shennetsind
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3fd32024c5
Fixed Performance Issue on Mob DB loading bugreport:4980
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13 年之前 |
shennetsind
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a785b383d7
Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll get it sorted.
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13 年之前 |
flaviojs
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9703374f8a
* Fix C++ compilation issues.
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13 年之前 |
Skotlex
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1a369e2eb5
- Fixed @reloadmobdb wiping out monster spawn information
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13 年之前 |
Skotlex
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a3d1ad027f
- Fixed the add_drop code breakage which ocurred after adding support for SP_ADD_CLASS_DROP_ITEM. There's probably a bugreport for this, but the website is also broken currently :3
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13 年之前 |
L0ne_W0lf
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70e1ec52a5
Minor item-related updates, and a couple quest database updates.
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13 年之前 |
L0ne_W0lf
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02179c24bb
* Added bonus3 bAddClassDropItem, care of Epoque.
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14 年之前 |
ultramage
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edcb998d59
Replaced custom type 'intptr' with standard 'intptr_t'.
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14 年之前 |
ai4rei
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c5c6d83877
* Improved error reporting during monster database and spawn data reading.
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14 年之前 |
ai4rei
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600e9e8320
* Moved bitfield 'boss' inside 'spawn_data' and 'mob_data' into the respective state struct (from r13813, follow up to r14795).
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14 年之前 |
ai4rei
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aaab80fb80
* Some NPC event related cleaning.
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14 年之前 |
ai4rei
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f34de92ef0
* Removed impossible condition in mob_parse_dataset as spawn_data::eventname was/is the same size as mob_data::npc_event (since r5707).
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14 年之前 |
ai4rei
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333c944cae
* Fixed map-server printing deprecation message, when monster event label was used as transport for special attributes (small/large monsters etc.) in script command 'monster' and related commands (bugreport:1274, since r6592, related r5707).
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14 年之前 |
ai4rei
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dc6ae732e4
* Some cleanups related to player and monster states.
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14 年之前 |
ai4rei
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b0ad05d803
* Fixed monster skill associated emotions were always ignored when having less than three digits ( = all ) (bugreport:4842).
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14 年之前 |
Gepard
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4698c6c569
* Fixed possible client crash when monster is class-changing to mob_avail'd one.
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14 年之前 |
ai4rei
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ad4e9bbee1
* Replaced remaining occurences of '-1' with 'INVALID_TIMER', where appropriate (follow up to r12998).
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14 年之前 |
brianluau
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6db17907b0
- Removed extra slashes in item_db.txt (bugreport:4686)
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14 年之前 |
ai4rei
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226fa32b4c
* Fixed items, that get dropped at 100% chance, being reported in @iteminfo as 'available in the shops only' (since/replaces r3482).
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14 年之前 |
ai4rei
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63d3ed791c
* Fixed homunculus_autoloot not working with skill/item granted drops and loot (bugreport:4452, since r12203).
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14 年之前 |
ai4rei
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23ac179cf0
* Fixed killed monsters were assumed to be killed by homunculus only, if no damage log entries were elligible for exp distribution, even when no homunculus took part in damage dealing (bugreport:4452, since r12203).
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14 年之前 |
ai4rei
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c457a39996
* Added enumeration for monster damage log field 'flag'.
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14 年之前 |
ai4rei
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e26ea94a2f
* Reverted r14563, due to multiple issues which render the source malfunctioning or uncompilable. To be redone later (bugreport:4627).
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14 年之前 |
Paradox924X
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ca53ef6f4a
Changed almost all instances of sprintf() to snprintf().
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14 年之前 |
ai4rei
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df41665d39
* Added support for IT_CASH to @iteminfo, logging filters and item drop rate adjustment. Added 'show_picker.item_type'-specific IT_CASH value to it's description (follow up to r14549).
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14 年之前 |
L0ne_W0lf
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521a0280af
Monsters spawned with mob-generating items now have MD_ANGRY applied to them.
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14 年之前 |
ai4rei
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9808dfb86b
* Fixed NPC_TALK message being displayed with EOL character attached (bugreport:4596, since r14270).
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14 年之前 |
ai4rei
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459d8fd961
* Reverted change from r14533 and restored the 3rd field of mob_avail.txt being optional (bugreport:4599, since r14532).
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14 年之前 |
ai4rei
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0781024807
* Monster database reading now utilizes sv_readdb.
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14 年之前 |
ai4rei
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6cb2c681c9
* Added a define for star gladiator feel/hate info array length (follow up to r8721 and r11840).
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14 年之前 |