skotlex cb8cc2d8a7 - Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn) 19 年之前
..
Makefile 1074b09187 - Small optimization in battle_check_target 19 年之前
Makefile.win32 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
atcommand.c e0ed8401c4 Typo fix. 19 年之前
atcommand.h 0277ebc706 Removed AtCommand_Monster and replaced it with AtCommand_Spawn for Skots [Reddozen] 19 年之前
battle.c 1de06a14e4 - Call Slave now invokes slaves on a 5x5 area around master. 19 年之前
battle.h 7f776280a5 - Fixed Absorb Spirit Spheres 19 年之前
charcommand.c e266a08f7c [Optimized]: 19 年之前
charcommand.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
charsave.c 020b35d68a * Using malloc for memory allocations that doesn't need to be pre-initialized. 19 年之前
charsave.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
chat.c 20ebb32eb0 - Small fix in npc-created chat rooms to properly include the terminating 0 on the chat's event. 19 年之前
chat.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
chrif.c b3bf8b2464 [Fixed]: 19 年之前
chrif.h d94ebfdd53 I'm still here! 19 年之前
clif.c f86847888e 19 年之前
clif.h e266a08f7c [Optimized]: 19 年之前
date.c 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
date.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
guild.c 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 年之前
guild.h 8f34077a74 - Rewrote the guild exp cache code to prevent overflows and to use the ers system. 19 年之前
intif.c bdac5d6c09 [Optimized ] 19 年之前
intif.h 79a1066e60 * Added execution of OnInterIfInit, OnCharIfInit and OnInterIfInitOnce on script reload. 19 年之前
irc.c a28e9d802c [Optimized] 19 年之前
irc.h cb78101f64 - The IRC bot now reads a configuration file (irc.c) instead of it all being hardcoded 19 年之前
itemdb.c a7e5993400 * WARNING: New scripting system contains memory leak 19 年之前
itemdb.h a7e5993400 * WARNING: New scripting system contains memory leak 19 年之前
log.c a866920e15 removed old logs 19 年之前
log.h a866920e15 removed old logs 19 年之前
mail.c 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
mail.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
map.c ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values 19 年之前
map.h ee005cf409 - SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set) 19 年之前
mercenary.c 2e4166cbfc [Fixed] 19 年之前
mercenary.h ccdafb2b70 - Fixed sql compilation of mercenary.c 19 年之前
mob.c cb8cc2d8a7 - Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn) 19 年之前
mob.h f2cedb537e - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though) 19 年之前
npc.c a13c1e1179 - Uncommented the npc_debug_warps code.. oops. 19 年之前
npc.h 428c7271fd [Moved]: 19 年之前
npc_chat.c d5cf7d95e0 * mob_chat_sub fix. Added buildin_pcblockmove. 19 年之前
party.c 2fe91c5e7d - Item sharing now shares the same rules as exp sharing (no sharing when dead, or idle, etc) 19 年之前
party.h 9321f524fc - Turn Undead and Offensive Resurrection should now work on undead players. 19 年之前
path.c ffce913970 - Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than status.hp/sp, fixes scripts reading the wrong Hp/Sp values 19 年之前
pc.c 86514f550b - Altered status_calc_pc so that equipment scripts are ran before card-scripts. 19 年之前
pc.h f2cedb537e - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though) 19 年之前
pcre.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
pet.c 79fb721152 - Corrected a null_po in pet_equip when trying to equip stuff without a pet. 19 年之前
pet.h 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 年之前
script.c 26e1b07f72 [Fixed]: 19 年之前
script.h 8320520472 * Mob control engine tested 99% working so far. 19 年之前
skill.c 683b150179 - Corrected Brandish Spear to work on levels above 10. 19 年之前
skill.h 856240443d - Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) 19 年之前
status.c cb8cc2d8a7 - Moved setting a mob's level from mob_spawn to status_calc_mob, resetting their level on death has also been removed (as it is handled now on spawn) 19 年之前
status.h bbe820d3e3 - Corrected setting slaves_inherit_mode to not apply to morphosis skills. 19 年之前
storage.c bdac5d6c09 [Optimized ] 19 年之前
storage.h bdac5d6c09 [Optimized ] 19 年之前
trade.c f56c98572b - NPC_AGIUP will now give movement boost of 50% 19 年之前
trade.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前
unit.c ee005cf409 - SC_ORCISH will now be dispelled on logout (if debufF_on_logout is set) 19 年之前
unit.h 3a2c267be6 - Added state.running to unit_data to make it easier to check for running characters (saves having to get the sc data and check for the corresponding timer all the time) 19 年之前
vending.c a28e9d802c [Optimized] 19 年之前
vending.h 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 年之前