skotlex
|
35eebe9f32
- Fixed Kaupe always triggering when the one who was under Kaupe was a player rather than the one attacking...
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19 years ago |
skotlex
|
266148ef5f
- /doridori now won't double the HP/SP regen of TKs, it only activates their "happy" state.
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19 years ago |
skotlex
|
88722161e5
- Being in Enjoyable Rest state will now also trigger the HP/SP Time skills (even if there's no other TK around).
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19 years ago |
skotlex
|
940831871e
- Kaupe now will only block all skills of players, for non-players, only normal attacks can be missed.
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19 years ago |
skotlex
|
3c40302b29
- Added a check to prevent player invoked-endure from overriding infinite endure.
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19 years ago |
skotlex
|
391e5359ad
- OnEquip scripts will be trigger on log-on now.
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19 years ago |
skotlex
|
740958837d
- Now when walkdelay is set to 0, characters will stop walking when hit, but will not have any walk delay.
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19 years ago |
Playtester
|
1976e943d0
Removed drops from Bio Lab mobs than are not in X.2
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19 years ago |
Zido
|
cc3dc433b9
- Read changelog.
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19 years ago |
skotlex
|
de9460b3ee
- Fixed a possible infinite loop in skill_clear_unit_group
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19 years ago |
reddozen
|
578f1bc99a
fixed my MVP drop conf
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19 years ago |
Playtester
|
7f11a02127
Hopefully fixed npc/events/custom/uneasy_cemetery.txt
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19 years ago |
skotlex
|
352ba1bd12
- Some clean-ups in the mob_ai
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19 years ago |
eaac
|
6366ef616f
|
19 years ago |
skotlex
|
96bafcccea
- Cleaned up and used mob_skill_event function when hit by a ground-skill.
|
19 years ago |
eaac
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0003ede9a6
* Whoops, forgot to commit the update to the firecrackers. [erKURITA]
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19 years ago |
Playtester
|
a88a30b415
Fixed another typo in gunslinger.txt
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19 years ago |
Playtester
|
862b0c9c2a
Additional gunslinger.txt fixes...
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19 years ago |
Playtester
|
31f6cea91a
Fixed a missing " in the gunslinger jobquest script
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19 years ago |
skotlex
|
9ee1030fe9
- All KA-spells are interruptable.
|
19 years ago |
skotlex
|
b30e1fdda7
- Cleaned up the mob-random-walking code.
|
19 years ago |
skotlex
|
4ef4e4dc84
- Stun time for using ES magic on non-mobs reduced to 0.5 secs.
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19 years ago |
skotlex
|
6a983290bc
- Rewrote Kaahi to behave as it should. It will hear whatever amount of damage accumulates in the time2 interval (500ms by default) after being hit.
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19 years ago |
Lupus
|
3ba16c3eeb
fixes
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19 years ago |
skotlex
|
eae69d7bf5
- Pair of almost insignificant changes in mob.c (removed a unneeded next_walktime set on loot-lock and usage of range2 rather than 3 for min_chase when locking an "attacked by" target)
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19 years ago |
skotlex
|
0349c76984
- Kaahi now triggers every 500ms rather than on every hit (but it only heals if in those 500ms an attack that would previously trigger Kaahi has taken effect). In other words, it works just like before, except damage gets "buffered" into 500ms slots.
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19 years ago |
skotlex
|
01340a866e
- Kaite, Kaute will now show a skill effect when they trigger.
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19 years ago |
skotlex
|
a312cf5d84
- Corrected @whomap directly invoking msg_table[] rather than msg_txt()
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19 years ago |
Playtester
|
0beb8c1ccc
Removed all Novice Job bonusses
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19 years ago |
Playtester
|
91fca60514
Reverted the changes to Killer Mantis and Demon Pungus card
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19 years ago |