Sfoglia il codice sorgente

- Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well.
- Modified multi_level_up behaviour to work as specified by Kyoki.
- removed functions pc_next[base/job]after as they are no longer needed.
- Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit)
- Added back water elemental targets being inmune to SC_FREEZE
- Fixed the status_change_start line in charsave.c (I knew I was forgetting something)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 anni fa
parent
commit
2a9dbcf690
12 ha cambiato i file con 136 aggiunte e 107 eliminazioni
  1. 13 2
      Changelog-Trunk.txt
  2. 1 1
      conf-tmpl/battle/monster.conf
  3. 2 2
      src/map/charsave.c
  4. 7 6
      src/map/clif.c
  5. 51 32
      src/map/mob.c
  6. 1 1
      src/map/mob.h
  7. 16 9
      src/map/party.c
  8. 1 1
      src/map/party.h
  9. 36 49
      src/map/pc.c
  10. 0 2
      src/map/pc.h
  11. 4 0
      src/map/skill.c
  12. 4 2
      src/map/status.c

+ 13 - 2
Changelog-Trunk.txt

@@ -6,8 +6,19 @@ GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALAR
 
 
 2006/02/09
-	* SQL compile fix (Skotlex, check line 470 in charsave.c,
-	  I've added here rate value = 10000) [Komurka]
+	* Code rewrites in mob_damage and party_exp_even_share for correctly
+	  handling overflow issues. Now uses UINT_MAX for range comparisons, as it
+	  should be. [Skotlex]
+	* Also modified the mob_db reading to use UINT_MAX for exp limits, changed
+	  their exp/job exp fields to unsigned int as well. [Skotlex]
+	* Modified multi_level_up behaviour to work as specified by Kyoki. That is,
+	  on a level up, the max carry-over exp is the exp needed for the previous
+	  level -1. [Skotlex]
+	* Modified the skill attack display of Meteor Assault and the Warm Skills
+	  (I think the caster should no longer do fancy animations now on each hit)
+	  [Skotlex]
+	* Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
+	* SQL compile fix [Komurka]
 
 2006/02/08
 	* Added battle config option skill_caster_check, which does a

+ 1 - 1
conf-tmpl/battle/monster.conf

@@ -149,7 +149,7 @@ mob_remove_delay: 300000
 mob_clear_delay: 0
 
 // Defines on who the mob npc_event gets executed when a mob is killed.
-// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0)
+// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
 // Type 0: On the player that did the most damage to the mob.
 // NOTE: This affects who gains the Castle when the Emperium is broken. 
 mob_npc_event_type: 1

+ 2 - 2
src/map/charsave.c

@@ -467,8 +467,8 @@ int charsave_load_scdata(int account_id, int char_id)
 				continue;
 			}
 
-			status_change_start(&sd->bl, atoi(sql_row[0]), 10000, atoi(sql_row[2]), atoi(sql_row[3]),
-				atoi(sql_row[4]), atoi(sql_row[5]), atoi(sql_row[1]), 7);
+			status_change_start(&sd->bl, atoi(sql_row[0]), 100, atoi(sql_row[2]), atoi(sql_row[3]),
+				atoi(sql_row[4]), atoi(sql_row[5]), atoi(sql_row[1]), 15);
 		}
 	}
 

