Historial de Commits

Autor SHA1 Mensaje Fecha
  skotlex 4e9c745bdf - Corrected SC_INTRAVISION not starting. hace 18 años
  skotlex 8da82e0a0a - Changed npc_click declaration to receive an npc structure rather than a generic block-list one. hace 19 años
  skotlex 3b13b070e1 - Made guild member exp an unsigned int. hace 19 años
  skotlex b6a5dc4547 - Added config setting mob_npc_warp, when set to yes, enables mobs to be warped between maps when stepping on a npc-warp. hace 19 años
  Lance 428c7271fd [Moved]: hace 19 años
  skotlex db83032024 - Added a npc-script-event cache to avoid looking up event-scripts every time they need to be executed. Events cached are all those defined in script_config. hace 19 años
  skotlex 63eec80717 - Added support for n to specify minutes to @charban. hace 19 años
  Lance c0b1eb7787 * Shinomori's method (kinda) of remote script execution with interaction. hace 19 años
  skotlex 47adb68d91 - Fixed mysql ping setting being in minutes rather than hours. hace 19 años
  Lance 88cf55de08 * Sending fake npc for inputs and menus for NPC without map coordinates. hace 19 años
  Lance af5bdf87c3 * Experimental npc_event_doall_sub with queue and npc_id allocation when needed. hace 19 años
  skotlex 07c8dd3902 - Fixed @movenpc hace 19 años
  skotlex e9c44b50c8 - Added structure view_data to handle sprite information for all characters (equipment, weapons, hair, dyes, etc). Unified a bunch of clif functions now that you only need to handle the view_data (so instead of clif_spawn[pc/mob/npc/pet] you just have clif_spawn) hace 19 años
  skotlex 7a8371273a - Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data) hace 19 años
  Lance 46bdee18f9 * BL_PC and BL_MOB control script commands (experimental). hace 19 años
  skotlex 28c32a9532 - Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached. hace 19 años
  Valaris 2178a86317 AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. hace 19 años
  Valaris fd99753f8e Clearing trunk. hace 19 años
  celest 171609d4a2 * Readded @disablenpc hace 20 años
  celest 05e31aee3c * Fixed a bug with InitTimer/StopTimer hace 20 años
  celest 37851efb84 * Added 'map_charid2id' hace 20 años
  celest 4d4414fbbc * Added display script filename when a script error is found while parsing hace 20 años
  Lupus 9f0d5a05a8 added new script commands hace 20 años
  amber 882e26643d Cleanup compiler warnings hace 20 años
  amber 0b091d02ee PCRE updates hace 20 años
  celest c50add18b1 Added Shinomori's changes to npc event timers hace 20 años
  mc_cameri b0e36adc2b hace 20 años
  amber d479e29aee Fixed some file types hace 20 años
  (no author) 706e785091 hace 20 años