Historique des commits

Auteur SHA1 Message Date
  skotlex b55b492943 - Moved the pet rename code from int_pet.c to inter.c and normalized it so it can be used for any object. il y a 18 ans
  skotlex 76381834f5 - Fixed the normalizing function not sending first classes back to novice if they do not have basic skill maxed. il y a 18 ans
  skotlex d65e051707 - Added a wrapper to delete_timer so it prints out from where the invocation was done. il y a 18 ans
  ultramage 335723f839 - Removed log_uptime that was accidentally introduced in r1208 il y a 18 ans
  ultramage 3266ced856 More typo fixes il y a 18 ans
  ultramage 9cf92371c3 - Fixed a monster spawn typo in hu_fild05 and lou_fild01 il y a 18 ans
  ultramage 843f616bbb Fixed a typo in skill_cast_db.txt making the server skip NJ_KUNAI il y a 18 ans
  skotlex c82708aba9 - Made the pc_deleteinvincibletimer function a define so it auto-checks for the timer value. il y a 18 ans
  ultramage 5e13f9d6a7 Fixed one missing 'On' in prtg_managers.txt il y a 18 ans
  skotlex f904054ce8 - Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')? il y a 18 ans
  skotlex 9342b7e4d5 - Also fixed the battle config setting guild castle defense :x il y a 18 ans
  skotlex f566e76018 - Cleaned up some more the Joint Beat implementation, so the status don't take effect until the attack connects. il y a 18 ans
  ultramage 015c0eaa61 Fixed int/dex foods using an incorrect icon for their status il y a 18 ans
  skotlex 142ca645f7 - Cleaned the initializing for in the hom viewdata to make it overflow-proof. il y a 18 ans
  skotlex 985abe3b02 - Changed the night status from 149 to 160, which seems to work so much better, and also enabled simplifying the night code. The previous code was there left commented in case it's needed again. il y a 18 ans
  skotlex eab8b52656 - A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis. il y a 18 ans
  skotlex da11e41ed4 - Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db. il y a 18 ans
  skotlex e6e31a01d2 - Moved the homunculus setting from pet.conf to homunc.conf il y a 18 ans
  skotlex 81a9313a9d - Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options. il y a 18 ans
  skotlex 53949e4131 - Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected. il y a 18 ans
  ultramage e034ce07bb Typo hunt il y a 18 ans
  ultramage af4ac5e72c Synchronization of the trunk&stable npc directories il y a 18 ans
  Lupus f13bf6e679 fixed equip loc of "Father's" event items il y a 18 ans
  FlavioJS 5117e39fac - Fixed while statements not "reserving" the curly before parsing the test expression. il y a 18 ans
  ultramage 89f25a569d * Fixed the server not reacting properly to atcommands/charcommands when using langtype 10/11 (the |XY codepage indicator wasn't being trimmed) il y a 18 ans
  skotlex fa2d2ced6e - Updated merc_reset_stats to handle resetting skill tree and points as well. il y a 18 ans
  skotlex 3838afbf52 - Fixed the label dup code, it now works correctly with const.txt switch labels. il y a 18 ans
  skotlex 9d049827d7 - Reverted the dup-label check code since it has a bug that needs to be fixed first (it fails to recognize const.txt values) il y a 18 ans
  ultramage c356b3a461 Fixed a client crash during SQL char selection if you for some reason had more than 9 characters in your account il y a 18 ans
  skotlex 3b1e03537d - Merged Rayce's cleanups of the script engine that account for duplicate labels, non-numeric labels and makes the engine case-insensitive towards keywords like if/case/switch/etc/ il y a 18 ans