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@@ -2090,6 +2090,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if (su->group && skill_get_inf2(su->group->skill_id)&INF2_TRAP)
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damage = 0; //Only Heaven's drive may damage traps. [Skotlex]
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}
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+
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+ if (dmg.dmg_lv == ATK_DEF && (type = skill_get_walkdelay(skillid, skilllv)) > 0)
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+ { //Skills with can't walk delay also stop normal attacking for that
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+ //duration when the attack connects. [Skotlex]
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+ struct unit_data *ud = unit_bl2ud(src);
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+ if (ud && DIFF_TICK(ud->attackabletime, tick + type) < 0)
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+ ud->attackabletime = tick + type;
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+ }
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+
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if (!dmg.amotion) {
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status_fix_damage(src,bl,damage,dmg.dmotion); //Deal damage before knockback to allow stuff like firewall+storm gust combo.
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if (dmg.dmg_lv == ATK_DEF || damage > 0) {
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