|
@@ -1,1217 +1,1217 @@
|
|
|
-//===== eAthena Script =======================================
|
|
|
-//= iRO 2008 Christmas Event
|
|
|
-//===== By: ==================================================
|
|
|
-//= Kisuka
|
|
|
-//===== Current Version: =====================================
|
|
|
-//= 1.0
|
|
|
-//===== Compatible With: =====================================
|
|
|
-//= eAthena SVN
|
|
|
-//===== Description: =========================================
|
|
|
-//= iRO Christmas Event. (2008)
|
|
|
-//= Create Music Box and Cake.
|
|
|
-//= Play card game with Santa.
|
|
|
-//= Create Santa Suits.
|
|
|
-//==========================================
|
|
|
-//= Must enable X-mas08 items in item_db2 (not in databases).
|
|
|
-//= Must have 'Christmas Carol' skill (not in databases).
|
|
|
-//= Must enable X-mas08 mobs in mob_avail (not in databases).
|
|
|
-//===== Additional Comments: =================================
|
|
|
-//= 1.0 First version. [Kisuka]
|
|
|
-//============================================================
|
|
|
-
|
|
|
-// ============== Carolling - Music Box ================
|
|
|
-// =====================================================
|
|
|
-prontera,226,306,4 script Carolling#iROxmas08 79,{
|
|
|
- if (iROxmas08carol < 1 || iROxmas08carol == 3) {
|
|
|
- if (iROxmas08carol == 3) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Jingle Bells! Jingle Bells! Jingle";
|
|
|
- mes "all the way!";
|
|
|
- mes "O' what fun it is to ride in a";
|
|
|
- mes "one-horse open sleeeigh, Hey!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Merry Christmas!";
|
|
|
- mes "Hey! You! What comes to mind when";
|
|
|
- mes "you think about Christmas?";
|
|
|
- next;
|
|
|
- }else{
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Jingle Bells! Jingle Bells! Jingle all the way!";
|
|
|
- next;
|
|
|
- specialeffect 75;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "O' what fun it is to ride in a one-horse open sleigh!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Merry Christmas!";
|
|
|
- if (Sex) {
|
|
|
- mes "Hey, boy! What comes to mind when";
|
|
|
- }else{
|
|
|
- mes "Hey, girl! What comes to mind when";
|
|
|
- }
|
|
|
- mes "you think about Christmas?";
|
|
|
- next;
|
|
|
- }
|
|
|
- switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
|
|
|
-
|
|
|
- case 1:
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Santa Claus!";
|
|
|
- mes "You're so innocent!!";
|
|
|
- mes "Ah!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Here's a secret!";
|
|
|
- mes "There's a rumor that Santa Claus";
|
|
|
- mes "lives in a certain village all";
|
|
|
- mes "throughout the year.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "But now!!!";
|
|
|
- mes "In this Christmas season!!";
|
|
|
- mes "You guys can meet Santa on either";
|
|
|
- mes "of the five possible villages";
|
|
|
- mes "throughout Rune-Midgerts!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "If you win over Santa, you can get";
|
|
|
- mes "a gift. Would you go for it?";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Carolling's hot news! Ha!";
|
|
|
- mes "Isn't that big news?";
|
|
|
- close;
|
|
|
-
|
|
|
- case 2:
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Gift boxes?! All right!";
|
|
|
- mes "Isn't it thrilling to open gifts";
|
|
|
- mes "over your head!!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Anyway, did you know...";
|
|
|
- mes "Some villain, a fake Santa robbed";
|
|
|
- mes "some gifts from the good Santa!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Furthermore, he has put bad magic";
|
|
|
- mes "on the gifts so that they become";
|
|
|
- mes "monsters!";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Carolling's hot news! Ha!";
|
|
|
- mes "Isn't it amazing?";
|
|
|
- close;
|
|
|
-
|
|
|
- case 3:
|
|
|
- if (iROxmas08carol == 3) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Ah, a music box is useful.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Though we can't all play it around";
|
|
|
- mes "the village as we planned, it's";
|
|
|
- mes "cool that you carry it.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "We want to enjoy carols all";
|
|
|
- mes "together... I hope to get Crystal";
|
|
|
- mes "Pieces!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "If you can get ^0000FFSinging Crystal";
|
|
|
- mes "Pieces^000000, give them to me please?";
|
|
|
- next;
|
|
|
- select("Why not? Sure, I can give you some.");
|
|
|
- if (countitem(6092) < 6) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Yes, please.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "If you can get ^0000FFSinging Crystal";
|
|
|
- mes "Pieces^000000, give them to me please?";
|
|
|
- close;
|
|
|
- }else{
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Wow, you have them.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "I can bake you a cake,";
|
|
|
- mes "and I can carve your name on the";
|
|
|
- mes "cake, if you want!";
|
|
|
- next;
|
|
|
