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Fixed int/dex foods using an incorrect icon for their status

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9701 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 18 years ago
parent
commit
015c0eaa61
2 changed files with 3 additions and 2 deletions
  1. 1 0
      Changelog-Trunk.txt
  2. 2 2
      src/map/status.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/01/23
+	* Fixed int/dex foods using an incorrect icon for their status [ultramage]
 	* Changed the night status from 149 to 160, which seems to work so much
 	  better, and also enabled simplifying the night code.
 	* A skill's walk delay will also delay your can-attack time when the skill

+ 2 - 2
src/map/status.c

@@ -425,8 +425,8 @@ void initChangeTables(void) {
 	StatusIconChangeTable[SC_STRFOOD] = SI_FOODSTR;
 	StatusIconChangeTable[SC_AGIFOOD] = SI_FOODAGI;
 	StatusIconChangeTable[SC_VITFOOD] = SI_FOODVIT;
-	StatusIconChangeTable[SC_INTFOOD] = SI_FOODDEX;
-	StatusIconChangeTable[SC_DEXFOOD] = SI_FOODINT;
+	StatusIconChangeTable[SC_INTFOOD] = SI_FOODINT;
+	StatusIconChangeTable[SC_DEXFOOD] = SI_FOODDEX;
 	StatusIconChangeTable[SC_LUKFOOD] = SI_FOODLUK;
 	StatusIconChangeTable[SC_FLEEFOOD] = SI_FOODFLEE;
 	StatusIconChangeTable[SC_HITFOOD] = SI_FOODHIT;