* Renewal formula adjusted to 80 * skillLevel + 200. Thanks to @syracuase and @mrjnumber1!
@@ -3603,7 +3603,11 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
skillratio += 20 * skill_lv;
break;
case AM_ACIDTERROR:
+#ifdef RENEWAL
+ skillratio += 200 + 80 * skill_lv;
+#else
skillratio += 40 * skill_lv;
+#endif
case MO_FINGEROFFENSIVE:
skillratio += 50 * skill_lv;