|
@@ -2028,13 +2028,15 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
|
|
case PA_GOSPEL: //Should look like Holy Cross [Skotlex]
|
|
|
dmg.dmotion = clif_skill_damage(dsrc,bl,tick,dmg.amotion,dmg.dmotion, damage, dmg.div_, CR_HOLYCROSS, -1, 5);
|
|
|
break;
|
|
|
- //Skills who's damage should't show any skill-animation.
|
|
|
+ //Skills that need be passed as a normal attack for the client to display correctly.
|
|
|
case HVAN_EXPLOSION:
|
|
|
case NPC_SELFDESTRUCTION:
|
|
|
if(src->type==BL_PC)
|
|
|
dmg.blewcount = 10;
|
|
|
dmg.amotion = 0; //Disable delay or attack will do no damage since source is dead by the time it takes effect. [Skotlex]
|
|
|
- case KN_AUTOCOUNTER: //Skills that need be passed as a normal attack for the client to display correctly.
|
|
|
+
|
|
|
+ case KN_AUTOCOUNTER:
|
|
|
+ case NPC_CRITICALSLASH:
|
|
|
case TF_DOUBLE:
|
|
|
case GS_CHAINACTION:
|
|
|
case SN_SHARPSHOOTING:
|