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@@ -138,17 +138,17 @@ traps_setting: 2
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// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
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skill_wall_check: yes
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-// When a player is cloaking, Whether the wall is checked or not. (Note 1)
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-// Note: When set to no players can always cloak away from walls and move around
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-// freely even if the skill level is below 3.
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-// no or 0 = doesn't check for walls (you can cloak without walls)
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+// When cloaking, Whether the wall is checked or not. (Note 1)
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+// Note: When the skill does not checks for walls, you will always be considered
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+// as if you had a wall-next to you (you always get the wall-based speed).
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+// When "cloaking lasts forever" is set, it means attacking or using skills
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+// won't uncloak you, but being hit does.
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+// 0 = doesn't check for walls
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// 1 = it checks for walls
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// 2 = it doesn't checks for walls + your cloaking lasts forever
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-// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack)
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+// 3 = it checks for walls + your cloaking lasts forever
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player_cloak_check_type: 1
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-
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-// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
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-monster_cloak_check_type: no
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+monster_cloak_check_type: 0
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// Can't place unlimited land skills at the same time (Note 4)
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land_skill_limit: 1
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