Commit History

Autor SHA1 Mensaxe Data
  skotlex d16c9da400 - Corrected Smokie's pet script to use petskillbonus instead of "bonus" %!s(int64=18) %!d(string=hai) anos
  skotlex 99aca1182b - Unified the rest and ganstar paradise code into a single function. %!s(int64=18) %!d(string=hai) anos
  skotlex 50e0a52c9b - Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill. %!s(int64=18) %!d(string=hai) anos
  skotlex a64e58d5eb - Removed the Warmth "stacking" code. %!s(int64=18) %!d(string=hai) anos
  skotlex 83deb9deec - SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen. %!s(int64=18) %!d(string=hai) anos
  skotlex da0c3867d8 - Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses. %!s(int64=19) %!d(string=hai) anos
  skotlex 87d78eb976 - Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration. %!s(int64=19) %!d(string=hai) anos
  skotlex 7107181297 - Restructured CG_MOONLIT so that it is a ground effect like the other Encores. %!s(int64=19) %!d(string=hai) anos
  Lance 26500644dd * Optional macro MEMSET_TURBO for faster low-level memory initializations. %!s(int64=19) %!d(string=hai) anos
  skotlex dbedc092e8 - Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types. %!s(int64=19) %!d(string=hai) anos
  skotlex 2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). %!s(int64=19) %!d(string=hai) anos
  skotlex 68df921a84 - Gravitation now only blocks the caster from using potions. %!s(int64=19) %!d(string=hai) anos
  toms e67db33d16 - Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times) %!s(int64=19) %!d(string=hai) anos
  toms f4beef8924 Fixed a possible sigsegv when deleting lif under Mental Change %!s(int64=19) %!d(string=hai) anos
  toms ae81bd6663 - Fixed HLIF_HEAL healing the homunc instead of the master %!s(int64=19) %!d(string=hai) anos
  skotlex 91b9fed6e3 - Made HLIF_HEAL a self skill that auto-selects target to caster's master. %!s(int64=19) %!d(string=hai) anos
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. %!s(int64=19) %!d(string=hai) anos
  toms 70f4570b81 - Little code cleanup %!s(int64=19) %!d(string=hai) anos
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. %!s(int64=19) %!d(string=hai) anos
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) %!s(int64=19) %!d(string=hai) anos
  skotlex 04d969e781 - @produce now can make any kind of equipment %!s(int64=19) %!d(string=hai) anos
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. %!s(int64=19) %!d(string=hai) anos
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu %!s(int64=19) %!d(string=hai) anos
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. %!s(int64=19) %!d(string=hai) anos
  toms 92aca761ba Fixed SIGSEGV with homunc save %!s(int64=19) %!d(string=hai) anos
  skotlex 6e5a887656 - Sacrifice no longer shows damage to self. %!s(int64=19) %!d(string=hai) anos
  toms d7e51241f8 Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction %!s(int64=19) %!d(string=hai) anos
  skotlex ee59874725 - Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. %!s(int64=19) %!d(string=hai) anos
  skotlex e9bee91ea7 - Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position) %!s(int64=19) %!d(string=hai) anos
  skotlex 5ef4f71588 - Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) %!s(int64=19) %!d(string=hai) anos