+ 7 - 6
src/map/clif.c

@@ -365,7 +365,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
 		for (i = 0; i < fd_max; i++) {
 			if (session[i] && (sd = (struct map_session_data *)session[i]->session_data) != NULL && sd->state.auth) {
 				if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
-                                        WFIFOHEAD(i, len);
+					WFIFOHEAD(i, len);
 					memcpy(WFIFOP(i,0), buf, len);
 					WFIFOSET(i,len);
 				}
@@ -412,7 +412,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
 				if (packet_db[cd->usersd[i]->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
 					if (cd->usersd[i]->fd >0 && session[cd->usersd[i]->fd]) // Added check to see if session exists [PoW]
 					{
-                                                WFIFOHEAD(cd->usersd[i]->fd,len);
+						WFIFOHEAD(cd->usersd[i]->fd,len);
 						memcpy(WFIFOP(cd->usersd[i]->fd,0), buf, len);
 						WFIFOSET(cd->usersd[i]->fd,len);
 					}
@@ -424,6 +424,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
 		for(i=1; i<fd_max; i++) {
 			if(session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL &&
 				sd->state.mainchat && sd->fd) {
+					WFIFOHEAD(sd->fd, len);								
 					memcpy(WFIFOP(sd->fd,0), buf, len);
 					WFIFOSET(sd->fd, len);								
 			}
@@ -472,7 +473,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
 				if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->partyspy) {
 					if (sd->partyspy == p->party_id) {
 						if (sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
-                                                        WFIFOHEAD(sd->fd,len);
+							WFIFOHEAD(sd->fd,len);
 							memcpy(WFIFOP(sd->fd,0), buf, len);
 							WFIFOSET(sd->fd,len);
 						}
@@ -483,7 +484,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
 		break;
 	case SELF:
 		if (sd && sd->fd && packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
-                        WFIFOHEAD(sd->fd,len);
+			WFIFOHEAD(sd->fd,len);
 			memcpy(WFIFOP(sd->fd,0), buf, len);
 			WFIFOSET(sd->fd,len);
 		}
@@ -533,7 +534,7 @@ int clif_send (unsigned char *buf, int len, struct block_list *bl, int type) {
 				if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) != NULL && sd->state.auth && sd->fd && sd->guildspy) {
 					if (sd->guildspy == g->guild_id) {
 						if (packet_db[sd->packet_ver][RBUFW(buf,0)].len) { // packet must exist for the client version
-                                                        WFIFOHEAD(sd->fd,len);
+							WFIFOHEAD(sd->fd,len);
 							memcpy(WFIFOP(sd->fd,0), buf, len);
 							WFIFOSET(sd->fd,len);
 						}
@@ -8809,7 +8810,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 	    pc_checkskill(sd,SG_STAR_COMFORT))
 		status_calc_pc(sd,0);
 	
-	if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobafter(sd))
+	if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
 		clif_status_load(&sd->bl, SI_DEVIL, 1);  //blindness [Komurka]
 	
 	map_foreachinarea(clif_getareachar,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,BL_ALL,sd);

+ 51 - 32
src/map/mob.c

@@ -6,6 +6,7 @@
 #include <stdarg.h>
 #include <string.h>
 #include <math.h>
+#include <limits.h>
 
 #include "timer.h"
 #include "socket.h"
@@ -2176,7 +2177,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 	struct map_session_data *sd = NULL,*tmpsd[DAMAGELOG_SIZE];
 	struct {
 		struct party *p;
-		int id,base_exp,job_exp,zeny;
+		int id,zeny;
+		unsigned int base_exp,job_exp;
 	} pt[DAMAGELOG_SIZE];
 	int pnum=0;
 	int mvp_damage,max_hp;
@@ -2422,7 +2424,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 	// 経験値の分配
 	for(i=0;i<DAMAGELOG_SIZE;i++){
 		int pid,flag=1,zeny=0;
-		unsigned long base_exp,job_exp;
+		unsigned int base_exp,job_exp;
 		double per;
 		struct party *p;
 		if(tmpsd[i]==NULL || tmpsd[i]->bl.m != md->bl.m || pc_isdead(tmpsd[i]))
@@ -2436,8 +2438,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 		if (count>1)	
 			per *= (9.+(double)((count > 6)? 6:count))/10.; //attackers count bonus.
 