- if (select("No, thanks.:Please name it for me.") == 2) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Thank for your help!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Many people live in the giant";
|
|
|
- mes "world!";
|
|
|
- mes "So many people hope to hear";
|
|
|
- mes "carolling, yet I always lack";
|
|
|
- mes "Crystal pieces.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- delitem 6092,6;
|
|
|
- getnameditem 12354,"+strcharinfo(0)+";
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Let's care about others around you";
|
|
|
- mes "on this Christmas season!";
|
|
|
- close;
|
|
|
- }else{
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Oh!";
|
|
|
- mes "Shyness!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Anyway, thanks a lot for your";
|
|
|
- mes "help.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Many people live in the giant";
|
|
|
- mes "world!";
|
|
|
- mes "So many people hope to hear";
|
|
|
- mes "carolling, yet I always lack";
|
|
|
- mes "Crystal pieces.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- delitem 6092,6;
|
|
|
- getitem 12354,1;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Let's care about others around you";
|
|
|
- mes "on this Christmas season!";
|
|
|
- close;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- mes "[Carolling]";
|
|
|
- mes "You know about Christmas!";
|
|
|
- mes "Talking about Christmas...";
|
|
|
- mes "...it's carols!!!";
|
|
|
- mes "I've been waiting for this for when";
|
|
|
- mes "Christmas comes around!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "But there's been no caroling here";
|
|
|
- mes "and there like before, so we can't";
|
|
|
- mes "feel the Christmas spirit.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "So, I installed a Singing Crystal";
|
|
|
- mes "in Prontera...";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "but that jerk Antonio broke the";
|
|
|
- mes "crystal!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "The gift boxes have been changing";
|
|
|
- mes "into monsters since Antonio placed";
|
|
|
- mes "some magic on them, so the monsters";
|
|
|
- mes "ate up the crystal fragments!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "I am so devastated, since the";
|
|
|
- mes "Singing Crystal has been the hope";
|
|
|
- mes "of many children around the villages.";
|
|
|
- next;
|
|
|
- if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "And just stay there, every";
|
|
|
- mes "Christmas, for your whole life?";
|
|
|
- next;
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "What? What do you mean?";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Oh, nevermind.";
|
|
|
- mes "Ah...";
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Maybe, it's quite hard to make a";
|
|
|
- mes "jukebox for the villages, but a";
|
|
|
- mes "music box might be possible.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
|
|
|
- mes "that the monsters ate up.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Please bring me ^0000FF6 Singing Crystal";
|
|
|
- mes "Pieces^000000, and you will be rewarded";
|
|
|
- mes "with presents!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Sounds cool, huh!!";
|
|
|
- next;
|
|
|
- select("........................");
|
|
|
- mes "[Carolling]";
|
|
|
- mes "...Why are you staring at me like";
|
|
|
- mes "that?";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "You're thinking that we are always";
|
|
|
- mes "getting our plans spoiled, aren't";
|
|
|
- mes "you?";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "I know that we are not good at";
|
|
|
- mes "controlling stuff, but our rewards";
|
|
|
- mes "are good, right?";
|
|
|
- next;
|
|
|
- select("........................");
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Hey, we treat you good...";
|
|
|
- next;
|
|
|
- select("........................");
|
|
|
- mes "[Carolling]";
|
|
|
- mes "You are so cruel to me!";
|
|
|
- mes "Bad! Bad!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Please, for our children's";
|
|
|
- mes "hope!!!?";
|
|
|
- mes "Please bring me 6 Singing Crystal";
|
|
|
- mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
|
|
|
- next;
|
|
|
- emotion 33;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "They're definitely as";
|
|
|
- mes "harsh as their name.";
|
|
|
- mes "Go on please!";
|
|
|
- set iROxmas08carol,1;
|
|
|
- close;
|
|
|
-
|
|
|
- case 4:
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Santa costumes!!";
|
|
|
- mes "You know, the santa costumes that";
|
|
|
- mes "the monsters are wearing now aren't";
|
|
|
- mes "genuine!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "The rumor 'round here is, Lutie's";
|
|
|
- mes "designer made these costumes.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Every year, adventurers challenge";
|
|
|
- mes "to attack Antonio the fake Santa,";
|
|
|
- mes "but there's no way to catch up to";
|
|
|
