Commit History

Author SHA1 Message Date
  ultramage 37ecb00ca5 Fixed a C language restriction preventing compilation 18 years ago
  DracoRPG 91cbbb26bd Fix for my previous change (already fixed once, yeah...) 18 years ago
  DracoRPG bf98b03fb0 Removed useless read-from-GRF features 18 years ago
  DracoRPG eb4dc651f8 Ooops... I'm definitely too bad. 18 years ago
  DracoRPG 31c12a3859 - I'm back, and I begin with an implementation of a good old Aegis bug : Assassins should now be able to use the infamous status arrow + Grimtooth method 18 years ago
  skotlex 6403d303d3 - Kaite and Assumptio no longer stack. One will remove the other in the same way Assumptio and Kyrie do. 18 years ago
  skotlex b55b492943 - Moved the pet rename code from int_pet.c to inter.c and normalized it so it can be used for any object. 18 years ago
  skotlex 76381834f5 - Fixed the normalizing function not sending first classes back to novice if they do not have basic skill maxed. 18 years ago
  skotlex d65e051707 - Added a wrapper to delete_timer so it prints out from where the invocation was done. 18 years ago
  ultramage 335723f839 - Removed log_uptime that was accidentally introduced in r1208 18 years ago
  ultramage 3266ced856 More typo fixes 18 years ago
  ultramage 9cf92371c3 - Fixed a monster spawn typo in hu_fild05 and lou_fild01 18 years ago
  ultramage 843f616bbb Fixed a typo in skill_cast_db.txt making the server skip NJ_KUNAI 18 years ago
  skotlex c82708aba9 - Made the pc_deleteinvincibletimer function a define so it auto-checks for the timer value. 18 years ago
  ultramage 5e13f9d6a7 Fixed one missing 'On' in prtg_managers.txt 18 years ago
  skotlex f904054ce8 - Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')? 18 years ago
  skotlex 9342b7e4d5 - Also fixed the battle config setting guild castle defense :x 18 years ago
  skotlex f566e76018 - Cleaned up some more the Joint Beat implementation, so the status don't take effect until the attack connects. 18 years ago
  ultramage 015c0eaa61 Fixed int/dex foods using an incorrect icon for their status 18 years ago
  skotlex 142ca645f7 - Cleaned the initializing for in the hom viewdata to make it overflow-proof. 18 years ago
  skotlex 985abe3b02 - Changed the night status from 149 to 160, which seems to work so much better, and also enabled simplifying the night code. The previous code was there left commented in case it's needed again. 18 years ago
  skotlex eab8b52656 - A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis. 18 years ago
  skotlex da11e41ed4 - Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db. 18 years ago
  skotlex e6e31a01d2 - Moved the homunculus setting from pet.conf to homunc.conf 18 years ago
  skotlex 81a9313a9d - Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options. 18 years ago
  skotlex 53949e4131 - Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected. 18 years ago
  ultramage e034ce07bb Typo hunt 18 years ago
  ultramage af4ac5e72c Synchronization of the trunk&stable npc directories 18 years ago
  Lupus f13bf6e679 fixed equip loc of "Father's" event items 18 years ago
  FlavioJS 5117e39fac - Fixed while statements not "reserving" the curly before parsing the test expression. 18 years ago