skotlex
|
10e96bef2c
- Fixed @commands not showing the last available commands (unless the total amount of commands is divisible by ten)
|
19 年之前 |
skotlex
|
db83032024
- Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config.
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19 年之前 |
skotlex
|
82ae461fa7
- The Rest bonus activated by using /doridori while in rest should now trigger with all the class tree (TK/SL/SG)
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19 年之前 |
skotlex
|
35eebe9f32
- Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking...
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19 年之前 |
skotlex
|
266148ef5f
- /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state.
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19 年之前 |
skotlex
|
88722161e5
- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around).
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19 年之前 |
skotlex
|
940831871e
- Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed.
|
19 年之前 |
skotlex
|
3c40302b29
- Added a check to prevent player invoked-endure from overriding infinite endure.
|
19 年之前 |
skotlex
|
391e5359ad
- OnEquip scripts will be trigger on log-on now.
|
19 年之前 |
skotlex
|
740958837d
- Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay.
|
19 年之前 |
Playtester
|
1976e943d0
Removed drops from Bio Lab mobs than are not in X.2
|
19 年之前 |
Zido
|
cc3dc433b9
- Read changelog.
|
19 年之前 |
skotlex
|
de9460b3ee
- Fixed a possible infinite loop in skill_clear_unit_group
|
19 年之前 |
reddozen
|
578f1bc99a
fixed my MVP drop conf
|
19 年之前 |
Playtester
|
7f11a02127
Hopefully fixed npc/events/custom/uneasy_cemetery.txt
|
19 年之前 |
skotlex
|
352ba1bd12
- Some clean-ups in the mob_ai
|
19 年之前 |
eaac
|
6366ef616f
|
19 年之前 |
skotlex
|
96bafcccea
- Cleaned up and used mob_skill_event function when hit by a ground-skill.
|
19 年之前 |
eaac
|
0003ede9a6
* Whoops, forgot to commit the update to the firecrackers. [erKURITA]
|
19 年之前 |
Playtester
|
a88a30b415
Fixed another typo in gunslinger.txt
|
19 年之前 |
Playtester
|
862b0c9c2a
Additional gunslinger.txt fixes...
|
19 年之前 |
Playtester
|
31f6cea91a
Fixed a missing " in the gunslinger jobquest script
|
19 年之前 |
skotlex
|
9ee1030fe9
- All KA-spells are interruptable.
|
19 年之前 |
skotlex
|
b30e1fdda7
- Cleaned up the mob-random-walking code.
|
19 年之前 |
skotlex
|
4ef4e4dc84
- Stun time for using ES magic on non-mobs reduced to 0.5 secs.
|
19 年之前 |
skotlex
|
6a983290bc
- Rewrote Kaahi to behave as it should. It will hear whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit.
|
19 年之前 |
Lupus
|
3ba16c3eeb
fixes
|
19 年之前 |
skotlex
|
eae69d7bf5
- Pair of almost insignificant changes in mob.c (removed a unneeded next_walktime set on loot-lock and usage of range2 rather than 3 for min_chase when locking an "attacked by" target)
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19 年之前 |
skotlex
|
0349c76984
- Kaahi now triggers every 500ms rather than on every hit (but it only heals if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots.
|
19 年之前 |
skotlex
|
01340a866e
- Kaite, Kaute will now show a skill effect when they trigger.
|
19 年之前 |