- mes "him due to his hat and costume!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Are there some spcial abilities";
|
|
|
- mes "within them?";
|
|
|
- mes "There's still the designer in the";
|
|
|
- mes "Christmas village... How about";
|
|
|
- mes "asking her to make that costume?";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Carolling's hot news! Ha!";
|
|
|
- mes "It's hot, huh?";
|
|
|
- close;
|
|
|
-
|
|
|
-
|
|
|
- case 5:
|
|
|
- mes "[Carolling]";
|
|
|
- mes "A-N-T-O-N-I-O!!!";
|
|
|
- mes "As I heard, this Antonio is quite";
|
|
|
- mes "different from before.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "He seems to be quite resolved with";
|
|
|
- mes "himself since he ran away from";
|
|
|
- mes "people before.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "And he isn't alone anymore... is";
|
|
|
- mes "what I heard...";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Carolling's hot news! Ha!";
|
|
|
- mes "Hotness, right?";
|
|
|
- close;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (iROxmas08carol == 1) {
|
|
|
- if (countitem(6092) < 6) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Maybe, it's quite hard to make a";
|
|
|
- mes "jukebox for the villages, but a";
|
|
|
- mes "music box might be possible.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "We need the ^0000FFSinging Crystal Pieces^000000";
|
|
|
- mes "that the monsters ate up.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "For all of the children of this";
|
|
|
- mes "world!!!";
|
|
|
- mes "Please bring me ^0000FF6Singing Crystal";
|
|
|
- mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
|
|
|
- next;
|
|
|
- emotion 33;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Be careful!";
|
|
|
- mes "They're definitely as";
|
|
|
- mes "harsh as their name.";
|
|
|
- mes "Take care!!!";
|
|
|
- close;
|
|
|
- }else{
|
|
|
- specialeffect 75;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Don't cry, don't cry!";
|
|
|
- mes "Santa won't give you a";
|
|
|
- mes "gift if you're crying.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- select("I got them!");
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Wow, you got them!";
|
|
|
- mes "They are so cruel, aren't they?";
|
|
|
- mes "I'm happy to see you again.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Let's count together!";
|
|
|
- mes "... ...";
|
|
|
- mes "Six!!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "All right! We can start to make our";
|
|
|
- mes "music box with crystal fragments.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "We would amplify the sounds of the";
|
|
|
- mes "crystal fragments to sound through";
|
|
|
- mes "the music box.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "You know, a music box that sounds";
|
|
|
- mes "like a jukebox!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "It's handy. You can carry it, as";
|
|
|
- mes "well as listen to sweet carols";
|
|
|
- mes "anywhere. Doesn't that sound";
|
|
|
- mes "cool!?";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "So, we need more of some";
|
|
|
- mes "materials.";
|
|
|
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
|
|
|
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
|
|
|
- mes "Mucus, 3-karat Diamond^000000!";
|
|
|
- next;
|
|
|
- delitem 6092,6;
|
|
|
- emotion 33;
|
|
|
- set iROxmas08carol,2;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Those are all needed.";
|
|
|
- mes "Isn't that easy?";
|
|
|
- close;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (iROxmas08carol == 2) {
|
|
|
- if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
|
|
|
- mes "[Carolling]";
|
|
|
- mes "We can make a music box";
|
|
|
- mes "with Singing Crystal Pieces.";
|
|
|
- mes "It's handy, you can hear carols";
|
|
|
- mes "anywhere. Sounds cool?";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "So, we need more of some materials.";
|
|
|
- mes "^0000FF10 Wooden Block, 1 Hammer Of";
|
|
|
- mes "Blacksmith, 1 Jubilee, 10 Sticky";
|
|
|
- mes "Mucus, 3-karat Diamond^000000!";
|
|
|
- next;
|
|
|
- emotion 33;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "That's all we need.";
|
|
|
- mes "Isn't that easy?";
|
|
|
- close;
|
|
|
- }else{
|
|
|
- specialeffect 75;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Jingle bells, jingle bells,";
|
|
|
- mes "jingle all the way!";
|
|
|
- mes "O what fun it is to ride, in a";
|
|
|
- mes "one... horse... o-pen... sleigh!!!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Wow!";
|
|
|
- mes "You came back!";
|
|
|
- mes "Did you bring all the";
|
|
|
- mes "materials?";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Good!";
|
|
|
- mes "No need to hesitate! Let's get";
|
|
|
- mes "started to make our music box.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- specialeffect 101;
|
|
|
- mes "Blacksmith hammers on wooden";
|
|
|
- mes "block... and we shape the frame.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- //(effect - stones from ground?)
