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@@ -3603,7 +3603,11 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
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skillratio += 20 * skill_lv;
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skillratio += 20 * skill_lv;
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break;
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break;
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case AM_ACIDTERROR:
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case AM_ACIDTERROR:
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+#ifdef RENEWAL
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+ skillratio += 200 + 80 * skill_lv;
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+#else
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skillratio += 40 * skill_lv;
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skillratio += 40 * skill_lv;
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+#endif
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break;
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break;
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case MO_FINGEROFFENSIVE:
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case MO_FINGEROFFENSIVE:
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skillratio += 50 * skill_lv;
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skillratio += 50 * skill_lv;
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