skotlex
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d65e051707
- Added a wrapper to delete_timer so it prints out from where the invocation was done.
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vor 18 Jahren |
ultramage
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335723f839
- Removed log_uptime that was accidentally introduced in r1208
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vor 18 Jahren |
ultramage
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3266ced856
More typo fixes
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vor 18 Jahren |
ultramage
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9cf92371c3
- Fixed a monster spawn typo in hu_fild05 and lou_fild01
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vor 18 Jahren |
ultramage
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843f616bbb
Fixed a typo in skill_cast_db.txt making the server skip NJ_KUNAI
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vor 18 Jahren |
skotlex
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c82708aba9
- Made the pc_deleteinvincibletimer function a define so it auto-checks for the timer value.
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vor 18 Jahren |
ultramage
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5e13f9d6a7
Fixed one missing 'On' in prtg_managers.txt
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vor 18 Jahren |
skotlex
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f904054ce8
- Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')?
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vor 18 Jahren |
skotlex
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9342b7e4d5
- Also fixed the battle config setting guild castle defense :x
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vor 18 Jahren |
skotlex
|
f566e76018
- Cleaned up some more the Joint Beat implementation, so the status don't take effect until the attack connects.
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vor 18 Jahren |
ultramage
|
015c0eaa61
Fixed int/dex foods using an incorrect icon for their status
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vor 18 Jahren |
skotlex
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142ca645f7
- Cleaned the initializing for in the hom viewdata to make it overflow-proof.
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vor 18 Jahren |
skotlex
|
985abe3b02
- Changed the night status from 149 to 160, which seems to work so much better, and also enabled simplifying the night code. The previous code was there left commented in case it's needed again.
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vor 18 Jahren |
skotlex
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eab8b52656
- A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis.
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vor 18 Jahren |
skotlex
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da11e41ed4
- Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db.
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vor 18 Jahren |
skotlex
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e6e31a01d2
- Moved the homunculus setting from pet.conf to homunc.conf
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vor 18 Jahren |
skotlex
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81a9313a9d
- Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options.
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vor 18 Jahren |
skotlex
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53949e4131
- Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected.
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vor 18 Jahren |
ultramage
|
e034ce07bb
Typo hunt
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vor 18 Jahren |
ultramage
|
af4ac5e72c
Synchronization of the trunk&stable npc directories
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vor 18 Jahren |
Lupus
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f13bf6e679
fixed equip loc of "Father's" event items
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vor 18 Jahren |
FlavioJS
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5117e39fac
- Fixed while statements not "reserving" the curly before parsing the test expression.
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vor 18 Jahren |
ultramage
|
89f25a569d
* Fixed the server not reacting properly to atcommands/charcommands when using langtype 10/11 (the |XY codepage indicator wasn't being trimmed)
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vor 18 Jahren |
skotlex
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fa2d2ced6e
- Updated merc_reset_stats to handle resetting skill tree and points as well.
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vor 18 Jahren |
skotlex
|
3838afbf52
- Fixed the label dup code, it now works correctly with const.txt switch labels.
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vor 18 Jahren |
skotlex
|
9d049827d7
- Reverted the dup-label check code since it has a bug that needs to be fixed first (it fails to recognize const.txt values)
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vor 18 Jahren |
ultramage
|
c356b3a461
Fixed a client crash during SQL char selection if you for some reason had more than 9 characters in your account
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vor 18 Jahren |
skotlex
|
3b1e03537d
- Merged Rayce's cleanups of the script engine that account for duplicate labels, non-numeric labels and makes the engine case-insensitive towards keywords like if/case/switch/etc/
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vor 18 Jahren |
skotlex
|
eb86aea493
- Updated @homshuffle to preserve current hom's exp.
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vor 18 Jahren |
skotlex
|
ae58a47909
- Modified the Storm Gust freeze counter code. It now takes into consideration the ID of the skill before increasing the counter, which should effectively yield the closest aproximation to official (even though the counter will reset if you step out of a SG and into another one, we do not know yet what should happen in such a case).
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vor 18 Jahren |