|
|
|
- mes "Please use the Singing Crystal";
|
|
|
- mes "Pieces for a column, the Diamond as";
|
|
|
- mes "a prop, and the Sticky Mucus as";
|
|
|
- mes "glue.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- specialeffect 1;
|
|
|
- mes "And now...";
|
|
|
- mes "we decorate with a Jubilee...";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- specialeffect 88;
|
|
|
- mes "The last step...!";
|
|
|
- mes "Breating life into it!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "It's done now!!!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "It's so cool! Isn't it cute!!?!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "You did as I requested, so I will";
|
|
|
- mes "give you gifts, as promised.";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "One, is this music box.";
|
|
|
- mes "Please play this music box all over";
|
|
|
- mes "the villages!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Another present is a Christmas cake";
|
|
|
- mes "especially shaped like your name!";
|
|
|
- mes "I made this cake shaped like your";
|
|
|
- mes "name!";
|
|
|
- next;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Don't worry, it tastes good.";
|
|
|
- next;
|
|
|
- emotion 33;
|
|
|
- getitem 2784,1;
|
|
|
- getnameditem 12354,"+strcharinfo(0)+";
|
|
|
- delitem 1019,10;
|
|
|
- delitem 1005,1;
|
|
|
- delitem 7312,1;
|
|
|
- delitem 938,10;
|
|
|
- delitem 732,1;
|
|
|
- set iROxmas08carol,3;
|
|
|
- mes "[Carolling]";
|
|
|
- mes "Thanks a lot.";
|
|
|
- mes "Merry Christmas!";
|
|
|
- mes "Have a good holiday season!";
|
|
|
- close;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-// ============= Santa Claus - Card Game ===============
|
|
|
-// =====================================================
|
|
|
-- script Santa Claus#iROxmas08::08santa 718,{
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Wow! Were you naughty or nice this";
|
|
|
- mes "year?";
|
|
|
- mes "All right, what comes to your mind";
|
|
|
- mes "when you think about Christmas?";
|
|
|
- next;
|
|
|
- switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
|
|
|
-
|
|
|
- case 1:
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Carolling! That's good!";
|
|
|
- mes "A sweet carol always makes";
|
|
|
- mes "Christmas more happy!!!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Yes indeed Carolling spreads Joy";
|
|
|
- mes "throughout the world?";
|
|
|
- close;
|
|
|
-
|
|
|
- case 2:
|
|
|
- mes "[Santa Claus]";
|
|
|
- if (Sex) {
|
|
|
- mes "Ho ho ho! What a good boy!";
|
|
|
- }else{
|
|
|
- mes "Ho ho ho! What a good girl!";
|
|
|
- }
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "But you should be wary of a fake";
|
|
|
- mes "Santa romaing around.";
|
|
|
- mes "Have you heard of Antonio, who";
|
|
|
- mes "invades villages every Christmas?";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "He has stolen my gifts, as well as";
|
|
|
- mes "attacked adventurers around Toy and";
|
|
|
- mes "Lutie field.";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "A bad Santa ruins us good Santa's";
|
|
|
- mes "reputations!";
|
|
|
- mes "The World Santa Organization is";
|
|
|
- mes "considering this a grave";
|
|
|
- mes "situation.";
|
|
|
- close;
|
|
|
-
|
|
|
- case 3:
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "A gift box! That sounds good!";
|
|
|
- mes "It's so exciting to open gift boxes";
|
|
|
- mes "when you wake up on Christmas";
|
|
|
- mes "morning!!!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "But we have very little gifts now,";
|
|
|
- mes "since Santa Antonio has stolen my";
|
|
|
- mes "gift bag.";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Many adventurers try to catch up";
|
|
|
- mes "to him, but he is not easy to catch.";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Anyway let those adventurers try to";
|
|
|
- mes "catch him, I have a small game for";
|
|
|
- mes "you.";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "I will give you a small gift if you";
|
|
|
- mes "beat me!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Do you want to play a game with";
|
|
|
- mes "me?";
|
|
|
- next;
|
|
|
- if (select("No, thanks.:Yes, I would.") == 1) {
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Aww, don't be afraid. If you've";
|
|
|
- mes "been a little naughty this year I";
