Commit History

Autor SHA1 Mensaxe Data
  skotlex d359756066 - getnameditem will now also work on stackable items %!s(int64=19) %!d(string=hai) anos
  skotlex 200813da7e - Adjusted Glittering's success rate to 20+10*lv% %!s(int64=19) %!d(string=hai) anos
  skotlex cb54955cc4 - Fixed the Autosave routine not working when there's only one player online. %!s(int64=19) %!d(string=hai) anos
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. %!s(int64=19) %!d(string=hai) anos
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. %!s(int64=19) %!d(string=hai) anos
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. %!s(int64=19) %!d(string=hai) anos
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. %!s(int64=19) %!d(string=hai) anos
  skotlex 41f2f3ca40 - Increased Run's walk speed bonus to 25->50% %!s(int64=19) %!d(string=hai) anos
  skotlex 6f3c9a6dc7 - Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards. %!s(int64=19) %!d(string=hai) anos
  skotlex 4fe5bc0478 - Got rid of the "i might be used uninitialized on this function" warning in `buildin_getpartyleader' %!s(int64=19) %!d(string=hai) anos
  skotlex 85655282d4 - Adjusted the order in which option/sc change packets are sent to match Aegis's %!s(int64=19) %!d(string=hai) anos
  skotlex 8c98388bc5 - Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker. %!s(int64=19) %!d(string=hai) anos
  skotlex 5d9e6b4a71 - GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM. %!s(int64=19) %!d(string=hai) anos
  skotlex 8d7c008a65 - Fixed Defender Raising Walk speed instead of diminishing it. %!s(int64=19) %!d(string=hai) anos
  skotlex abcf47cd67 - Fixed script code data not being free'd if a player quits in the middle of a script. %!s(int64=19) %!d(string=hai) anos
  skotlex 7f0c0e574c - Added the missing lines to enable script command "kickwaitingroomall" %!s(int64=19) %!d(string=hai) anos
  skotlex 65e0327024 - Modified setlabel so that the script engine barks when you are trying to use the same label name as a constant or variable name. %!s(int64=19) %!d(string=hai) anos
  skotlex f4f3eff4cd - Fixed a possible crash in the main script engine when restoring previous script. %!s(int64=19) %!d(string=hai) anos
  toms e61a6fb306 Removed ugly struct cast in login.c %!s(int64=19) %!d(string=hai) anos
  toms b1f19b525f Added a return value to buildin_rid2name if rid is invalid %!s(int64=19) %!d(string=hai) anos
  toms 685a894908 Fixed segmentation fault in script engine when calling something which is not a function %!s(int64=19) %!d(string=hai) anos
  toms 8dca441de7 Fixed segmentation fault in script engine when activating DEBUG_RUN flag %!s(int64=19) %!d(string=hai) anos
  toms 0f58cb2c3e Fixed "conversion from 'double' to 'int', possible loss of data" %!s(int64=19) %!d(string=hai) anos
  skotlex 8f5f5ce14c - Fixed a missing initialization in run_script_main. %!s(int64=19) %!d(string=hai) anos
  skotlex 67d547ed31 - Added missing include of limits.h in script.c %!s(int64=19) %!d(string=hai) anos
  skotlex c9e9b3b75b - Synced the script.c file with as much data as possible from jA's: %!s(int64=19) %!d(string=hai) anos
  skotlex 932107f772 - Now when you set the guardian's HP, if the guardian is spawned, it's HP will be updated accordingly (and if you set it to 0, the guardian is killed) %!s(int64=19) %!d(string=hai) anos
  skotlex 9d056a75f1 - Some code cleanup of HLIF_MOON in regards to the number of hits and damage equation. %!s(int64=19) %!d(string=hai) anos
  skotlex 7cd47130d0 - Added support for "sc_end -1" which will clear all status changes. Added the constant SC_ALL so you can use in scripts "sc_end SC_ALL;" instead. %!s(int64=19) %!d(string=hai) anos
  skotlex 0f8d093a2c - Cleaned up run_script_main to properly free previous stack-data when running scripts. Note that scripts may still leak memory when run by non-players and they don't reach the "END" state, however I am not sure how this case should be handled, so it's left as it is for now. %!s(int64=19) %!d(string=hai) anos