Commit History

Autor SHA1 Mensaxe Data
  Lance c46f652b8e * Added autoequip flag check (added script command 'autoequip' to manipulate in script.c) for pc_takeitem in pc.c If it impacts on perfomance, please remove it. %!s(int64=19) %!d(string=hai) anos
  Lance 465ab78484 * Added script command 'equip' to equip items. %!s(int64=19) %!d(string=hai) anos
  skotlex bc1aad166c - Added sd variables menuskill_id/menuskill_lv to store menu-based selections. These are used now to check the validity of skill use instead of sd->skillid/sd->skilllv %!s(int64=19) %!d(string=hai) anos
  skotlex eafb17b8fe - Fixed the memory leak on opt_2str as pointed out by End of Exam %!s(int64=19) %!d(string=hai) anos
  skotlex 59e17a948b - Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC attack. %!s(int64=19) %!d(string=hai) anos
  skotlex d25d952fc6 - Cleaned up and reorganized status_change_start. Now it also receives the success % rate (0->100) %!s(int64=19) %!d(string=hai) anos
  Valaris 8e410ec582 * Added some of eAIRC bot code, written by me and LittleWolf. It is disabled and has no configuration options yet, as it is not finished. [Valaris] %!s(int64=19) %!d(string=hai) anos
  skotlex 36ff68ba2f - Fixed the reported map when there is an error in report_src (script.c) %!s(int64=19) %!d(string=hai) anos
  skotlex 28c32a9532 - Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached. %!s(int64=19) %!d(string=hai) anos
  skotlex 697d29d7d4 - Fixed a typo bug in SC_STAR_COMFORT handling. %!s(int64=19) %!d(string=hai) anos
  Komurka 05eba2d392 * Added 'restricted' mapflag, based on lordalfa patch %!s(int64=19) %!d(string=hai) anos
  Valaris 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. %!s(int64=19) %!d(string=hai) anos
  Valaris fd99753f8e Clearing trunk. %!s(int64=19) %!d(string=hai) anos
  celest eba2fb10e6 * Skip partner checking when calculating status with Marionette Control on %!s(int64=20) %!d(string=hai) anos
  amber 107001247d Fixed some memory corruptions [MouseJstr] %!s(int64=20) %!d(string=hai) anos
  celest 05e31aee3c * Fixed a bug with InitTimer/StopTimer %!s(int64=20) %!d(string=hai) anos
  amber 13eeee2ee6 More C/C++ Conformance fixes %!s(int64=20) %!d(string=hai) anos
  celest 7e1c16d221 Compile error fix ^^ %!s(int64=20) %!d(string=hai) anos
  amber dfd7258882 Fixe compile time problems with our mixed C++/C conformance %!s(int64=20) %!d(string=hai) anos
  veider de7940888a %!s(int64=20) %!d(string=hai) anos
  celest b9a1f0d7fd Check changelog ^^ %!s(int64=20) %!d(string=hai) anos
  celest 0b31d2f62b * Added getrefine() %!s(int64=20) %!d(string=hai) anos
  celest 4d4414fbbc * Added display script filename when a script error is found while parsing %!s(int64=20) %!d(string=hai) anos
  Lupus 67ec0711d3 fixed script command 'isequippedcnt' %!s(int64=20) %!d(string=hai) anos
  celest b5d12d7ea8 Replaced some free's with aFree %!s(int64=20) %!d(string=hai) anos
  celest 055dde5bb4 * Updated core and map-server to jA 1115~1137 %!s(int64=20) %!d(string=hai) anos
  Lupus 9f0d5a05a8 added new script commands %!s(int64=20) %!d(string=hai) anos
  amber 0b091d02ee PCRE updates %!s(int64=20) %!d(string=hai) anos
  celest 509039ac6b * Added skill requirements for the new guild skills %!s(int64=20) %!d(string=hai) anos
  Lupus 6dcb5ae02b added +2 drops slots into MOBS DBs %!s(int64=20) %!d(string=hai) anos