Historique des commits

Auteur SHA1 Message Date
  toms 8c79b21151 - Added skill's required item check on homunc skills il y a 19 ans
  evera 0782951279 enabled homunculus shop il y a 19 ans
  toms 656b72b31c Little code cleanup on last fix il y a 19 ans
  toms ae81bd6663 - Fixed HLIF_HEAL healing the homunc instead of the master il y a 19 ans
  skotlex 56cb3651d6 - Fixed the atk_rate (Turtle General Card) bonus not working on dual-wielders. il y a 19 ans
  skotlex abdabdde14 - Fixed a sad crash in the login-txt server. Thanks to Flavio JS for pointing it out. il y a 19 ans
  skotlex 397c92b0df - Figured out a better way to make TATAMIGAESHI attack only on the instant it is placed down. il y a 19 ans
  skotlex 91b9fed6e3 - Made HLIF_HEAL a self skill that auto-selects target to caster's master. il y a 19 ans
  Playtester bf7f390ac9 Fixed Kouenka not having an aftercast delay on levels greater 1 il y a 19 ans
  toms 2b1435f36e Applied Mpeg's work on ninja (http://gpegon.free.fr/ea/ninja_08-18-06_mpeg.txt) il y a 19 ans
  toms f07bb1871a Fixed @homlvup il y a 19 ans
  skotlex c3baf09f47 - Reverted the battle_config regen settings from unsigned int to signed int. The battle config reading code can only handle two types of settings: signed ints and unsigned shorts, you'd have to mess up with it if you want to add more types. il y a 19 ans
  skotlex 64b38ba4b7 - Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. il y a 19 ans
  toms 70f4570b81 - Little code cleanup il y a 19 ans
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. il y a 19 ans
  toms a202caf152 Fixed signed/unsigned comparison issues with natural heal system il y a 19 ans
  skotlex 6babc24b69 - Vaporize will no fail when the homun is dead. il y a 19 ans
  skotlex d91a956aee - Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit) il y a 19 ans
  toms 7118a90428 Changed AM_CALLHOMUN Skill to spawn the homunc at 1 cell from his master (forgot to add this in Changelog) il y a 19 ans
  evera c1990c2a4a oops, forgot header update il y a 19 ans
  evera e109a24e82 fixed kellasus giving extra skills in bio ethics il y a 19 ans
  Playtester 592cf6ab28 * Gospel can't stack anymore il y a 19 ans
  toms ed8b093cc2 - Corrected map_random_dir algorithm il y a 19 ans
  skotlex 6a8503e7b1 - Fixed being unable to recast Adrenaline Rush to reset the duration timers. il y a 19 ans
  skotlex b25cc06a43 - Cleaned up skill_get_range2 so that using range 0 for non-self skills uses the caster's attack range. il y a 19 ans
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. il y a 19 ans
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. il y a 19 ans
  skotlex 7d04689685 - Fixed null-pointer crash on Evolving a homunculus. il y a 19 ans
  skotlex 04d969e781 - @produce now can make any kind of equipment il y a 19 ans
  skotlex 7cd73fc68b - Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target. il y a 19 ans