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@@ -1344,7 +1344,6 @@
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#ifdef RENEWAL
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#ifdef RENEWAL
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export_constant(SC_EXTREMITYFIST2);
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export_constant(SC_EXTREMITYFIST2);
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#endif
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#endif
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- // TODO: Add missing ones
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/* status icons */
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/* status icons */
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export_constant(SI_BLANK);
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export_constant(SI_BLANK);
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@@ -2296,10 +2295,58 @@
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export_constant(SI_DRESS_UP);
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export_constant(SI_DRESS_UP);
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export_constant(SI_MAPLE_FALLS);
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export_constant(SI_MAPLE_FALLS);
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export_constant(SI_ALL_NIFLHEIM_RECALL);
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export_constant(SI_ALL_NIFLHEIM_RECALL);
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+ export_constant(SI_MTF_MARIONETTE);
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+ export_constant(SI_MTF_LUDE);
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+ export_constant(SI_MTF_CRUISER);
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export_constant(SI_DRACULA_CARD);
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export_constant(SI_DRACULA_CARD);
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export_constant(SI_LIMIT_POWER_BOOSTER);
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export_constant(SI_LIMIT_POWER_BOOSTER);
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export_constant(SI_TIME_ACCESSORY);
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export_constant(SI_TIME_ACCESSORY);
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export_constant(SI_EP16_DEF);
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export_constant(SI_EP16_DEF);
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+ export_constant(SI_BODYSTATE_STONECURSE);
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+ export_constant(SI_BODYSTATE_FREEZING);
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+ export_constant(SI_BODYSTATE_STUN);
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+ export_constant(SI_BODYSTATE_SLEEP);
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+ export_constant(SI_BODYSTATE_UNDEAD);
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+ export_constant(SI_BODYSTATE_STONECURSE_ING);
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+ export_constant(SI_BODYSTATE_BURNNING);
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+ export_constant(SI_BODYSTATE_IMPRISON);
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+ export_constant(SI_HEALTHSTATE_POISON);
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+ export_constant(SI_HEALTHSTATE_CURSE);
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+ export_constant(SI_HEALTHSTATE_SILENCE);
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+ export_constant(SI_HEALTHSTATE_CONFUSION);
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+ export_constant(SI_HEALTHSTATE_BLIND);
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+ export_constant(SI_HEALTHSTATE_ANGELUS);
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+ export_constant(SI_HEALTHSTATE_BLOODING);
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+ export_constant(SI_HEALTHSTATE_HEAVYPOISON);
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+ export_constant(SI_HEALTHSTATE_FEAR);
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+ export_constant(SI_ATTACK_PROPERTY_NOTHING);
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+ export_constant(SI_ATTACK_PROPERTY_WATER);
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+ export_constant(SI_ATTACK_PROPERTY_GROUND);
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+ export_constant(SI_ATTACK_PROPERTY_FIRE);
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+ export_constant(SI_ATTACK_PROPERTY_WIND);
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+ export_constant(SI_ATTACK_PROPERTY_POISON);
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+ export_constant(SI_ATTACK_PROPERTY_SAINT);
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+ export_constant(SI_ATTACK_PROPERTY_DARKNESS);
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+ export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
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+ export_constant(SI_ATTACK_PROPERTY_UNDEAD);
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+ export_constant(SI_RESIST_PROPERTY_NOTHING);
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+ export_constant(SI_RESIST_PROPERTY_WATER);
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+ export_constant(SI_RESIST_PROPERTY_GROUND);
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+ export_constant(SI_RESIST_PROPERTY_FIRE);
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+ export_constant(SI_RESIST_PROPERTY_WIND);
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+ export_constant(SI_RESIST_PROPERTY_POISON);
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+ export_constant(SI_RESIST_PROPERTY_SAINT);
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+ export_constant(SI_RESIST_PROPERTY_DARKNESS);
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+ export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
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+ export_constant(SI_RESIST_PROPERTY_UNDEAD);
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+ export_constant(SI_RUNEHELM);
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+ export_constant(SI_HELM_VERKANA);
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+ export_constant(SI_HELM_RHYDO);
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+ export_constant(SI_HELM_TURISUS);
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+ export_constant(SI_HELM_HAGALAS);
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+ export_constant(SI_HELM_ISIA);
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+ export_constant(SI_HELM_ASIR);
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+ export_constant(SI_HELM_URJ);
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/* elements */
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/* elements */
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export_constant(ELE_NEUTRAL);
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export_constant(ELE_NEUTRAL);
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