Histórico de commits

Autor SHA1 Mensagem Data
  skotlex d16c9da400 - Corrected Smokie's pet script to use petskillbonus instead of "bonus" 18 anos atrás
  skotlex 99aca1182b - Unified the rest and ganstar paradise code into a single function. 18 anos atrás
  skotlex 50e0a52c9b - Removed sg_miracle_skill_duration, replaced it with sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify a range for the duration of the skill. 18 anos atrás
  skotlex a64e58d5eb - Removed the Warmth "stacking" code. 18 anos atrás
  skotlex 83deb9deec - SC_REGENERATION's val4 now holds the RGN flag of what is blocked rather than blocking all types of regen. 18 anos atrás
  skotlex da0c3867d8 - Added setting attack_walk_delay which specifies whether a character should (or not) be able to move inmediately after starting a normal attack (battle.conf). Defaults to 0 since that's what Aegis uses. 19 anos atrás
  skotlex 87d78eb976 - Updated HLIF_CHANGE to work as explained by Tharis -> It now adds 30*lv vit and 20*lv int, is dispelled on warp, and can-act delay is 5+5*lv minutes. Hp/Sp is no longer set to 10 after a forced expiration. 19 anos atrás
  skotlex 7107181297 - Restructured CG_MOONLIT so that it is a ground effect like the other Encores. 19 anos atrás
  Lance 26500644dd * Optional macro MEMSET_TURBO for faster low-level memory initializations. 19 anos atrás
  skotlex dbedc092e8 - Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types. 19 anos atrás
  skotlex 2fa44057cb - Cleaned up some more the regen_data structure, so that skill/sitting-skill related data is optional (since only players have it). 19 anos atrás
  skotlex 68df921a84 - Gravitation now only blocks the caster from using potions. 19 anos atrás
  toms e67db33d16 - Added clif_skill_fail for homunc to skill_castend_id & skill_castend_pos ('skill has failed' will may be appear 2 times) 19 anos atrás
  toms f4beef8924 Fixed a possible sigsegv when deleting lif under Mental Change 19 anos atrás
  toms ae81bd6663 - Fixed HLIF_HEAL healing the homunc instead of the master 19 anos atrás
  skotlex 91b9fed6e3 - Made HLIF_HEAL a self skill that auto-selects target to caster's master. 19 anos atrás
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. 19 anos atrás
  toms 70f4570b81 - Little code cleanup 19 anos atrás
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. 19 anos atrás
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) 19 anos atrás
  skotlex 04d969e781 - @produce now can make any kind of equipment 19 anos atrás
  skotlex 02c448cc45 - Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps. 19 anos atrás
  toms 7110f02479 Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu 19 anos atrás
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. 19 anos atrás
  toms 92aca761ba Fixed SIGSEGV with homunc save 19 anos atrás
  skotlex 6e5a887656 - Sacrifice no longer shows damage to self. 19 anos atrás
  toms d7e51241f8 Code cleanup on homunc, they stay in memory until player disconnect or homunc destruction 19 anos atrás
  skotlex ee59874725 - Fixed yet again AS_SPLASHER doing full damage on all characters. Now you can use the NK split damage value in the skill_db if you want damage divided by the amount of targets rather than by 2. 19 anos atrás
  skotlex e9bee91ea7 - Cleaned up the Asura code so that when the skill fails your SP/Spheres/Fury are all taken away always, as well as moving you next to the target (as long as the target still exists within a reachable path from your position) 19 anos atrás
  skotlex 5ef4f71588 - Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) 19 anos atrás