-		base_exp = (unsigned long)md->db->base_exp;
-		job_exp = (unsigned long)md->db->job_exp;
+		base_exp = md->db->base_exp;
+		job_exp = md->db->job_exp;
 
 		if (ret)
 			per += per*ret/100.; //SC_RICHMANKIM bonus. [Skotlex]
@@ -2477,21 +2479,24 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 				else if(md->special_state.size==2 && zeny >1)
 					zeny*=2;
 			}
-			if(battle_config.mobs_level_up && md->level > md->db->lv) { // [Valaris]
-				base_exp+=(unsigned long) (((md->level-md->db->lv)*((md->db->base_exp))*(battle_config.mobs_level_up_exp_rate/100)));
-				job_exp+=(unsigned long) (((md->level-md->db->lv)*((md->db->job_exp))*(battle_config.mobs_level_up_exp_rate/100)));
-			}
+			if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
+				per+= per*(md->level-md->db->lv)*battle_config.mobs_level_up_exp_rate/100;
 		}
 
 		if (per > 4) per = 4; //Limit gained exp to quadro the mob's exp. [3->4 Komurka]
-		base_exp = (unsigned long)(base_exp*per);
-		job_exp = (unsigned long)(job_exp*per);
-	
-		if (base_exp > 0x7fffffff) base_exp = 0x7fffffff;
-		else if (base_exp < 1) base_exp = 1;
 		
-		if (job_exp > 0x7fffffff) job_exp = 0x7fffffff;
-		else if (job_exp < 1) job_exp = 1;
+		if (base_exp*per > UINT_MAX)
+			base_exp = UINT_MAX;
+		else
+			base_exp = (unsigned int)(base_exp*per);
+
+		if (job_exp*per > UINT_MAX)
+			job_exp = UINT_MAX;
+		else
+			job_exp = (unsigned int)(job_exp*per);
+	
+		if (base_exp < 1) base_exp = 1;
+		if (job_exp < 1) job_exp = 1;
 	
 		//mapflags: noexp check [Lorky]
 		if (map[md->bl.m].flag.nobaseexp == 1)	base_exp=0; 
@@ -2514,14 +2519,16 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 					flag=0;
 				}
 			}else{	// いるときは公平
-				if (pt[j].base_exp +base_exp < 0x7fffffff)
+				if (pt[j].base_exp > UINT_MAX - base_exp)
+					pt[j].base_exp=UINT_MAX;
+				else
 					pt[j].base_exp+=base_exp;
+				
+				if (pt[j].job_exp > UINT_MAX - job_exp)
+					pt[j].job_exp=UINT_MAX;
 				else
-					pt[j].base_exp = 0x7fffffff;
-				if (pt[j].job_exp +job_exp < 0x7fffffff)
 					pt[j].job_exp+=job_exp;
-				else
-					pt[j].job_exp = 0x7fffffff;
+				
 				if(battle_config.zeny_from_mobs)
 					pt[j].zeny+=zeny;  // zeny share [Valaris]
 				flag=0;
@@ -4241,14 +4248,20 @@ static int mob_readdb(void)
 			mob_db_data[class_]->max_sp = atoi(str[5]);
 
 			exp = (double)atoi(str[6]) * (double)battle_config.base_exp_rate / 100.;
-			if (exp < 0) exp = 0;
-			else if (exp > 0x7fffffff) exp = 0x7fffffff;
-			mob_db_data[class_]->base_exp = (int)exp;
+			if (exp < 0)
+				mob_db_data[class_]->base_exp = 0;
+			if (exp > UINT_MAX)
+				mob_db_data[class_]->base_exp = UINT_MAX;
+			else
+				mob_db_data[class_]->base_exp = (unsigned int)exp;
 
 			exp = (double)atoi(str[7]) * (double)battle_config.job_exp_rate / 100.;
-			if (exp < 0) exp = 0;
-			else if (exp > 0x7fffffff) exp = 0x7fffffff;
-			mob_db_data[class_]->job_exp = (int)exp;
+			if (exp < 0)
+				mob_db_data[class_]->job_exp = 0;
+			else if (exp > UINT_MAX)
+				mob_db_data[class_]->job_exp = UINT_MAX;
+			else
+			mob_db_data[class_]->job_exp = (unsigned int)exp;
 			
 			mob_db_data[class_]->range=atoi(str[8]);
 			mob_db_data[class_]->atk1=atoi(str[9]);
@@ -4811,14 +4824,20 @@ static int mob_read_sqldb(void)
 				mob_db_data[class_]->max_sp = TO_INT(5);
 
