Commit Verlauf

Autor SHA1 Nachricht Datum
  FlavioJS b7f0cc8905 - Corrected the structure and added info on the skill fail packet (0x110). vor 18 Jahren
  DracoRPG 58dcd187b0 Mapcache update, should polish off remaining bugs vor 18 Jahren
  skotlex 29cb0abe60 - Added player not attached crash prevention to countitem/countitem2 vor 18 Jahren
  skotlex ddfc677c99 - @storage/@gstorage will no longer work if you have a trade or a storage opened already. vor 18 Jahren
  FlavioJS 2b42ec13cf - Added info on packet 0x86 (simple move packet). Not usable until a clear separation between entering sight/leaving sight/walking in sight is done. vor 18 Jahren
  skotlex 9387ff566b - Made conv_str return const char* since the script engine screws up if you mess with the position of the terminator on the received string. vor 18 Jahren
  skotlex b10091246c - Normalized the mapname in guild get/set castle data, should fix guild flags. vor 18 Jahren
  skotlex 4dd0c95c58 - Modified set_reg so that it returns whether it succeeded or not in setting the requested variable. vor 18 Jahren
  ultramage 4ca0b15de3 EOL-styled some more files vor 18 Jahren
  Lupus 7beec2d152 added setiteminfo function, updated setitemscript func, added NPC sample for them vor 18 Jahren
  skotlex 155552d89f - Fixed the definition of warpwaitingpc so that it allows an optional argument (number of people to warp). vor 18 Jahren
  FlavioJS d6b5fe4b78 - infinite loop pwned me x.x vor 18 Jahren
  FlavioJS 8f8fca4481 - Fixed a compiler warning in char_sql\login.c vor 18 Jahren
  ultramage 32618b7ddd Corrected some typos and small details vor 18 Jahren
  FlavioJS 8723e53a06 - Minor cleanup/documentation on the script engine. vor 18 Jahren
  skotlex cf8685131d - Minor cleanups vor 18 Jahren
  skotlex 5ed686f6a8 - Updated the Dancer job quest to attach a player to the main timer script. vor 18 Jahren
  skotlex dddd48f15d - Modified the "guardian" spawn script command, it no longer receives a "amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player. vor 18 Jahren
  ultramage d47a72bf9f Cleaned up set_reg and the surrounding code vor 18 Jahren
  skotlex dabaf379a9 - The default packet version is now 8. Clients from November2006 and before can no longer get past the char-server unless you change it back to 7. vor 18 Jahren
  skotlex 81b4f30221 - Applied Rayce's dangling pointer fix when returning a temporary npc string variable (those starting with .@) vor 18 Jahren
  FlavioJS 781fa7bb72 - A bit more work on Ticket #41. vor 18 Jahren
  FlavioJS 79fd4cb7be - Ups @ last commit. This time the changes in the buildin_func array are automatic, so there should be no more errors due to erroneous manual checking. vor 18 Jahren
  FlavioJS 1041f38037 * Cosmetic changes to the buildin section of script.c (use defines for function names/definitions). vor 18 Jahren
  FlavioJS c46f3cf135 - Removed deprecated console code. vor 18 Jahren
  ultramage 6bf7170064 Cleaned up the script engine's get_val() function vor 18 Jahren
  ultramage c5450173b1 Undid revision r9792 (npcshopattach) vor 18 Jahren
  ultramage ed7e98e9d3 Applied Dj-Yhn's fix to 'npcshopattach' vor 18 Jahren
  FlavioJS f652311f37 - Continuing the checking of script buildin functions and stop the script execution when an attached player is required but not found. vor 18 Jahren
  ultramage 12a784cf17 Changed the 'getpartyleader' script command so that it returns a map name instead of the useless mapindex number. vor 18 Jahren