Commit History

Autor SHA1 Mensaxe Data
  skotlex 84f86fa96e - Modified the nocommand mapflag so you can specify the GM range that is blocked from using commands (eg: "prontera.gat mapflag nocommand 40" disables commands to characters in the GM range 0~39) %!s(int64=18) %!d(string=hai) anos
  Lupus 59e39f1b71 %!s(int64=18) %!d(string=hai) anos
  skotlex 4e9c745bdf - Corrected SC_INTRAVISION not starting. %!s(int64=18) %!d(string=hai) anos
  skotlex 9e07adc071 - Should have fixed "sleep", thanks to Lance for figuring out the error. %!s(int64=18) %!d(string=hai) anos
  skotlex def8753415 - Some cleanup of how mobcount works. %!s(int64=18) %!d(string=hai) anos
  toms 9c8acc1464 The Clearing unused stack report will now print the related NPC %!s(int64=19) %!d(string=hai) anos
  skotlex eac939f439 - Fixed @summon's delete timer being screwed up. %!s(int64=19) %!d(string=hai) anos
  Lance 26500644dd * Optional macro MEMSET_TURBO for faster low-level memory initializations. %!s(int64=19) %!d(string=hai) anos
  skotlex f5375adc1a - Oops, forgot to even try to compile the previous update. %!s(int64=19) %!d(string=hai) anos
  skotlex 78789dc389 - Added script commands roclass/eaclass to enable scripts to access eA's job format. Read script_commands.txt and ea_job_system.txt for a more complete explanation of how this job system works. %!s(int64=19) %!d(string=hai) anos
  skotlex f3687369e6 - script command "isrefine" will no longer return always false for equip positions above 6 (this has not been needed since the addition of the refine column to tbe item_db many months ago) %!s(int64=19) %!d(string=hai) anos
  skotlex db3fdbe23b - Cleaned up getmapxy script function, also added support for type 4 so that it returns a player's homunculus position if such exists. %!s(int64=19) %!d(string=hai) anos
  toms cff4864a78 - Fixed a possible SIGSEGV on buildin_maprespawnguildid if the map is unknown %!s(int64=19) %!d(string=hai) anos
  skotlex 98d0cb73fd - Fixed a crash on the mobspawn script command. %!s(int64=19) %!d(string=hai) anos
  skotlex 9f8cee903c - updated (more or less) the sql-files/item_db2.sql file. %!s(int64=19) %!d(string=hai) anos
  skotlex d359756066 - getnameditem will now also work on stackable items %!s(int64=19) %!d(string=hai) anos
  skotlex 200813da7e - Adjusted Glittering's success rate to 20+10*lv% %!s(int64=19) %!d(string=hai) anos
  skotlex cb54955cc4 - Fixed the Autosave routine not working when there's only one player online. %!s(int64=19) %!d(string=hai) anos
  skotlex b5508efe38 - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. %!s(int64=19) %!d(string=hai) anos
  skotlex 00f4aecb26 - Added support for hexadecimal values in the const.txt file. %!s(int64=19) %!d(string=hai) anos
  skotlex 1079f53d4c - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. %!s(int64=19) %!d(string=hai) anos
  skotlex ee8298bb8a - Cleaned up some of the pet related @/# commands, same for some script commands. %!s(int64=19) %!d(string=hai) anos
  skotlex 41f2f3ca40 - Increased Run's walk speed bonus to 25->50% %!s(int64=19) %!d(string=hai) anos
  skotlex 6f3c9a6dc7 - Fixed two instances in the login-sql server where the ip in the log-login table was being stored backwards. %!s(int64=19) %!d(string=hai) anos
  skotlex 4fe5bc0478 - Got rid of the "i might be used uninitialized on this function" warning in `buildin_getpartyleader' %!s(int64=19) %!d(string=hai) anos
  skotlex 85655282d4 - Adjusted the order in which option/sc change packets are sent to match Aegis's %!s(int64=19) %!d(string=hai) anos
  skotlex 8c98388bc5 - Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out of the mastery function so that it may apply to all skills except Soul Breaker. %!s(int64=19) %!d(string=hai) anos
  skotlex 5d9e6b4a71 - GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM. %!s(int64=19) %!d(string=hai) anos
  skotlex 8d7c008a65 - Fixed Defender Raising Walk speed instead of diminishing it. %!s(int64=19) %!d(string=hai) anos
  skotlex abcf47cd67 - Fixed script code data not being free'd if a player quits in the middle of a script. %!s(int64=19) %!d(string=hai) anos