|
|
|
- mes "won't stuff your stockings with";
|
|
|
- mes "coal.";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "I will stay here throughout the";
|
|
|
- mes "Christmas season, just visit me";
|
|
|
- mes "when you change your mind.";
|
|
|
- close;
|
|
|
- }
|
|
|
- if (gettimetick(2) < SantaCardTime) {
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Um... You've played the game";
|
|
|
- mes "recently haven't you?";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "You can try the game once a hour.";
|
|
|
- mes "Please visit me after the one hour";
|
|
|
- mes "has passed.";
|
|
|
- close;
|
|
|
- }
|
|
|
- set .@SantaCardTurn,0;
|
|
|
- set .@SantaCardWins,0;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Wow! You're so cool!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Let me explain how to play this";
|
|
|
- mes "game.";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "It's quite simple. I will pick one";
|
|
|
- mes "of three cards: Poring Card,";
|
|
|
- mes "Ghostring Card, and Angeling Card.";
|
|
|
- mes "Guess which card I pick and";
|
|
|
- mes "you're a winner!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "If you guess right 3 times out of";
|
|
|
- mes "5, I will give you a gift.";
|
|
|
- mes "Let's get started!";
|
|
|
- next;
|
|
|
- while(.@SantaCardTurn != 5) {
|
|
|
- emotion 56;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "First let me shuffle up these";
|
|
|
- mes "cards... Ok!!!";
|
|
|
- next;
|
|
|
- specialeffect 0;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "One!";
|
|
|
- next;
|
|
|
- specialeffect 1;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Two!";
|
|
|
- next;
|
|
|
- specialeffect 2;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Three!";
|
|
|
- next;
|
|
|
- specialeffect 18;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "I'm picking up only one!";
|
|
|
- next;
|
|
|
- cutin "sorry",4;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "I'm picking up only one!";
|
|
|
- mes "Please guess what is is.";
|
|
|
- next;
|
|
|
- switch(select("Poring:Angeling:Ghostring")) {
|
|
|
- case 1:
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Um...I choose Poring!";
|
|
|
- set .@SantaCardP,1;
|
|
|
- next;
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Um...I choose Angeling!";
|
|
|
- set .@SantaCardP,2;
|
|
|
- next;
|
|
|
- break;
|
|
|
-
|
|
|
- case 3:
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Um...I choose Ghostring!";
|
|
|
- set .@SantaCardP,3;
|
|
|
- next;
|
|
|
- }
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Let's see!!";
|
|
|
- mes "One! Two! Three!";
|
|
|
- set .@SantaCardNpc, rand(1,3);
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Let's see!!";
|
|
|
- mes "One! Two! Three!";
|
|
|
- if (.@SantaCardNpc == 1) {
|
|
|
- cutin "포링카드",4;
|
|
|
- }
|
|
|
- else if (.@SantaCardNpc == 2) {
|
|
|
- cutin "엔젤링카드",4;
|
|
|
- }
|
|
|
- else if (.@SantaCardNpc == 3) {
|
|
|
- cutin "고스트링카드",4;
|
|
|
- }
|
|
|
- next;
|
|
|
- set .@SantaCardTurn,.@SantaCardTurn+1;
|
|
|
- if (.@SantaCardP == .@SantaCardNpc) {
|
|
|
- set .@SantaCardWins,.@SantaCardWins+1;
|
|
|
- emotion 0;
|
|
|
- emotion 5,1;
|
|
|
- cutin "",255;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "You're lucky.";
|
|
|
- mes "Can you guess the right card the";
|
|
|
- mes "next time around?";
|
|
|
- next;
|
|
|
- }else{
|
|
|
- emotion 0;
|
|
|
- emotion 23,1;
|
|
|
- cutin "",255;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Aww maybe next time...";
|
|
|
- next;
|
|
|
- }
|
|
|
- }
|
|
|
- if (.@SantaCardWins < 3) {
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "This is just luck. Let me try";
|
|
|
- mes "again!!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Whenever you want.";
|
|
|
- close;
|
|
|
- }else{
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "You're so good!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Now this gift is for you. Put your";
|
|
|
- mes "hand into the bag and pick only";
|
|
|
- mes "one.";
|
|
|
- set .@SantaCardPrize, rand(1,12);
|
|
|
- next;
|
|
|
- if (.@SantaCardPrize == 1) {
|
|
|
- getitem 12354,2;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 2) {
|
|
|
- getitem 595,3;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 3) {
|
|
|
- getitem 593,3;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 4) {
