Kaynağa Gözat

Follow up to 2b00879

Added the missing status icons(which were not in const.txt when converting it).
Also validated the status changes and removed the TODO mark since all of them are exported correctly.
Lemongrass3110 9 yıl önce
ebeveyn
işleme
85a4c272ca
1 değiştirilmiş dosya ile 48 ekleme ve 1 silme
  1. 48 1
      src/map/script_constants.h

+ 48 - 1
src/map/script_constants.h

@@ -1344,7 +1344,6 @@
 #ifdef RENEWAL
 	export_constant(SC_EXTREMITYFIST2);
 #endif
-	// TODO: Add missing ones
 
 	/* status icons */
 	export_constant(SI_BLANK);
@@ -2296,10 +2295,58 @@
 	export_constant(SI_DRESS_UP);
 	export_constant(SI_MAPLE_FALLS);
 	export_constant(SI_ALL_NIFLHEIM_RECALL);
+	export_constant(SI_MTF_MARIONETTE);
+	export_constant(SI_MTF_LUDE);
+	export_constant(SI_MTF_CRUISER);
 	export_constant(SI_DRACULA_CARD);
 	export_constant(SI_LIMIT_POWER_BOOSTER);
 	export_constant(SI_TIME_ACCESSORY);
 	export_constant(SI_EP16_DEF);
+	export_constant(SI_BODYSTATE_STONECURSE);
+	export_constant(SI_BODYSTATE_FREEZING);
+	export_constant(SI_BODYSTATE_STUN);
+	export_constant(SI_BODYSTATE_SLEEP);
+	export_constant(SI_BODYSTATE_UNDEAD);
+	export_constant(SI_BODYSTATE_STONECURSE_ING);
+	export_constant(SI_BODYSTATE_BURNNING);
+	export_constant(SI_BODYSTATE_IMPRISON);
+	export_constant(SI_HEALTHSTATE_POISON);
+	export_constant(SI_HEALTHSTATE_CURSE);
+	export_constant(SI_HEALTHSTATE_SILENCE);
+	export_constant(SI_HEALTHSTATE_CONFUSION);
+	export_constant(SI_HEALTHSTATE_BLIND);
+	export_constant(SI_HEALTHSTATE_ANGELUS);
+	export_constant(SI_HEALTHSTATE_BLOODING);
+	export_constant(SI_HEALTHSTATE_HEAVYPOISON);
+	export_constant(SI_HEALTHSTATE_FEAR);
+	export_constant(SI_ATTACK_PROPERTY_NOTHING);
+	export_constant(SI_ATTACK_PROPERTY_WATER);
+	export_constant(SI_ATTACK_PROPERTY_GROUND);
+	export_constant(SI_ATTACK_PROPERTY_FIRE);
+	export_constant(SI_ATTACK_PROPERTY_WIND);
+	export_constant(SI_ATTACK_PROPERTY_POISON);
+	export_constant(SI_ATTACK_PROPERTY_SAINT);
+	export_constant(SI_ATTACK_PROPERTY_DARKNESS);
+	export_constant(SI_ATTACK_PROPERTY_TELEKINESIS);
+	export_constant(SI_ATTACK_PROPERTY_UNDEAD);
+	export_constant(SI_RESIST_PROPERTY_NOTHING);
+	export_constant(SI_RESIST_PROPERTY_WATER);
+	export_constant(SI_RESIST_PROPERTY_GROUND);
+	export_constant(SI_RESIST_PROPERTY_FIRE);
+	export_constant(SI_RESIST_PROPERTY_WIND);
+	export_constant(SI_RESIST_PROPERTY_POISON);
+	export_constant(SI_RESIST_PROPERTY_SAINT);
+	export_constant(SI_RESIST_PROPERTY_DARKNESS);
+	export_constant(SI_RESIST_PROPERTY_TELEKINESIS);
+	export_constant(SI_RESIST_PROPERTY_UNDEAD);
+	export_constant(SI_RUNEHELM);
+	export_constant(SI_HELM_VERKANA);
+	export_constant(SI_HELM_RHYDO);
+	export_constant(SI_HELM_TURISUS);
+	export_constant(SI_HELM_HAGALAS);
+	export_constant(SI_HELM_ISIA);
+	export_constant(SI_HELM_ASIR);
+	export_constant(SI_HELM_URJ);
 
 	/* elements */
 	export_constant(ELE_NEUTRAL);