|
@@ -6243,7 +6243,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
|
|
|
}
|
|
|
break;
|
|
|
case NJ_TATAMIGAESHI:
|
|
|
- sc_start(src,type,100,skilllv,skill_get_time(skillid,skilllv));
|
|
|
+ sc_start(src,type,100,skilllv,skill_get_time2(skillid,skilllv));
|
|
|
skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
|
|
|
break;
|
|
|
|
|
@@ -6780,6 +6780,13 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
|
|
|
unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
|
|
|
}
|
|
|
}
|
|
|
+ if (skillid == NJ_TATAMIGAESHI)
|
|
|
+ { //Disable it, since it should do instant damage
|
|
|
+ //(which was done in the map_foreachincell call up there) [Skotlex]
|
|
|
+ group->target_flag=BCT_NOONE;
|
|
|
+ group->bl_flag= 0;
|
|
|
+ }
|
|
|
+
|
|
|
if (!group->alive_count)
|
|
|
{ //No cells? Something that was blocked completely by Land Protector?
|
|
|
skill_delunitgroup(src, group);
|
|
@@ -7173,19 +7180,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
}
|
|
|
|
|
|
case UNT_TATAMIGAESHI:
|
|
|
- {
|
|
|
- /* NJ_TATAMIGAESHI has to work like that (has to be instant, instead of during 1s), according to Tharis' last video
|
|
|
- Did not find a better way to do it (even in traps' code) */
|
|
|
-
|
|
|
- struct skill_unit_group *sug; // better name needed
|
|
|
-
|
|
|
- if ( (sug = map_find_skill_unit_oncell(bl,bl->x,bl->y,NJ_TATAMIGAESHI,NULL)->group) != NULL )
|
|
|
- {
|
|
|
- if ( DIFF_TICK(gettick(), sug->tick) <= skill_get_time2(sg->skill_id, sg->skill_lv) )
|
|
|
- skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
case UNT_DEMONSTRATION:
|
|
|
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
|
|
break;
|