Commit History

Author SHA1 Message Date
  skotlex d359756066 - getnameditem will now also work on stackable items 19 years ago
  skotlex 200813da7e - Adjusted Glittering's success rate to 20+10*lv% 19 years ago
  skotlex cb54955cc4 - Fixed the Autosave routine not working when there's only one player online. 19 years ago
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. 19 years ago
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. 19 years ago
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. 19 years ago
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 years ago
  skotlex 41f2f3ca40 - Increased Run's walk speed bonus to 25->50% 19 years ago
  skotlex 6f3c9a6dc7 - Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards. 19 years ago
  skotlex 4fe5bc0478 - Got rid of the "i might be used uninitialized on this function" warning in `buildin_getpartyleader' 19 years ago
  skotlex 85655282d4 - Adjusted the order in which option/sc change packets are sent to match Aegis's 19 years ago
  skotlex 8c98388bc5 - Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker. 19 years ago
  skotlex 5d9e6b4a71 - GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM. 19 years ago
  skotlex 8d7c008a65 - Fixed Defender Raising Walk speed instead of diminishing it. 19 years ago
  skotlex abcf47cd67 - Fixed script code data not being free'd if a player quits in the middle of a script. 19 years ago
  skotlex 7f0c0e574c - Added the missing lines to enable script command "kickwaitingroomall" 19 years ago
  skotlex 65e0327024 - Modified setlabel so that the script engine barks when you are trying to use the same label name as a constant or variable name. 19 years ago
  skotlex f4f3eff4cd - Fixed a possible crash in the main script engine when restoring previous script. 19 years ago
  toms e61a6fb306 Removed ugly struct cast in login.c 19 years ago
  toms b1f19b525f Added a return value to buildin_rid2name if rid is invalid 19 years ago
  toms 685a894908 Fixed segmentation fault in script engine when calling something which is not a function 19 years ago
  toms 8dca441de7 Fixed segmentation fault in script engine when activating DEBUG_RUN flag 19 years ago
  toms 0f58cb2c3e Fixed "conversion from 'double' to 'int', possible loss of data" 19 years ago
  skotlex 8f5f5ce14c - Fixed a missing initialization in run_script_main. 19 years ago
  skotlex 67d547ed31 - Added missing include of limits.h in script.c 19 years ago
  skotlex c9e9b3b75b - Synced the script.c file with as much data as possible from jA's: 19 years ago
  skotlex 932107f772 - Now when you set the guardian's HP, if the guardian is spawned, it's HP will be updated accordingly (and if you set it to 0, the guardian is killed) 19 years ago
  skotlex 9d056a75f1 - Some code cleanup of HLIF_MOON in regards to the number of hits and damage equation. 19 years ago
  skotlex 7cd47130d0 - Added support for "sc_end -1" which will clear all status changes. Added the constant SC_ALL so you can use in scripts "sc_end SC_ALL;" instead. 19 years ago
  skotlex 0f8d093a2c - Cleaned up run_script_main to properly free previous stack-data when running scripts. Note that scripts may still leak memory when run by non-players and they don't reach the "END" state, however I am not sure how this case should be handled, so it's left as it is for now. 19 years ago