skotlex
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d16c9da400
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
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пре 18 година |
skotlex
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99aca1182b
- Unified the rest and ganstar paradise code into a single function.
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пре 18 година |
skotlex
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50e0a52c9b
- Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill.
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пре 18 година |
skotlex
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a64e58d5eb
- Removed the Warmth "stacking" code.
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пре 18 година |
skotlex
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83deb9deec
- SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen.
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пре 18 година |
skotlex
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da0c3867d8
- Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses.
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пре 19 година |
skotlex
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87d78eb976
- Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration.
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пре 19 година |
skotlex
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7107181297
- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.
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пре 19 година |
Lance
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26500644dd
* Optional macro MEMSET_TURBO for faster low-level memory initializations.
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пре 19 година |
skotlex
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dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
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пре 19 година |
skotlex
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2fa44057cb
- Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it).
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пре 19 година |
skotlex
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68df921a84
- Gravitation now only blocks the caster from using potions.
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пре 19 година |
toms
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e67db33d16
- Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times)
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пре 19 година |
toms
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f4beef8924
Fixed a possible sigsegv when deleting lif under Mental Change
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пре 19 година |
toms
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ae81bd6663
- Fixed HLIF_HEAL healing the homunc instead of the master
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пре 19 година |
skotlex
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91b9fed6e3
- Made HLIF_HEAL a self skill that auto-selects target to caster's master.
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пре 19 година |
skotlex
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64b38ba4b7
- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
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пре 19 година |
toms
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70f4570b81
- Little code cleanup
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пре 19 година |
skotlex
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b5508efe38
- Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation.
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пре 19 година |
skotlex
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d91a956aee
- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
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пре 19 година |
skotlex
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04d969e781
- @produce now can make any kind of equipment
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пре 19 година |
skotlex
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02c448cc45
- Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
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пре 19 година |
toms
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7110f02479
Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu
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пре 19 година |
skotlex
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ee8298bb8a
- Cleaned up some of the pet related @/# commands, same for some script commands.
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пре 19 година |
toms
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92aca761ba
Fixed SIGSEGV with homunc save
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пре 19 година |
skotlex
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6e5a887656
- Sacrifice no longer shows damage to self.
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пре 19 година |
toms
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d7e51241f8
Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction
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пре 19 година |
skotlex
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ee59874725
- Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2.
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пре 19 година |
skotlex
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e9bee91ea7
- Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position)
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пре 19 година |
skotlex
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5ef4f71588
- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
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пре 19 година |