Lance
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020b35d68a
* Using malloc for memory allocations that doesn't need to be pre-initialized.
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hace 19 años |
Lance
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372a624a9b
|
hace 19 años |
skotlex
|
f2d2edd1cd
- Changed status_point/skill_point to unsigned short. Adjusted the code as necessary to prevent overflows.
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hace 19 años |
skotlex
|
db973e2998
- The rate passed to status_change_start must now be in 0->10000 range.
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hace 19 años |
skotlex
|
2a9dbcf690
- Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
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hace 19 años |
Komurka
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4ade31e5ea
SQL compile fix (Skotlex, check line 470 in charsave.c, I've added here rate value = 10000)
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hace 19 años |
skotlex
|
26cff5461b
- Fixed sql compile.
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hace 19 años |
skotlex
|
d69479b946
- Added define clif_deadsit to send the dead state into player packets if the player is in trick dead state.
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hace 19 años |
Valaris
|
3e1f72d709
* Fixed compile errors and warning in chrif.c and charsave.c. [Valaris]
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hace 19 años |
skotlex
|
697d29d7d4
- Fixed a typo bug in SC_STAR_COMFORT handling.
|
hace 19 años |
Valaris
|
2178a86317
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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hace 19 años |