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Follow up to 2b00879

Added the missing status icons(which were not in const.txt when converting it).
Also validated the status changes and removed the TODO mark since all of them are exported correctly.
Lemongrass3110 9 anos atrás
pai
commit
85a4c272ca
1 arquivos alterados com 48 adições e 1 exclusões
  1. 48 1
      src/map/script_constants.h

+ 48 - 1
src/map/script_constants.h

@@ -1344,7 +1344,6 @@
 #ifdef RENEWAL
 	export_constant(SC_EXTREMITYFIST2);
 #endif
-	// TODO: Add missing ones
 
 	/* status icons */
 	export_constant(SI_BLANK);
@@ -2296,10 +2295,58 @@
 	export_constant(SI_DRESS_UP);
 	export_constant(SI_MAPLE_FALLS);
 	export_constant(SI_ALL_NIFLHEIM_RECALL);
+	export_constant(SI_MTF_MARIONETTE);
+	export_constant(SI_MTF_LUDE);
+	export_constant(SI_MTF_CRUISER);
 	export_constant(SI_DRACULA_CARD);
 	export_constant(SI_LIMIT_POWER_BOOSTER);
 	export_constant(SI_TIME_ACCESSORY);
 	export_constant(SI_EP16_DEF);
+	export_constant(SI_BODYSTATE_STONECURSE);
+	export_constant(SI_BODYSTATE_FREEZING);
+	export_constant(SI_BODYSTATE_STUN);
+	export_constant(SI_BODYSTATE_SLEEP);
+	export_constant(SI_BODYSTATE_UNDEAD);
+	export_constant(SI_BODYSTATE_STONECURSE_ING);
+	export_constant(SI_BODYSTATE_BURNNING);
+	export_constant(SI_BODYSTATE_IMPRISON);
+	export_constant(SI_HEALTHSTATE_POISON);
+	export_constant(SI_HEALTHSTATE_CURSE);
+	export_constant(SI_HEALTHSTATE_SILENCE);
+	export_constant(SI_HEALTHSTATE_CONFUSION);
+	export_constant(SI_HEALTHSTATE_BLIND);
+	export_constant(SI_HEALTHSTATE_ANGELUS);
+	export_constant(SI_HEALTHSTATE_BLOODING);
+	export_constant(SI_HEALTHSTATE_HEAVYPOISON);
+	export_constant(SI_HEALTHSTATE_FEAR);
+	export_constant(SI_ATTACK_PROPERTY_NOTHING);
+	export_constant(SI_ATTACK_PROPERTY_WATER);
+	export_constant(SI_ATTACK_PROPERTY_GROUND);
+	export_constant(SI_ATTACK_PROPERTY_FIRE);
+	export_constant(SI_ATTACK_PROPERTY_WIND);
+	export_constant(SI_ATTACK_PROPERTY_POISON);
+	export_constant(SI_ATTACK_PROPERTY_SAINT);
+	export_constant(SI_ATTACK_PROPERTY_DARKNESS);
+	export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
+	export_constant(SI_ATTACK_PROPERTY_UNDEAD);
+	export_constant(SI_RESIST_PROPERTY_NOTHING);
+	export_constant(SI_RESIST_PROPERTY_WATER);
+	export_constant(SI_RESIST_PROPERTY_GROUND);
+	export_constant(SI_RESIST_PROPERTY_FIRE);
+	export_constant(SI_RESIST_PROPERTY_WIND);
+	export_constant(SI_RESIST_PROPERTY_POISON);
+	export_constant(SI_RESIST_PROPERTY_SAINT);
+	export_constant(SI_RESIST_PROPERTY_DARKNESS);
+	export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
+	export_constant(SI_RESIST_PROPERTY_UNDEAD);
+	export_constant(SI_RUNEHELM);
+	export_constant(SI_HELM_VERKANA);
+	export_constant(SI_HELM_RHYDO);
+	export_constant(SI_HELM_TURISUS);
+	export_constant(SI_HELM_HAGALAS);
+	export_constant(SI_HELM_ISIA);
+	export_constant(SI_HELM_ASIR);
+	export_constant(SI_HELM_URJ);
 
 	/* elements */
 	export_constant(ELE_NEUTRAL);