ultramage
|
37ecb00ca5
Fixed a C language restriction preventing compilation
|
18 years ago |
DracoRPG
|
91cbbb26bd
Fix for my previous change (already fixed once, yeah...)
|
18 years ago |
DracoRPG
|
bf98b03fb0
Removed useless read-from-GRF features
|
18 years ago |
DracoRPG
|
eb4dc651f8
Ooops... I'm definitely too bad.
|
18 years ago |
DracoRPG
|
31c12a3859
- I'm back, and I begin with an implementation of a good old Aegis bug : Assassins should now be able to use the infamous status arrow + Grimtooth method
|
18 years ago |
skotlex
|
6403d303d3
- Kaite and Assumptio no longer stack. One will remove the other in the same way Assumptio and Kyrie do.
|
18 years ago |
skotlex
|
b55b492943
- Moved the pet rename code from int_pet.c to inter.c and normalized it so it can be used for any object.
|
18 years ago |
skotlex
|
76381834f5
- Fixed the normalizing function not sending first classes back to novice if they do not have basic skill maxed.
|
18 years ago |
skotlex
|
d65e051707
- Added a wrapper to delete_timer so it prints out from where the invocation was done.
|
18 years ago |
ultramage
|
335723f839
- Removed log_uptime that was accidentally introduced in r1208
|
18 years ago |
ultramage
|
3266ced856
More typo fixes
|
18 years ago |
ultramage
|
9cf92371c3
- Fixed a monster spawn typo in hu_fild05 and lou_fild01
|
18 years ago |
ultramage
|
843f616bbb
Fixed a typo in skill_cast_db.txt making the server skip NJ_KUNAI
|
18 years ago |
skotlex
|
c82708aba9
- Made the pc_deleteinvincibletimer function a define so it auto-checks for the timer value.
|
18 years ago |
ultramage
|
5e13f9d6a7
Fixed one missing 'On' in prtg_managers.txt
|
18 years ago |
skotlex
|
f904054ce8
- Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')?
|
18 years ago |
skotlex
|
9342b7e4d5
- Also fixed the battle config setting guild castle defense :x
|
18 years ago |
skotlex
|
f566e76018
- Cleaned up some more the Joint Beat implementation, so the status don't take effect until the attack connects.
|
18 years ago |
ultramage
|
015c0eaa61
Fixed int/dex foods using an incorrect icon for their status
|
18 years ago |
skotlex
|
142ca645f7
- Cleaned the initializing for in the hom viewdata to make it overflow-proof.
|
18 years ago |
skotlex
|
985abe3b02
- Changed the night status from 149 to 160, which seems to work so much better, and also enabled simplifying the night code. The previous code was there left commented in case it's needed again.
|
18 years ago |
skotlex
|
eab8b52656
- A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis.
|
18 years ago |
skotlex
|
da11e41ed4
- Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db.
|
18 years ago |
skotlex
|
e6e31a01d2
- Moved the homunculus setting from pet.conf to homunc.conf
|
18 years ago |
skotlex
|
81a9313a9d
- Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options.
|
18 years ago |
skotlex
|
53949e4131
- Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected.
|
18 years ago |
ultramage
|
e034ce07bb
Typo hunt
|
18 years ago |
ultramage
|
af4ac5e72c
Synchronization of the trunk&stable npc directories
|
18 years ago |
Lupus
|
f13bf6e679
fixed equip loc of "Father's" event items
|
18 years ago |
FlavioJS
|
5117e39fac
- Fixed while statements not "reserving" the curly before parsing the test expression.
|
18 years ago |