 				exp = (double)TO_INT(6) * (double)battle_config.base_exp_rate / 100.;
-				if (exp < 0) exp = 0;
-				else if (exp > 0x7fffffff) exp = 0x7fffffff;
-				mob_db_data[class_]->base_exp = (int)exp;
+				if (exp < 0)
+					mob_db_data[class_]->base_exp = 0;
+				else if (exp > UINT_MAX)
+					mob_db_data[class_]->base_exp = UINT_MAX;
+				else
+					mob_db_data[class_]->base_exp = (unsigned int)exp;
 
 				exp = (double)TO_INT(7) * (double)battle_config.job_exp_rate / 100.;
-				if (exp < 0) exp = 0;
-				else if (exp > 0x7fffffff) exp = 0x7fffffff;
-				mob_db_data[class_]->job_exp = (int)exp;
+				if (exp < 0)
+					mob_db_data[class_]->job_exp = 0;
+				else if (exp > UINT_MAX)
+					mob_db_data[class_]->job_exp = UINT_MAX;
+				else
+					mob_db_data[class_]->job_exp = (unsigned int)exp;
 				
 				mob_db_data[class_]->range = TO_INT(8);
 				mob_db_data[class_]->atk1 = TO_INT(9);

+ 1 - 1
src/map/mob.h

@@ -31,7 +31,7 @@ struct mob_db {
 	char name[NAME_LENGTH],jname[NAME_LENGTH];
 	short lv;
 	int max_hp,max_sp;
-	int base_exp,job_exp;
+	unsigned int base_exp,job_exp;
 	int atk1,atk2;
 	int def,mdef;
 	int str,agi,vit,int_,dex,luk;

+ 16 - 9
src/map/party.c

@@ -4,6 +4,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <limits.h>
 
 #include "../common/timer.h"
 #include "../common/socket.h"
@@ -639,12 +640,11 @@ int party_send_xy_clear(struct party *p)
 }
 
 // exp share and added zeny share [Valaris]
-int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
+int party_exp_share(struct party *p,int map,unsigned int base_exp,unsigned int job_exp,int zeny)
 {
 	struct map_session_data* sd[MAX_PARTY];
 	int i;
 	short c, bonus =100; // modified [Valaris]
-	unsigned long base, job;
 
 	nullpo_retr(0, p);
 
@@ -660,15 +660,22 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny)
 		bonus += (battle_config.party_even_share_bonus*c*(c-1)/10);	//Changed Valaris's bonus switch to an equation [Skotlex]
 	else	//Official kRO/iRO sites state that the even share bonus is 10% per additional party member.
 		bonus += (c-1)*10;
-	base = (unsigned long)(base_exp/c)*bonus/100;
-	job = (unsigned long)(job_exp/c)*bonus/100;
-	if (base > 0x7fffffff)
-		base = 0x7fffffff;
-	if (job > 0x7fffffff)
-		job = 0x7fffffff;
+
+	base_exp/=c;	
+	job_exp/=c;
+	if (base_exp/100 > UINT_MAX/bonus)
+		base_exp= UINT_MAX; //Exp overflow
+	else
+		base_exp = base_exp*bonus/100;
+
+	if (job_exp/100 > UINT_MAX/bonus)
+		job_exp = UINT_MAX;
+	else
+		job_exp = job_exp*bonus/100;
+
 	for (i = 0; i < c; i++)
 	{
-		pc_gainexp(sd[i], base, job);
+		pc_gainexp(sd[i], base_exp, job_exp);
 		if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris]
 			pc_getzeny(sd[i],bonus*zeny/(c*100));
 	}

+ 1 - 1
src/map/party.h

@@ -38,7 +38,7 @@ int party_recv_message(int party_id,int account_id,char *mes,int len);
 int party_check_conflict(struct map_session_data *sd);
 int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv);
 int party_send_xy_clear(struct party *p);
-int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny);
+int party_exp_share(struct party *p,int map,unsigned int base_exp,unsigned int job_exp,int zeny);
 int party_send_dot_remove(struct map_session_data *sd);
 int party_sub_count(struct block_list *bl, va_list ap);
 void party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);

