skotlex
|
7d04689685
- Fixed null-pointer crash on Evolving a homunculus.
|
19 rokov pred |
skotlex
|
04d969e781
- @produce now can make any kind of equipment
|
19 rokov pred |
skotlex
|
7cd73fc68b
- Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target.
|
19 rokov pred |
skotlex
|
4e32d21c17
- Now arrow-consuming skills where your main weapon is a whip or musical instrument WILL count as arrow-type attacks, using the atk of the arrow and all related bonuses.
|
19 rokov pred |
Playtester
|
53102aee4e
Added WE_CALLBABY to Gunslinger and Ninja
|
19 rokov pred |
Playtester
|
ad0344c638
Fixed various bullets, spheres and kunais
|
19 rokov pred |
Playtester
|
fc57628e5c
NJ_NEN now requires a Fang
|
19 rokov pred |
skotlex
|
02c448cc45
- Moved the deletion of timers from unit_remove_map to the homun vaporize/dead routines since unit_remove_map is also invoked whenever you warp or change maps.
|
19 rokov pred |
skotlex
|
5c44979d67
- Applied multiple fixes which should take care of making homun save/load work on TXT now.
|
19 rokov pred |
toms
|
2f858a5ea7
Delete homunc's skills from sql when the homunc is destroyed
|
19 rokov pred |
Playtester
|
7570ace103
* Fixed disarm not working
|
19 rokov pred |
toms
|
7110f02479
Homunc Timers should be disabled when the homunc is vaporized or dead an re-enabled on call/resu
|
19 rokov pred |
skotlex
|
b7ef9a3032
- Updated vc-project files to compile with the new int_homun files.
|
19 rokov pred |
skotlex
|
ee8298bb8a
- Cleaned up some of the pet related @/# commands, same for some script commands.
|
19 rokov pred |
skotlex
|
80ded70c4f
- Fixed the int_homun.c compilation issue with Char-SQL.
|
19 rokov pred |
skotlex
|
c16d90c8a3
- Some cleanup of int_homun.c
|
19 rokov pred |
Playtester
|
f380d9b708
Added Ammo Dealer Tony
|
19 rokov pred |
skotlex
|
3a6cea35b4
- Added a crash-fix on status_calc_bl_sub_homun to abort in case the homun has no master (need to clean up this function later)
|
19 rokov pred |
skotlex
|
a18db9e79f
- Updated the char save structure for char-TXT servers so that the homun id will be saved, now also the map info (last point, save point, memo maps) are now saved using the mapindex rather than the string. BACKUP BEFORE UPDATING since this code isn't yet tested.
|
19 rokov pred |
skotlex
|
baee95996c
- Added SCB_DYE which marks which status-changes need a forced cloth dye change to 0 due to sprite issues. Currently only NJ_BUNSINJYUTSU's status uses it.
|
19 rokov pred |
skotlex
|
9c6d56be63
- Asura Strike now moves you to the target on fail always (unless the target does not exists or is in another map or there's a obstacle on the way)
|
19 rokov pred |
Playtester
|
b8b57f9c39
Made Kiel MVP's skills non-cancelable
|
19 rokov pred |
Playtester
|
13b1fd6ecd
* Fixed some parts of the Gunslinger gun quests
|
19 rokov pred |
toms
|
92aca761ba
Fixed SIGSEGV with homunc save
|
19 rokov pred |
Playtester
|
eec1d4425e
* Added all the Gunslinger gun quests
|
19 rokov pred |
Playtester
|
dd40d4ff2f
Fixed Masamune and Kamaitachi using bAspd rather than bAspdRate
|
19 rokov pred |
evera
|
8115f9db06
Various changes in other/dts_warper.txt:
|
19 rokov pred |
evera
|
3cef575197
updated header of other/Global_Functions.txt
|
19 rokov pred |
evera
|
ee6ce16a4e
fixed bug in bio labs quest
|
19 rokov pred |
skotlex
|
c182e64c0d
- Removed support for negative autosave intervals, instead added a minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf).
|
19 rokov pred |