skotlex
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e29a1031d5
- Moved PACKETVER to mmo.h, and added support for the expanded character info window on the char-server when PACKETVER is above 7.
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18 years ago |
skotlex
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edbb476bf9
- Fixed ISSPACE and ISALPHA casting their returned value to a char. These are "bool" functions, and as such return an non-zero int as result, casting them to char just... really messes things up when the returned value is out of the CHAR_MAX/CHAR_MIN range!
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18 years ago |
skotlex
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6bbec4a65d
- Added an answer to a FlavioJS's comment, and added a question myself (npc.c/script.c respectively)
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18 years ago |
FlavioJS
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72bebf27fc
- Now root script functions calls can have parenthesis (will take any parenthesis after the function as the start of the argument list).
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18 years ago |
Playtester
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4c6f7a0b0e
Commented some items that seem to crash the kRO client
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18 years ago |
Playtester
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d79eb83a0f
* Made NPC_CHANGE self targetted for all mobs
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18 years ago |
FlavioJS
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78b52bbb4b
- Replaced our fix for "mes ();" crashing by jA's version. see trunk[8867] and stable[8927]
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18 years ago |
FlavioJS
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40b389bc42
- Changed the script source from unsigned char* to const char*.
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18 years ago |
FlavioJS
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4a2db02dec
- Fixed the meaning of stdout_with_ansisequence and changed the default value to no.
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18 years ago |
skotlex
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e445c551c2
- Fixed SC_STRIPWEAPON failing on two-handed weapons.
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18 years ago |
Playtester
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22c74d61ff
Now Peach Tree can move, Parasite can't
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18 years ago |
skotlex
|
b19f78a17c
- Fixed the setting hom_setting not being read at all.
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18 years ago |
FlavioJS
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f4ce933b8b
- Added year to the dates in the npc changelog
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18 years ago |
skotlex
|
b4ef291d27
- Added missing include of system header limits.h to timer.c
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18 years ago |
skotlex
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d882e5030b
- Reverted the mob ThinkTime update, that field is again aDelay as it apparently should be.
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18 years ago |
FlavioJS
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43256aa77e
- Cleanups or minor changes.
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18 years ago |
FlavioJS
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2afbde751d
- Updated POS2 macros. The 6th byte is subx0 and suby0
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18 years ago |
skotlex
|
12242c1bdc
- Added hom_setting to specify which homunculus 'quirks' are in effect. The default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list.
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18 years ago |
skotlex
|
224e07c6cc
- When walking into a Guild Dungeon your pvp_points will be set to 5 so you have to die twice before being warped out.
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18 years ago |
Playtester
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1ea782e49c
Fixed some swords
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18 years ago |
eaac
|
89b6fcb4ed
- Adding new maps to the map_index.txt and maps_athena.conf
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18 years ago |
FlavioJS
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dd6a713c36
- Cosmetic changes to db.
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18 years ago |
KarLaeda
|
628683cd41
Fixed exploit in The Sign Quest
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18 years ago |
Playtester
|
732e3c71a1
Fixed Owl Duke and Owl Baron losing boss mode on NPC_EMOTION
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18 years ago |
Playtester
|
a3418f4100
Updated some weapons and view ids
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18 years ago |
Playtester
|
a9a0849c3e
Fixed prices of arrows
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18 years ago |
Playtester
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b396c06c58
Update remaining headgears
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18 years ago |
FlavioJS
|
08424f7e76
- Moved packet_len_table values to packet_db[SERVER].
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18 years ago |
FlavioJS
|
25cd5a05f4
- Increased MAX_PACKET_DB to 0x300 and added a warning for when packet ids greater than MAX_PACKET_DB are found.
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18 years ago |
skotlex
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b9fd36a7cd
- There will be now warnings printed when a shop sells an item which's buy price is 20z, since those usually are "rare" items with no buyying price set. Note that this reports one fake, and that is the selling of a certain shuriken that indeed costs 20z.
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18 years ago |