Commit History

Author SHA1 Message Date
  ultramage 95f651807d Fixed a missing include/export, and typos in the previous revision. 17 years ago
  skotlex a65db8120c - Cleaned up pc_calc_weapontype 17 years ago
  ultramage 376a1f68ba * Re-worked the login-char-map packet spam mechanism 17 years ago
  FlavioJS 9d2688ad87 * Changed EXIT_SUCCESS back to 0 in console.c to avoid an unnecessary include. 17 years ago
  ultramage 17eb2f7764 Added script function 'strnpcinfo', for increased npc awareness (originally from jAthena). 17 years ago
  ultramage fc9d14b1bd Command code cleaning (refer to topic:169759) 17 years ago
  ultramage e0cccf7d12 * Removed confusing map_nick2sd_nocase(), let the charserver handle it 17 years ago
  skotlex 480a4f0ac8 - added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which are the max valid classes. 17 years ago
  zephyrus c34325a53b - Added the new mail system. Requires optimization and tests. 17 years ago
  ultramage 4cfb15d8bb Fixed numerous /W4 warnings (and created more :) 17 years ago
  ultramage d2b9e2498e Some code cleaning... 17 years ago
  ultramage 3d7a129b90 Using predefined constants as parameters to the exit() function. 17 years ago
  ultramage 3e5c810544 Fixed a memleak during shutdown, caused by missing mail db shutdown code. 17 years ago
  ultramage 74c5d717aa Fixed memleak hell during mapserver shutdown (if grf reading is used and the deallocation routine is actually called). 17 years ago
  ultramage 4200314ec6 Fixed some badly merged code in the #include part of map.c. 17 years ago
  ultramage ca946d81c8 * Partially removed the usage of 'flags' to direct the execution path in skill unit code (some people seem to really like flags >_>) 17 years ago
  FlavioJS faa553103c * Fixed itemdb_read_sqldb blowing up the server with segmentation faults. 17 years ago
  ultramage 1069e3524c * the mapserver won't exit when no mapcache is found, with use_grf: yes 17 years ago
  ultramage c7256c0577 * Corrected Icewall skill to be closer to official behavior (part of bugreport:38) 17 years ago
  FlavioJS a8d7143d0e * Loot code using charid's instead of id's in pick priority. 17 years ago
  FlavioJS 62ea9e001e * Fixed the double free's caused by r11290 (wrong option in the database constructors). 17 years ago
  FlavioJS 52f3681f3d * Disabled tick cache (to enable it: define TICK_CACHE to the number of calls that should be cached). 17 years ago
  FlavioJS beda52e6b3 * map_addflooritem and struct item_drop_list using id's instead of struct map_session_data's (fixes bugreport:36). 17 years ago
  FlavioJS 65642f6f1c * Merged the tmpsql branch: 17 years ago
  skotlex 1e822f6deb - Corrected /invite letting you invite people even if you are not the party leader. 17 years ago
  ultramage 892f36f0b7 * Added a safeguard to skill_get_unit_layout() against incorrectly defined layout ids (will give weird results but won't crash at least) 17 years ago
  skotlex 7233562a1a - Removed bonus bAddEffWhenHitShort as it is unneeded and unused. 17 years ago
  ultramage 0072a0189e * Cleaned/clarified some #include relationships between headers 18 years ago
  ultramage 8076b535d4 * Fixed npc chatrooms not being deleted on npc unload/reload (crash) 18 years ago
  ultramage 56d9a037a6 * Some serious code cleanups 18 years ago