Commit History

Auteur SHA1 Bericht Datum
  skotlex 4e9c745bdf - Corrected SC_INTRAVISION not starting. 18 jaren geleden
  skotlex 8da82e0a0a - Changed npc_click declaration to receive an npc structure rather than a generic block-list one. 19 jaren geleden
  skotlex 3b13b070e1 - Made guild member exp an unsigned int. 19 jaren geleden
  skotlex b6a5dc4547 - Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp. 19 jaren geleden
  Lance 428c7271fd [Moved]: 19 jaren geleden
  skotlex db83032024 - Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config. 19 jaren geleden
  skotlex 63eec80717 - Added support for n to specify minutes to @charban. 19 jaren geleden
  Lance c0b1eb7787 * Shinomori's method (kinda) of remote script execution with interaction. 19 jaren geleden
  skotlex 47adb68d91 - Fixed mysql ping setting being in minutes rather than hours. 19 jaren geleden
  Lance 88cf55de08 * Sending fake npc for inputs and menus for NPC without map coordinates. 19 jaren geleden
  Lance af5bdf87c3 * Experimental npc_event_doall_sub with queue and npc_id allocation when needed. 19 jaren geleden
  skotlex 07c8dd3902 - Fixed @movenpc 19 jaren geleden
  skotlex e9c44b50c8 - Added structure view_data to handle sprite information for all characters (equipment, weapons, hair, dyes, etc). Unified a bunch of clif functions now that you only need to handle the view_data (so instead of clif_spawn[pc/mob/npc/pet] you just have clif_spawn) 19 jaren geleden
  skotlex 7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data) 19 jaren geleden
  Lance 46bdee18f9 * BL_PC and BL_MOB control script commands (experimental). 19 jaren geleden
  skotlex 28c32a9532 - Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached. 19 jaren geleden
  Valaris 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. 19 jaren geleden
  Valaris fd99753f8e Clearing trunk. 19 jaren geleden
  celest 171609d4a2 * Readded @disablenpc 20 jaren geleden
  celest 05e31aee3c * Fixed a bug with InitTimer/StopTimer 20 jaren geleden
  celest 37851efb84 * Added 'map_charid2id' 20 jaren geleden
  celest 4d4414fbbc * Added display script filename when a script error is found while parsing 20 jaren geleden
  Lupus 9f0d5a05a8 added new script commands 20 jaren geleden
  amber 882e26643d Cleanup compiler warnings 20 jaren geleden
  amber 0b091d02ee PCRE updates 20 jaren geleden
  celest c50add18b1 Added Shinomori's changes to npc event timers 20 jaren geleden
  mc_cameri b0e36adc2b 20 jaren geleden
  amber d479e29aee Fixed some file types 20 jaren geleden
  (no author) 706e785091 20 jaren geleden