+ 36 - 49
src/map/pc.c

@@ -6,6 +6,7 @@
 #include <string.h>
 #include <ctype.h>
 #include <time.h>
+#include <limits.h>
 
 #include "socket.h" // [Valaris]
 #include "timer.h"
@@ -4597,11 +4598,13 @@ int pc_checkbaselevelup(struct map_session_data *sd)
 	nullpo_retr(0, sd);
 
 	if(sd->status.base_exp >= next && next > 0){
-
-		// base側レベルアップ?理
 		sd->status.base_exp -= next;
+		//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
+		if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
+			sd->status.base_exp = next-1;
 
 		sd->status.base_level ++;
+
 		if (battle_config.pet_lv_rate && sd->pd)	//<Skotlex> update pet's level
 			status_calc_pet(sd,0);
 		if (battle_config.use_statpoint_table)
@@ -4653,9 +4656,13 @@ int pc_checkjoblevelup(struct map_session_data *sd)
 	nullpo_retr(0, sd);
 
 	if(sd->status.job_exp >= next && next > 0){
-		// job側レベルアップ?理
 		sd->status.job_exp -= next;
+		//Kyoki pointed out that the max overcarry exp is the exp needed for the previous level -1. [Skotlex]
+		if(!battle_config.multi_level_up && sd->status.job_exp > next-1)
+			sd->status.job_exp = next-1;
+
 		sd->status.job_level ++;
+		  
 		clif_updatestatus(sd,SP_JOBLEVEL);
 		clif_updatestatus(sd,SP_NEXTJOBEXP);
 		sd->status.skill_point ++;
@@ -4663,7 +4670,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
 		status_calc_pc(sd,0);
 
 		clif_misceffect(&sd->bl,1);
-		if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobafter(sd))
+		if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
 			clif_status_change(&sd->bl,SI_DEVIL, 1); //Permanent blind effect from SG_DEVIL.
 
 		if (script_config.event_script_type == 0) {
@@ -4697,34 +4704,41 @@ int pc_gainexp(struct map_session_data *sd,unsigned int base_exp,unsigned int jo
 	if(sd->bl.prev == NULL || pc_isdead(sd))
 		return 0;
 
-	if((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp)  // [MouseJstr]
+	if(!battle_config.pvp_exp && map[sd->bl.m].flag.pvp)  // [MouseJstr]
 		return 0; // no exp on pvp maps
 
 	if(sd->status.guild_id>0){	// ギルドに上納
 		base_exp-=guild_payexp(sd,base_exp);
 	}
 
-	if(!battle_config.multi_level_up && pc_nextbaseafter(sd) && sd->status.base_exp+base_exp >= pc_nextbaseafter(sd)) {
-		base_exp = pc_nextbaseafter(sd) - sd->status.base_exp;
+	if(sd->state.showexp){
+		nextb = pc_nextbaseexp(sd);
+		nextj = pc_nextjobexp(sd);
+		if (nextb > 0)
+			nextbp = (float) base_exp / (float) nextb;
+		if (nextj > 0)
+			nextjp = (float) job_exp / (float) nextj;
 	}
-	nextb = pc_nextbaseexp(sd);
-	nextj = pc_nextjobexp(sd);
-	if (nextb > 0)
-		nextbp = (float) base_exp / (float) nextb;
-	if (nextj > 0)
-		nextjp = (float) job_exp / (float) nextj;
-
-	sd->status.base_exp += base_exp;
-
+	
+	//Overflow checks... think we'll ever really need'em? [Skotlex]
+	if (base_exp > 0 && sd->status.base_exp > UINT_MAX - base_exp)
+		sd->status.base_exp = UINT_MAX;
+	else if (base_exp < 0 && sd->status.base_exp > base_exp)
+		sd->status.base_exp = 0;
+	else
+		sd->status.base_exp += base_exp;
+	
 	while(pc_checkbaselevelup(sd)) ;
 
 	clif_updatestatus(sd,SP_BASEEXP);
 	
