279 enabled homunculus shop %!s(int64=19) %!d(string=hai) anos
  toms 656b72b31c Little code cleanup on last fix %!s(int64=19) %!d(string=hai) anos
  toms ae81bd6663 - Fixed HLIF_HEAL healing the homunc instead of the master %!s(int64=19) %!d(string=hai) anos
  skotlex 56cb3651d6 - Fixed the atk_rate (Turtle General Card) bonus not working on dual-wielders. %!s(int64=19) %!d(string=hai) anos
  skotlex abdabdde14 - Fixed a sad crash in the login-txt server. Thanks to Flavio JS for pointing it out. %!s(int64=19) %!d(string=hai) anos
  skotlex 397c92b0df - Figured out a better way to make TATAMIGAESHI attack only on the instant it is placed down. %!s(int64=19) %!d(string=hai) anos
  skotlex 91b9fed6e3 - Made HLIF_HEAL a self skill that auto-selects target to caster's master. %!s(int64=19) %!d(string=hai) anos
  Playtester bf7f390ac9 Fixed Kouenka not having an aftercast delay on levels greater 1 %!s(int64=19) %!d(string=hai) anos
  toms 2b1435f36e Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt) %!s(int64=19) %!d(string=hai) anos
  toms f07bb1871a Fixed @homlvup %!s(int64=19) %!d(string=hai) anos
  skotlex c3baf09f47 - Reverted the battle_config regen settings from unsigned int to signed int. The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types. %!s(int64=19) %!d(string=hai) anos
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. %!s(int64=19) %!d(string=hai) anos
  toms 70f4570b81 - Little code cleanup %!s(int64=19) %!d(string=hai) anos
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. %!s(int64=19) %!d(string=hai) anos
  toms a202caf152 Fixed signed/unsigned comparison issues with natural heal system %!s(int64=19) %!d(string=hai) anos
  skotlex 6babc24b69 - Vaporize will no fail when the homun is dead. %!s(int64=19) %!d(string=hai) anos
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) %!s(int64=19) %!d(string=hai) anos
  toms 7118a90428 Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog) %!s(int64=19) %!d(string=hai) anos
  evera c1990c2a4a oops, forgot header update %!s(int64=19) %!d(string=hai) anos
  evera e109a24e82 fixed kellasus giving extra skills in bio ethics %!s(int64=19) %!d(string=hai) anos
  Playtester 592cf6ab28 * Gospel can't stack anymore %!s(int64=19) %!d(string=hai) anos
  toms ed8b093cc2 - Corrected map_random_dir algorithm %!s(int64=19) %!d(string=hai) anos