ultramage
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3266ced856
More typo fixes
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18 年之前 |
ultramage
|
9cf92371c3
- Fixed a monster spawn typo in hu_fild05 and lou_fild01
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18 年之前 |
ultramage
|
843f616bbb
Fixed a typo in skill_cast_db.txt making the server skip NJ_KUNAI
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18 年之前 |
skotlex
|
c82708aba9
- Made the pc_deleteinvincibletimer function a define so it auto-checks for the timer value.
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18 年之前 |
ultramage
|
5e13f9d6a7
Fixed one missing 'On' in prtg_managers.txt
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18 年之前 |
skotlex
|
f904054ce8
- Improved a bit the menu entries counting code (using a while with strchr should yield better performance that a for done on the string's strlen, right? However, it bugs me that strchr's man-page says it won't work on multi-byte characters. But does a strchr(str,':') works any worse than (str[i]== ':')?
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18 年之前 |
skotlex
|
9342b7e4d5
- Also fixed the battle config setting guild castle defense :x
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18 年之前 |
skotlex
|
f566e76018
- Cleaned up some more the Joint Beat implementation, so the status don't take effect until the attack connects.
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18 年之前 |
ultramage
|
015c0eaa61
Fixed int/dex foods using an incorrect icon for their status
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18 年之前 |
skotlex
|
142ca645f7
- Cleaned the initializing for in the hom viewdata to make it overflow-proof.
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18 年之前 |
skotlex
|
985abe3b02
- Changed the night status from 149 to 160, which seems to work so much better, and also enabled simplifying the night code. The previous code was there left commented in case it's needed again.
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18 年之前 |
skotlex
|
eab8b52656
- A skill's walk delay will also delay your can-attack time when the skill connects, since this is the behaviour of Sonic Blows as described by Tharis.
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18 年之前 |
skotlex
|
da11e41ed4
- Added view_data support to mercenary.*, so that the Homunculus entries are no longer required on the mob_db.
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18 年之前 |
skotlex
|
e6e31a01d2
- Moved the homunculus setting from pet.conf to homunc.conf
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18 年之前 |
skotlex
|
81a9313a9d
- Removed sd->max_menu, sd->npc_menu is now reused to store what is the max number of valid entries and prevent clients from picking invalid options.
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18 年之前 |
skotlex
|
53949e4131
- Reverted the battle_calc_return_damage code as the previous one was correct, ninja self-targetted skills CAN be reflected.
|
18 年之前 |
ultramage
|
e034ce07bb
Typo hunt
|
18 年之前 |
ultramage
|
af4ac5e72c
Synchronization of the trunk&stable npc directories
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18 年之前 |
Lupus
|
f13bf6e679
fixed equip loc of "Father's" event items
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18 年之前 |
FlavioJS
|
5117e39fac
- Fixed while statements not "reserving" the curly before parsing the test expression.
|
18 年之前 |
ultramage
|
89f25a569d
* Fixed the server not reacting properly to atcommands/charcommands when using langtype 10/11 (the |XY codepage indicator wasn't being trimmed)
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18 年之前 |
skotlex
|
fa2d2ced6e
- Updated merc_reset_stats to handle resetting skill tree and points as well.
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18 年之前 |
skotlex
|
3838afbf52
- Fixed the label dup code, it now works correctly with const.txt switch labels.
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18 年之前 |
skotlex
|
9d049827d7
- Reverted the dup-label check code since it has a bug that needs to be fixed first (it fails to recognize const.txt values)
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18 年之前 |
ultramage
|
c356b3a461
Fixed a client crash during SQL char selection if you for some reason had more than 9 characters in your account
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18 年之前 |
skotlex
|
3b1e03537d
- Merged Rayce's cleanups of the script engine that account for duplicate labels, non-numeric labels and makes the engine case-insensitive towards keywords like if/case/switch/etc/
|
18 年之前 |
skotlex
|
eb86aea493
- Updated @homshuffle to preserve current hom's exp.
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18 年之前 |
skotlex
|
ae58a47909
- Modified the Storm Gust freeze counter code. It now takes into consideration the ID of the skill before increasing the counter, which should effectively yield the closest aproximation to official (even though the counter will reset if you step out of a SG and into another one, we do not know yet what should happen in such a case).
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18 年之前 |
skotlex
|
81e6fbf053
- Fixed overflow on the mob delay adjustment setting.
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18 年之前 |
ultramage
|
aa89a8d655
Fixed a crash when a castle from [0..MAX-1] wasn't in the db
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18 年之前 |