MasterOfMuppets
|
907f84ec2d
|
%!s(int64=19) %!d(string=hai) anos |
MasterOfMuppets
|
44be227a53
Reverted the mapflag changes to Lighthalzen. Don't make changes without knowing how it should be!
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
c8bdf075de
- Cleaned some the skill unit removal added flag so that it signals whether the skill is being force-removed, or it has "naturally expired".
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
9e90077f67
- The following skills will display a normal attack animation now:
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
f5375adc1a
- Oops, forgot to even try to compile the previous update.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
78789dc389
- Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works.
|
%!s(int64=19) %!d(string=hai) anos |
toms
|
87ef9cb9a4
Little correction on Assassin Job Quest
|
%!s(int64=19) %!d(string=hai) anos |
toms
|
44880dc493
Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.
|
%!s(int64=19) %!d(string=hai) anos |
Playtester
|
8a714e14ad
Shinobi Belt combo now also works with slotted Ninja Suit
|
%!s(int64=19) %!d(string=hai) anos |
toms
|
4233fe5c11
- Cleanup/typo on homunc's code
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
ea4513e726
- Now when a mob's adelay is set to be less than the amotion, both values will be swapped (this is an attempt to understand how those mobs actually work on aegis)
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
f3687369e6
- script command "isrefine" will no longer return always false for equip positions above 6 (this has not been needed since the addition of the refine column to tbe item_db many months ago)
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
383129375f
- Reverted the previous change, changed the pet capture code to try to capture a mob based on their view class rather than actual class.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
ac3aeb0574
- Fixed the md->class_ variable not being updated when a mob's class is changed.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
dbedc092e8
- Added setting clear_skills_on_warp to specify when a character's land-based skills are deleted when the caster changes maps. Defaults to all types.
|
%!s(int64=19) %!d(string=hai) anos |
toms
|
10d8fa1083
- Applied some change from mpeg on Ninja Skills
|
%!s(int64=19) %!d(string=hai) anos |
Playtester
|
b8fa0d9d1e
Various fixes on Headgear 2006 quests
|
%!s(int64=19) %!d(string=hai) anos |
Playtester
|
0776b5f260
Updated X.3 iRO mob names
|
%!s(int64=19) %!d(string=hai) anos |
Lupus
|
70e170f745
move Bio ethic to skill quests, fixed bio ethic (let Baby alc+creators learn the skill, too). updated lighthalzen added mapflags. fixed treasure spawn formula
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
e19c834ae2
- Fixed mob_clone_spawn completely ignoring the mode variable.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
44a5b037a3
- Fixed Energy Coat reducing and consuming more than it should when you have 100% SP
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
db3fdbe23b
- Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists.
|
%!s(int64=19) %!d(string=hai) anos |
MasterOfMuppets
|
a288f9c512
Corrected the healing value of novice pots.
|
%!s(int64=19) %!d(string=hai) anos |
toms
|
88841f05dc
SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
6ffb2533a7
- Some minor cleanups.
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
99f03f87cc
- Fixed HVAN_EXPLOSION (What did I fixed? either it doing no damage, or it giving no exp to the caster, whichever bug was there)
|
%!s(int64=19) %!d(string=hai) anos |
toms
|
cff4864a78
- Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown
|
%!s(int64=19) %!d(string=hai) anos |
evera
|
7ef66cffd5
fix'd exploit in bio ethics quest
|
%!s(int64=19) %!d(string=hai) anos |
skotlex
|
cd5cecdf0f
- Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the target, this way the skill animation will correctly display for the targetted mob, and not the others who get caught in the splash area.
|
%!s(int64=19) %!d(string=hai) anos |
evera
|
f663c21b97
|
%!s(int64=19) %!d(string=hai) anos |