ultramage
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95f651807d
Fixed a missing include/export, and typos in the previous revision.
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17 years ago |
skotlex
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a65db8120c
- Cleaned up pc_calc_weapontype
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17 years ago |
ultramage
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376a1f68ba
* Re-worked the login-char-map packet spam mechanism
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17 years ago |
FlavioJS
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9d2688ad87
* Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include.
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17 years ago |
ultramage
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17eb2f7764
Added script function 'strnpcinfo', for increased npc awareness (originally from jAthena).
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17 years ago |
ultramage
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fc9d14b1bd
Command code cleaning (refer to topic:169759)
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17 years ago |
ultramage
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e0cccf7d12
* Removed confusing map_nick2sd_nocase(), let the charserver handle it
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17 years ago |
skotlex
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480a4f0ac8
- added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which are the max valid classes.
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17 years ago |
zephyrus
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c34325a53b
- Added the new mail system. Requires optimization and tests.
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17 years ago |
ultramage
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4cfb15d8bb
Fixed numerous /W4 warnings (and created more :)
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17 years ago |
ultramage
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d2b9e2498e
Some code cleaning...
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17 years ago |
ultramage
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3d7a129b90
Using predefined constants as parameters to the exit() function.
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17 years ago |
ultramage
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3e5c810544
Fixed a memleak during shutdown, caused by missing mail db shutdown code.
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17 years ago |
ultramage
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74c5d717aa
Fixed memleak hell during mapserver shutdown (if grf reading is used and the deallocation routine is actually called).
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17 years ago |
ultramage
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4200314ec6
Fixed some badly merged code in the #include part of map.c.
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17 years ago |
ultramage
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ca946d81c8
* Partially removed the usage of 'flags' to direct the execution path in skill unit code (some people seem to really like flags >_>)
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17 years ago |
FlavioJS
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faa553103c
* Fixed itemdb_read_sqldb blowing up the server with segmentation faults.
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17 years ago |
ultramage
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1069e3524c
* the mapserver won't exit when no mapcache is found, with use_grf: yes
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17 years ago |
ultramage
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c7256c0577
* Corrected Icewall skill to be closer to official behavior (part of bugreport:38)
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17 years ago |
FlavioJS
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a8d7143d0e
* Loot code using charid's instead of id's in pick priority.
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17 years ago |
FlavioJS
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62ea9e001e
* Fixed the double free's caused by r11290 (wrong option in the database constructors).
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17 years ago |
FlavioJS
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52f3681f3d
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached).
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17 years ago |
FlavioJS
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beda52e6b3
* map_addflooritem and struct item_drop_list using id's instead of struct map_session_data's (fixes bugreport:36).
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17 years ago |
FlavioJS
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65642f6f1c
* Merged the tmpsql branch:
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17 years ago |
skotlex
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1e822f6deb
- Corrected /invite letting you invite people even if you are not the party leader.
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17 years ago |
ultramage
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892f36f0b7
* Added a safeguard to skill_get_unit_layout() against incorrectly defined layout ids (will give weird results but won't crash at least)
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17 years ago |
skotlex
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7233562a1a
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
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17 years ago |
ultramage
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0072a0189e
* Cleaned/clarified some #include relationships between headers
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18 years ago |
ultramage
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8076b535d4
* Fixed npc chatrooms not being deleted on npc unload/reload (crash)
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18 years ago |
ultramage
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56d9a037a6
* Some serious code cleanups
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18 years ago |