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Follow up to 2b00879

Added the missing status icons(which were not in const.txt when converting it).
Also validated the status changes and removed the TODO mark since all of them are exported correctly.
Lemongrass3110 vor 9 Jahren
Ursprung
Commit
85a4c272ca
1 geänderte Dateien mit 48 neuen und 1 gelöschten Zeilen
  1. 48 1
      src/map/script_constants.h

+ 48 - 1
src/map/script_constants.h

@@ -1344,7 +1344,6 @@
 #ifdef RENEWAL
 	export_constant(SC_EXTREMITYFIST2);
 #endif
-	// TODO: Add missing ones
 
 	/* status icons */
 	export_constant(SI_BLANK);
@@ -2296,10 +2295,58 @@
 	export_constant(SI_DRESS_UP);
 	export_constant(SI_MAPLE_FALLS);
 	export_constant(SI_ALL_NIFLHEIM_RECALL);
+	export_constant(SI_MTF_MARIONETTE);
+	export_constant(SI_MTF_LUDE);
+	export_constant(SI_MTF_CRUISER);
 	export_constant(SI_DRACULA_CARD);
 	export_constant(SI_LIMIT_POWER_BOOSTER);
 	export_constant(SI_TIME_ACCESSORY);
 	export_constant(SI_EP16_DEF);
+	export_constant(SI_BODYSTATE_STONECURSE);
+	export_constant(SI_BODYSTATE_FREEZING);
+	export_constant(SI_BODYSTATE_STUN);
+	export_constant(SI_BODYSTATE_SLEEP);
+	export_constant(SI_BODYSTATE_UNDEAD);
+	export_constant(SI_BODYSTATE_STONECURSE_ING);
+	export_constant(SI_BODYSTATE_BURNNING);
+	export_constant(SI_BODYSTATE_IMPRISON);
+	export_constant(SI_HEALTHSTATE_POISON);
+	export_constant(SI_HEALTHSTATE_CURSE);
+	export_constant(SI_HEALTHSTATE_SILENCE);
+	export_constant(SI_HEALTHSTATE_CONFUSION);
+	export_constant(SI_HEALTHSTATE_BLIND);
+	export_constant(SI_HEALTHSTATE_ANGELUS);
+	export_constant(SI_HEALTHSTATE_BLOODING);
+	export_constant(SI_HEALTHSTATE_HEAVYPOISON);
+	export_constant(SI_HEALTHSTATE_FEAR);
+	export_constant(SI_ATTACK_PROPERTY_NOTHING);
+	export_constant(SI_ATTACK_PROPERTY_WATER);
+	export_constant(SI_ATTACK_PROPERTY_GROUND);
+	export_constant(SI_ATTACK_PROPERTY_FIRE);
+	export_constant(SI_ATTACK_PROPERTY_WIND);
+	export_constant(SI_ATTACK_PROPERTY_POISON);
+	export_constant(SI_ATTACK_PROPERTY_SAINT);
+	export_constant(SI_ATTACK_PROPERTY_DARKNESS);
+	export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
+	export_constant(SI_ATTACK_PROPERTY_UNDEAD);
+	export_constant(SI_RESIST_PROPERTY_NOTHING);
+	export_constant(SI_RESIST_PROPERTY_WATER);
+	export_constant(SI_RESIST_PROPERTY_GROUND);
+	export_constant(SI_RESIST_PROPERTY_FIRE);
+	export_constant(SI_RESIST_PROPERTY_WIND);
+	export_constant(SI_RESIST_PROPERTY_POISON);
+	export_constant(SI_RESIST_PROPERTY_SAINT);
+	export_constant(SI_RESIST_PROPERTY_DARKNESS);
+	export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
+	export_constant(SI_RESIST_PROPERTY_UNDEAD);
+	export_constant(SI_RUNEHELM);
+	export_constant(SI_HELM_VERKANA);
+	export_constant(SI_HELM_RHYDO);
+	export_constant(SI_HELM_TURISUS);
+	export_constant(SI_HELM_HAGALAS);
+	export_constant(SI_HELM_ISIA);
+	export_constant(SI_HELM_ASIR);
+	export_constant(SI_HELM_URJ);
 
 	/* elements */
 	export_constant(ELE_NEUTRAL);