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@@ -1282,7 +1282,8 @@ static struct Damage battle_calc_weapon_attack(
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break;
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}
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case KN_BOWLINGBASH:
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- skillratio+= 40*skill_lv;
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+ //When mflag, this is a no-splash attack, damage gets a bonus of 100% at lv 10.
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+ skillratio+= (wflag?50:40)*skill_lv;
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break;
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case KN_AUTOCOUNTER:
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case LK_SPIRALPIERCE:
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@@ -2335,8 +2336,7 @@ struct Damage battle_calc_magic_attack(
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if(skill_num == CR_GRANDCROSS || skill_num == NPC_GRANDDARKNESS)
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{ //Apply the physical part of the skill's damage. [Skotlex]
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struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
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- //When mflag, this is a no-splash attack, damage gets a bonus of 100%
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- ad.damage = (wd.damage + ad.damage) * ((mflag?200:100) + 40*skill_lv)/100;
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+ ad.damage = (wd.damage + ad.damage) * (100 + 40*skill_lv)/100;
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if(src==target)
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{
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if (src->type == BL_PC)
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