Commit History

Autor SHA1 Mensaxe Data
  toms 31a0d55fb9 Fixed : - "uninitialized local variable 'i' used" in skill.c %!s(int64=19) %!d(string=hai) anos
  Vicious 52e67c144d Commiting mpeg's NJ work(from jA). some things might have gotten reversed/broken, so please do check, and don't kill me! D: %!s(int64=19) %!d(string=hai) anos
  skotlex 5ccb5a9525 - Added config setting party_update_interval so you can specify how often the party-mate minidots should be updated (defaults to 1 sec). %!s(int64=19) %!d(string=hai) anos
  skotlex 574198e3e7 - Added config setting "party_hp_mode" (battle/party.conf) which determines method to use to update party-mate hp bars. Aegis style is to update HP bars whenever HP changes, while eAthena style is to update it together with the map party dots. Defaults to aegis style. %!s(int64=19) %!d(string=hai) anos
  skotlex 3d18f93d8e - Applied the necessary changes to make @partyoption reflect it's changes on the alt+p window. %!s(int64=19) %!d(string=hai) anos
  skotlex 9d056a75f1 - Some code cleanup of HLIF_MOON in regards to the number of hits and damage equation. %!s(int64=19) %!d(string=hai) anos
  skotlex cfe71d744a - Added battle_get_master which returns the master bl of a given object. %!s(int64=19) %!d(string=hai) anos
  skotlex 3fc64fbe0a - Fixed a possible crash when you dual-wield and the total damage is 0. %!s(int64=19) %!d(string=hai) anos
  skotlex e66ac3dfce - Added a check to prevent Deluge/Volcano/Violent Gale from being placed on top of each other. Reverted the previous 'fix' where atk was being increased based on armor element rather than element of attack. %!s(int64=19) %!d(string=hai) anos
  skotlex cb54048d1e - Changed Land Protector's range back to 3. %!s(int64=19) %!d(string=hai) anos
  skotlex 0c9d50445d - Modified setting skillrange_by_weapon (skill.conf) to be a per-object-type setting instead of yes/no. The default now is that weapon-based skills will take the attacker's range for non-players. %!s(int64=19) %!d(string=hai) anos
  skotlex 4289e1c98d - Corrected the @follow timer not being deleted on logout. %!s(int64=19) %!d(string=hai) anos
  skotlex b7bdc0faaa - battle_check_target will now tag homunculus as invalid target when the source is a skill-type object. %!s(int64=19) %!d(string=hai) anos
  skotlex fc7e47d714 - Added the necessary checks so that Suiton makes Fogwall have double duration, and to make water-requiring skills to consume their cells. %!s(int64=19) %!d(string=hai) anos
  skotlex de6883c0bb - Corrected Cloaking level 1-2 not letting you move across walls. %!s(int64=19) %!d(string=hai) anos
  skotlex e5b4eaaea0 - Added battle config settings agi_penalty_target and vit_penalty_target, they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf) %!s(int64=19) %!d(string=hai) anos
  skotlex c9e0dbb9a9 - Corrected fog of wall to behave as best known. Only takes effect when targetting a character inside it, -50hit/-75% damage when using normal-ranged attacks, -25% damage from all damage skills, 75% chance of all targetted damage skills of failing. %!s(int64=19) %!d(string=hai) anos
  skotlex da34db27c2 - Fixed the inf code update breakage which was blocking all offensive skills. %!s(int64=19) %!d(string=hai) anos
  skotlex 189f0e05f0 - Fixed a crash when trying to extend TK's infinite combo feature. %!s(int64=19) %!d(string=hai) anos
  skotlex 67f1befafc - Corrected Venom splasher's splash damage %!s(int64=19) %!d(string=hai) anos
  skotlex 6598266122 - Corrected Fog of Wall's "targetted spells fail 75% of the time" feature by making it behave like GTB, that is, you just get a skill-failed on cast-end, no skill-animation at all. %!s(int64=19) %!d(string=hai) anos
  skotlex 97b00a11ad - Added a proper check to make aggressive mobs never override homun targets regardless of distance. %!s(int64=19) %!d(string=hai) anos
  skotlex 4cb1768c78 - Fixed giving the 100% damage bonus when no-splash-targets are found in the blown path to Grandcross instead of Bowling Bash. Bowling Bash damage equation becomes then +50*lv% rather than +40*lv% when there's no splash-damage (the 50*lv% figure is custom, all we know is that level 10 does 600% instead of 500% damage). %!s(int64=19) %!d(string=hai) anos
  skotlex 6abed14141 - Updated mob_db.sql to current mob_db.txt data. %!s(int64=19) %!d(string=hai) anos
  skotlex 01e97262a9 - Should have fixed the Cart Termination damage code to be scaled correctly when you change the max cart weight. Thanks to The Ultra Mage for the error clarification. %!s(int64=19) %!d(string=hai) anos
  DracoRPG 15dd140846 Orn's and Albator's Homunculus system, finally, YAY!! %!s(int64=19) %!d(string=hai) anos
  skotlex a4103cbab4 - Reverted temporarily the Cart Termination equation until it can be fixed... %!s(int64=19) %!d(string=hai) anos
  skotlex 5f5693bfa3 - Recoded NJ_BAKUENRYU to behave as I understand it best from the skill-description (since Haplo told me this skill doesn't really has video information or anything...) %!s(int64=19) %!d(string=hai) anos
  skotlex effebfcfa1 - Added back the undead check to turn undead/resurrection to prevent damaging non-undead targets, removed it from the battle damage section. %!s(int64=19) %!d(string=hai) anos
  skotlex 8580fff963 - Fixed Cart Termination's damage. %!s(int64=19) %!d(string=hai) anos