-	if(!battle_config.multi_level_up && pc_nextjobafter(sd) && sd->status.job_exp+job_exp >= pc_nextjobafter(sd)) {
-		job_exp = pc_nextjobafter(sd) - sd->status.job_exp;
-	}
-
-	sd->status.job_exp += job_exp;
+	//Overflow checks... think we'll ever really need'em? [Skotlex]
+	if (job_exp > 0 && sd->status.job_exp > UINT_MAX - job_exp)
+		sd->status.job_exp = UINT_MAX;
+	else if (job_exp < 0 && sd->status.job_exp > job_exp)
+		sd->status.job_exp = 0;
+	else
+		sd->status.job_exp += job_exp;
 
 	while(pc_checkjoblevelup(sd)) ;
 
@@ -4779,33 +4793,6 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
 	return exp_table[sd->status.class_][1][sd->status.job_level-1];
 }
 
-/*==========================================
- * base level after next [Valaris]
- *------------------------------------------
- */
-unsigned int pc_nextbaseafter(struct map_session_data *sd)
-{
-	nullpo_retr(0, sd);
-
-	if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0)
-		return 0;
-
-	return exp_table[sd->status.class_][0][sd->status.base_level];
-}
-
-/*==========================================
- * job level after next [Valaris]
- *------------------------------------------
- */
-unsigned int pc_nextjobafter(struct map_session_data *sd)
-{
-	nullpo_retr(0, sd);
-
-	if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0)
-		return 0;
-
-	return exp_table[sd->status.class_][1][sd->status.job_level];
-}
 /*==========================================
 
  * 必要ステ?タスポイント計算
@@ -5208,7 +5195,7 @@ int pc_resetskill(struct map_session_data* sd)
 	int i, skill, inf2;
 	nullpo_retr(0, sd);
 
-	if (pc_checkskill(sd, SG_DEVIL) &&  !pc_nextjobafter(sd))
+	if (pc_checkskill(sd, SG_DEVIL) &&  !pc_nextjobexp(sd))
 		clif_status_load(&sd->bl, SI_DEVIL, 0); //Remove perma blindness due to skill-reset. [Skotlex]
 	
 	for (i = 1; i < MAX_SKILL; i++) {

+ 0 - 2
src/map/pc.h

@@ -123,9 +123,7 @@ int pc_checkbaselevelup(struct map_session_data *sd);
 int pc_checkjoblevelup(struct map_session_data *sd);
 int pc_gainexp(struct map_session_data*,unsigned int,unsigned int);
 unsigned int pc_nextbaseexp(struct map_session_data *);
-unsigned int pc_nextbaseafter(struct map_session_data *); // [Valaris]
 unsigned int pc_nextjobexp(struct map_session_data *);
-unsigned int pc_nextjobafter(struct map_session_data *); // [Valaris]
 int pc_need_status_point(struct map_session_data *,int);
 int pc_statusup(struct map_session_data*,int);
 int pc_statusup2(struct map_session_data*,int,int);

+ 4 - 0
src/map/skill.c

@@ -1766,6 +1766,10 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 //•�ŠíƒXƒLƒ‹�H‚±‚±‚Ü‚Å
 	switch(skillid){
 	case AS_SPLASHER:
+	case ASC_METEORASSAULT:
+	case SG_SUN_WARM:
+	case SG_MOON_WARM:
+	case SG_STAR_WARM:
 		clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, skillid, -1, 5);
 		break;
 	case ASC_BREAKER:	// [celest]

+ 4 - 2
src/map/status.c

@@ -1618,7 +1618,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
 	// Relative modifiers from passive skills
 	if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0)
 		sd->aspd_rate -= (skill/2);
-	if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobafter(sd))
+	if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
 		sd->aspd_rate -= (skill*3);
 
 	if(pc_isriding(sd))
@@ -3740,8 +3740,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 
 	//Check for inmunities / sc fails
 	switch (type) {
-		case SC_STONE:
 		case SC_FREEZE:
+			if (elem == 1 && !(flag&1))
+				return 0; //Can't freeze water elementals.
+		case SC_STONE:
 			//I've been informed that undead chars are inmune to stone curse too. [Skotlex]
 			if (undead_flag && !(flag&1))
 				return 0;