|
|
|
- getitem 12236,3;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 5) {
|
|
|
- getitem 538,10;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 6) {
|
|
|
- getitem 14546,10;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 7) {
|
|
|
- getitem 5136,1;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 8) {
|
|
|
- getitem 603,1;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 9) {
|
|
|
- getitem 12130,1;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 10) {
|
|
|
- getitem 14550,10;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 11) {
|
|
|
- getitem 12132,3;
|
|
|
- }
|
|
|
- else if (.@SantaCardPrize == 12) {
|
|
|
- getitem 594,3;
|
|
|
- }
|
|
|
- set SantaCardTime,gettimetick(2)+3600;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Good job! Thanks for playing the";
|
|
|
- mes "card game with me! Merry";
|
|
|
- mes "Christmas!";
|
|
|
- close;
|
|
|
- }
|
|
|
-
|
|
|
- case 4:
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "Do you mean that ever so";
|
|
|
- mes "fashionable costume for Santa's and";
|
|
|
- mes "youngsters!?!";
|
|
|
- mes "Light-weight, fashionable, and";
|
|
|
- mes "keeps you warm!";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "There used to be designer who";
|
|
|
- mes "visited my house to make my Santa";
|
|
|
- mes "costumes. Do you have any ideas?";
|
|
|
- close;
|
|
|
-
|
|
|
- case 5:
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "........................";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "........................";
|
|
|
- if (Sex) {
|
|
|
- mes "Oh! Poor boy...";
|
|
|
- }else{
|
|
|
- mes "Oh! Poor girl...";
|
|
|
- }
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "........................";
|
|
|
- if (Sex) {
|
|
|
- mes "Oh! Poor boy...";
|
|
|
- }else{
|
|
|
- mes "Oh! Poor girl...";
|
|
|
- }
|
|
|
- mes "...";
|
|
|
- next;
|
|
|
- mes "[Santa Claus]";
|
|
|
- mes "You should open your heart to the";
|
|
|
- mes "spirit of Christmas!";
|
|
|
- mes "Once you do, I know you'll be able";
|
|
|
- mes "to think of something.";
|
|
|
- close;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
|
|
|
-prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
|
|
|
-alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
|
|
|
-geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
|
|
|
-morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
|
|
|
-
|
|
|
-
|
|
|
-// ============= Louise Kim - Santa Suit ===============
|
|
|
-// =====================================================
|
|
|
-xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "I always thought about how boring";
|
|
|
- mes "Santa Claus is wearing a too boring";
|
|
|
- mes "costume. Too boring!";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "I could make a glamorous style for";
|
|
|
- mes "him!";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "I once made a costume for";
|
|
|
- mes "the notorious figure Antonio!";
|
|
|
- mes "The reason catching up to him";
|
|
|
- mes "is so hard, is that his clothes";
|
|
|
- mes "have been given strong power!";
|
|
|
- mes "I blessed them with good luck!";
|
|
|
- next;
|
|
|
- emotion 3;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Preta Porter!!";
|
|
|
- mes "Which is quite luxurious";
|
|
|
- mes "but sold at good price ~";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Hey loosers! You can share my sense";
|
|
|
- mes "of fashion and wear my look if you";
|
|
|
- mes "run a light mission for me.";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Are you interested?";
|
|
|
- next;
|
|
|
- if (select("Nope.:Yes, please.") == 1) {
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Ah!";
|
|
|
- mes "You're silly! You lost your big";
|
|
|
- mes "chance!";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Come to me later if you";
|
|
|
- mes "want to get the mission.";
|
|
|
- mes "I, Louise Kim, am generous";
|
|
|
- mes "enough to accept you next time.";
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "You're so cool.";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Don't worry about this mission.";
|
|
|
- mes "It's not that difficult.";
|
|
|
- mes "I'm only in need of some";
|
|
|
- mes "materials. Things that are";
|
|
|
