@@ -351,7 +351,7 @@ int battle_delay_damage(unsigned int tick, int amotion, struct block_list *src,
dat->damage = damage;
dat->dmg_lv = dmg_lv;
dat->delay = ddelay;
- dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : battle_config.area_size);
+ dat->distance = distance_bl(src, target) + (battle_config.snap_dodge ? 10 : AREA_SIZE);
dat->additional_effects = additional_effects;
dat->src_type = src->type;
if (src->type != BL_PC && amotion > 1000)