Commit History

Autor SHA1 Mensaxe Data
  MasterOfMuppets 907f84ec2d %!s(int64=19) %!d(string=hai) anos
  MasterOfMuppets 44be227a53 Reverted the mapflag changes to Lighthalzen. Don't make changes without knowing how it should be! %!s(int64=19) %!d(string=hai) anos
  skotlex c8bdf075de - Cleaned some the skill unit removal added flag so that it signals whether the skill is being force-removed, or it has "naturally expired". %!s(int64=19) %!d(string=hai) anos
  skotlex 9e90077f67 - The following skills will display a normal attack animation now: %!s(int64=19) %!d(string=hai) anos
  skotlex f5375adc1a - Oops, forgot to even try to compile the previous update. %!s(int64=19) %!d(string=hai) anos
  skotlex 78789dc389 - Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works. %!s(int64=19) %!d(string=hai) anos
  toms 87ef9cb9a4 Little correction on Assassin Job Quest %!s(int64=19) %!d(string=hai) anos
  toms 44880dc493 Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit. %!s(int64=19) %!d(string=hai) anos
  Playtester 8a714e14ad Shinobi Belt combo now also works with slotted Ninja Suit %!s(int64=19) %!d(string=hai) anos
  toms 4233fe5c11 - Cleanup/typo on homunc's code %!s(int64=19) %!d(string=hai) anos
  skotlex ea4513e726 - Now when a mob's adelay is set to be less than the amotion, both values will be swapped (this is an attempt to understand how those mobs actually work on aegis) %!s(int64=19) %!d(string=hai) anos
  skotlex f3687369e6 - script command "isrefine" will no longer return always false for equip positions above 6 (this has not been needed since the addition of the refine column to tbe item_db many months ago) %!s(int64=19) %!d(string=hai) anos
  skotlex 383129375f - Reverted the previous change, changed the pet capture code to try to capture a mob based on their view class rather than actual class. %!s(int64=19) %!d(string=hai) anos
  skotlex ac3aeb0574 - Fixed the md->class_ variable not being updated when a mob's class is changed. %!s(int64=19) %!d(string=hai) anos
  skotlex dbedc092e8 - Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types. %!s(int64=19) %!d(string=hai) anos
  toms 10d8fa1083 - Applied some change from mpeg on Ninja Skills %!s(int64=19) %!d(string=hai) anos
  Playtester b8fa0d9d1e Various fixes on Headgear 2006 quests %!s(int64=19) %!d(string=hai) anos
  Playtester 0776b5f260 Updated X.3 iRO mob names %!s(int64=19) %!d(string=hai) anos
  Lupus 70e170f745 move Bio ethic to skill quests, fixed bio ethic (let Baby alc+creators learn the skill, too). updated lighthalzen added mapflags. fixed treasure spawn formula %!s(int64=19) %!d(string=hai) anos
  skotlex e19c834ae2 - Fixed mob_clone_spawn completely ignoring the mode variable. %!s(int64=19) %!d(string=hai) anos
  skotlex 44a5b037a3 - Fixed Energy Coat reducing and consuming more than it should when you have 100% SP %!s(int64=19) %!d(string=hai) anos
  skotlex db3fdbe23b - Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists. %!s(int64=19) %!d(string=hai) anos
  MasterOfMuppets a288f9c512 Corrected the healing value of novice pots. %!s(int64=19) %!d(string=hai) anos
  toms 88841f05dc SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it. %!s(int64=19) %!d(string=hai) anos
  skotlex 6ffb2533a7 - Some minor cleanups. %!s(int64=19) %!d(string=hai) anos
  skotlex 99f03f87cc - Fixed HVAN_EXPLOSION (What did I fixed? either it doing no damage, or it giving no exp to the caster, whichever bug was there) %!s(int64=19) %!d(string=hai) anos
  toms cff4864a78 - Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown %!s(int64=19) %!d(string=hai) anos
  evera 7ef66cffd5 fix'd exploit in bio ethics quest %!s(int64=19) %!d(string=hai) anos
  skotlex cd5cecdf0f - Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the target, this way the skill animation will correctly display for the targetted mob, and not the others who get caught in the splash area. %!s(int64=19) %!d(string=hai) anos
  evera f663c21b97 %!s(int64=19) %!d(string=hai) anos