skotlex
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85655282d4
- Adjusted the order in which option/sc change packets are sent to match Aegis's
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
8c98388bc5
- Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
5d9e6b4a71
- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
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8d7c008a65
- Fixed Defender Raising Walk speed instead of diminishing it.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
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abcf47cd67
- Fixed script code data not being free'd if a player quits in the middle of a script.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
7f0c0e574c
- Added the missing lines to enable script command "kickwaitingroomall"
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
65e0327024
- Modified setlabel so that the script engine barks when you are trying to use the same label name as a constant or variable name.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
f4f3eff4cd
- Fixed a possible crash in the main script engine when restoring previous script.
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%!s(int64=19) %!d(string=hai) anos |
toms
|
e61a6fb306
Removed ugly struct cast in login.c
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%!s(int64=19) %!d(string=hai) anos |
toms
|
b1f19b525f
Added a return value to buildin_rid2name if rid is invalid
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%!s(int64=19) %!d(string=hai) anos |
toms
|
685a894908
Fixed segmentation fault in script engine when calling something which is not a function
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%!s(int64=19) %!d(string=hai) anos |
toms
|
8dca441de7
Fixed segmentation fault in script engine when activating DEBUG_RUN flag
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%!s(int64=19) %!d(string=hai) anos |
toms
|
0f58cb2c3e
Fixed "conversion from 'double' to 'int', possible loss of data"
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
8f5f5ce14c
- Fixed a missing initialization in run_script_main.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
67d547ed31
- Added missing include of limits.h in script.c
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
c9e9b3b75b
- Synced the script.c file with as much data as possible from jA's:
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
932107f772
- Now when you set the guardian's HP, if the guardian is spawned, it's HP will be updated accordingly (and if you set it to 0, the guardian is killed)
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
9d056a75f1
- Some code cleanup of HLIF_MOON in regards to the number of hits and damage equation.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
7cd47130d0
- Added support for "sc_end -1" which will clear all status changes. Added the constant SC_ALL so you can use in scripts "sc_end SC_ALL;" instead.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
0f8d093a2c
- Cleaned up run_script_main to properly free previous stack-data when running scripts. Note that scripts may still leak memory when run by non-players and they don't reach the "END" state, however I am not sure how this case should be handled, so it's left as it is for now.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
e66ac3dfce
- Added a check to prevent Deluge/Volcano/Violent Gale from being placed on top of each other. Reverted the previous 'fix' where atk was being increased based on armor element rather than element of attack.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
c914fc106a
- Fixed buildin_isequip not working correctly with non-cards.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
7e68dd7948
- Added source reporting when you do an invalid int&str or str&int operation on a script.
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%!s(int64=19) %!d(string=hai) anos |
DracoRPG
|
15dd140846
Orn's and Albator's Homunculus system, finally, YAY!!
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
6ec9580e34
- Fixed the value range checks added by Zido on pc_bonus (some of them were even redundant...)
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
a6c3f3a1fc
- Coded @reset.
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%!s(int64=19) %!d(string=hai) anos |
blackhole89
|
c6d03de26b
warpportal(x,y,"tmap",tx,ty) - Creates a skill warp portal on the map. battle_check_target modified to allow NPC-owned skill units to proceed.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
5251ce7944
- Fixed the char table having party/guild_id as smallint when they need int there. Thanks to hermematon for pointing it out (use svn_ugprade7580.sql)
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
a4d0df735d
- Rewrote all the item restriction functions so that they will take into account slotted card restrictions as well.
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%!s(int64=19) %!d(string=hai) anos |
skotlex
|
31832cfdc7
- Added EQP_/EQI_ constants in pc.h to identify equip position and equip indexes, makes equipping related code much easier to read.
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%!s(int64=19) %!d(string=hai) anos |