- mes "beyond my ability...";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Anyway, can you bring me some";
|
|
|
- mes "stuff?";
|
|
|
- next;
|
|
|
- if (select("Why not? What do you need?:Sorry, no time.") == 2) {
|
|
|
- emotion 18;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "What?";
|
|
|
- mes "You will definitely regret it.";
|
|
|
- mes "No more chances later.";
|
|
|
- close;
|
|
|
- }
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "All right, you're cool!!";
|
|
|
- mes "You need to bring me: ^0000FFCotton Shirt,";
|
|
|
- mes "3 Red Potion, Holy Water, 4 Wrapping";
|
|
|
- mes "Paper, Wrapping Lace^000000..";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "If you bring me all that stuff, I";
|
|
|
- mes "can make you a glamorous Santa";
|
|
|
- mes "costume.";
|
|
|
- next;
|
|
|
- if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "If you were to bring me all the";
|
|
|
- mes "stuff, I would make you a wonderful";
|
|
|
- mes "costume, for free...";
|
|
|
- next;
|
|
|
- emotion 3;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Please see me again if you are";
|
|
|
- mes "interested.";
|
|
|
- close;
|
|
|
- }else{
|
|
|
- select("Here you are.");
|
|
|
- emotion 33;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Oh! Good!";
|
|
|
- mes "Let's not delay.";
|
|
|
- mes "I will show you my limitless";
|
|
|
- mes "ability.";
|
|
|
- next;
|
|
|
- mes "-She pours everything in a pot-";
|
|
|
- mes "-even the shirt goes in!-";
|
|
|
- mes "-She takes it out with skill-";
|
|
|
- mes "-and many blessings she sings.-";
|
|
|
- next;
|
|
|
- specialeffect 42;
|
|
|
- emotion 2;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "By artist, Louise Kim!";
|
|
|
- mes "All over the world will be blessed";
|
|
|
- mes "tonight!";
|
|
|
- next;
|
|
|
- mes "-Pour red potion in another pot-";
|
|
|
- mes "-then stir all of its parts.-";
|
|
|
- mes "-Put the cotton shirts in-";
|
|
|
- mes "-and dye it for grateful hearts.-";
|
|
|
- mes "-Thread by thread-";
|
|
|
- mes "-String by string-";
|
|
|
- mes "-Count your blessings and sing!-";
|
|
|
- next;
|
|
|
- specialeffect 75;
|
|
|
- emotion 2;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "By artist, Louise Kim!";
|
|
|
- mes "All over the world will be blessed";
|
|
|
- mes "tonight!";
|
|
|
- next;
|
|
|
- mes "-She is knitting clothes-";
|
|
|
- mes "-with a hooked needle-";
|
|
|
- mes "-with her great skill.-";
|
|
|
- mes "Spread your blessings,-";
|
|
|
- mes "cheer and goodwill!-";
|
|
|
- next;
|
|
|
- specialeffect 91;
|
|
|
- emotion 3;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "This is miraculous!";
|
|
|
- mes "I am a genius of the world.";
|
|
|
- mes "Artist, Louise Kim!!!";
|
|
|
- next;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "All right! Isn't it wonderful?";
|
|
|
- mes "You can call it what you wish.";
|
|
|
- mes "My fashion is radiant.";
|
|
|
- mes "I ain't envious of Designer";
|
|
|
- mes "Pierre.";
|
|
|
- next;
|
|
|
- emotion 18;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "I am supposed to get paid well,";
|
|
|
- mes "however I will just let it";
|
|
|
- mes "be free, since this is Christmas!";
|
|
|
- next;
|
|
|
- delitem 2301,1;
|
|
|
- delitem 501,3;
|
|
|
- delitem 523,1;
|
|
|
- delitem 7175,4;
|
|
|
- delitem 7174,1;
|
|
|
- getitem 12132,1;
|
|
|
- mes "[Louise Kim]";
|
|
|
- mes "Go brag about these wonderful";
|
|
|
- mes "clothes. There wouldn't be";
|
|
|
- mes "any without me, Louise Kim.";
|
|
|
- close;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-//XMAS MOBS
|
|
|
-prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
-gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
-
|
|
|
-xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
-xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
-xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+//===== eAthena Script =======================================
|
|
|
+//= iRO 2008 Christmas Event
|
|
|
+//===== By: ==================================================
|
|
|
+//= Kisuka
|
|
|
+//===== Current Version: =====================================
|
|
|
+//= 1.0
|
|
|
+//===== Compatible With: =====================================
|
|
|
+//= eAthena SVN
|
|
|
+//===== Description: =========================================
|
|
|
+//= iRO Christmas Event. (2008)
|
|
|
+//= Create Music Box and Cake.
