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@@ -351,7 +351,7 @@ int battle_delay_damage(unsigned int tick, int amotion, struct block_list *src,
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dat->damage = damage;
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dat->damage = damage;
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dat->dmg_lv = dmg_lv;
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dat->dmg_lv = dmg_lv;
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dat->delay = ddelay;
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dat->delay = ddelay;
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- dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : battle_config.area_size);
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+ dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : AREA_SIZE);
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dat->additional_effects = additional_effects;
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dat->additional_effects = additional_effects;
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dat->src_type = src->type;
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dat->src_type = src->type;
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if (src->type != BL_PC && amotion > 1000)
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if (src->type != BL_PC && amotion > 1000)
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