Historial de Commits

Autor SHA1 Mensaje Fecha
  toms e5b6eea02c Some compilation warnings fixed hace 19 años
  toms 8c79b21151 - Added skill's required item check on homunc skills hace 19 años
  evera 0782951279 enabled homunculus shop hace 19 años
  toms 656b72b31c Little code cleanup on last fix hace 19 años
  toms ae81bd6663 - Fixed HLIF_HEAL healing the homunc instead of the master hace 19 años
  skotlex 56cb3651d6 - Fixed the atk_rate (Turtle General Card) bonus not working on dual-wielders. hace 19 años
  skotlex abdabdde14 - Fixed a sad crash in the login-txt server. Thanks to Flavio JS for pointing it out. hace 19 años
  skotlex 397c92b0df - Figured out a better way to make TATAMIGAESHI attack only on the instant it is placed down. hace 19 años
  skotlex 91b9fed6e3 - Made HLIF_HEAL a self skill that auto-selects target to caster's master. hace 19 años
  Playtester bf7f390ac9 Fixed Kouenka not having an aftercast delay on levels greater 1 hace 19 años
  toms 2b1435f36e Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt) hace 19 años
  toms f07bb1871a Fixed @homlvup hace 19 años
  skotlex c3baf09f47 - Reverted the battle_config regen settings from unsigned int to signed int. The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types. hace 19 años
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. hace 19 años
  toms 70f4570b81 - Little code cleanup hace 19 años
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. hace 19 años
  toms a202caf152 Fixed signed/unsigned comparison issues with natural heal system hace 19 años
  skotlex 6babc24b69 - Vaporize will no fail when the homun is dead. hace 19 años
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) hace 19 años
  toms 7118a90428 Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog) hace 19 años
  evera c1990c2a4a oops, forgot header update hace 19 años
  evera e109a24e82 fixed kellasus giving extra skills in bio ethics hace 19 años
  Playtester 592cf6ab28 * Gospel can't stack anymore hace 19 años
  toms ed8b093cc2 - Corrected map_random_dir algorithm hace 19 años
  skotlex 6a8503e7b1 - Fixed being unable to recast Adrenaline Rush to reset the duration timers. hace 19 años
  skotlex b25cc06a43 - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. hace 19 años
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. hace 19 años
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. hace 19 años
  skotlex 7d04689685 - Fixed null-pointer crash on Evolving a homunculus. hace 19 años
  skotlex 04d969e781 - @produce now can make any kind of equipment hace 19 años