|
|
|
+//= Play card game with Santa.
|
|
|
+//= Create Santa Suits.
|
|
|
+//==========================================
|
|
|
+//= Must enable X-mas08 items in item_db2 (not in databases).
|
|
|
+//= Must have 'Christmas Carol' skill (not in databases).
|
|
|
+//= Must enable X-mas08 mobs in mob_avail (not in databases).
|
|
|
+//===== Additional Comments: =================================
|
|
|
+//= 1.0 First version. [Kisuka]
|
|
|
+//============================================================
|
|
|
+
|
|
|
+// ============== Carolling - Music Box ================
|
|
|
+// =====================================================
|
|
|
+prontera,226,306,4 script Carolling#iROxmas08 79,{
|
|
|
+ if (iROxmas08carol < 1 || iROxmas08carol == 3) {
|
|
|
+ if (iROxmas08carol == 3) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Jingle Bells! Jingle Bells! Jingle";
|
|
|
+ mes "all the way!";
|
|
|
+ mes "O' what fun it is to ride in a";
|
|
|
+ mes "one-horse open sleeeigh, Hey!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Merry Christmas!";
|
|
|
+ mes "Hey! You! What comes to mind when";
|
|
|
+ mes "you think about Christmas?";
|
|
|
+ next;
|
|
|
+ }else{
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Jingle Bells! Jingle Bells! Jingle all the way!";
|
|
|
+ next;
|
|
|
+ specialeffect 75;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "O' what fun it is to ride in a one-horse open sleigh!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Merry Christmas!";
|
|
|
+ if (Sex) {
|
|
|
+ mes "Hey, boy! What comes to mind when";
|
|
|
+ }else{
|
|
|
+ mes "Hey, girl! What comes to mind when";
|
|
|
+ }
|
|
|
+ mes "you think about Christmas?";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
|
|
|
+
|
|
|
+ case 1:
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Santa Claus!";
|
|
|
+ mes "You're so innocent!!";
|
|
|
+ mes "Ah!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Here's a secret!";
|
|
|
+ mes "There's a rumor that Santa Claus";
|
|
|
+ mes "lives in a certain village all";
|
|
|
+ mes "throughout the year.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "But now!!!";
|
|
|
+ mes "In this Christmas season!!";
|
|
|
+ mes "You guys can meet Santa on either";
|
|
|
+ mes "of the five possible villages";
|
|
|
+ mes "throughout Rune-Midgerts!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "If you win over Santa, you can get";
|
|
|
+ mes "a gift. Would you go for it?";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Carolling's hot news! Ha!";
|
|
|
+ mes "Isn't that big news?";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Gift boxes?! All right!";
|
|
|
+ mes "Isn't it thrilling to open gifts";
|
|
|
+ mes "over your head!!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Anyway, did you know...";
|
|
|
+ mes "Some villain, a fake Santa robbed";
|
|
|
+ mes "some gifts from the good Santa!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Furthermore, he has put bad magic";
|
|
|
+ mes "on the gifts so that they become";
|
|
|
+ mes "monsters!";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Carolling's hot news! Ha!";
|
|
|
+ mes "Isn't it amazing?";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 3:
|
|
|
+ if (iROxmas08carol == 3) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Ah, a music box is useful.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Though we can't all play it around";
|
|
|
+ mes "the village as we planned, it's";
|
|
|
+ mes "cool that you carry it.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "We want to enjoy carols all";
|
|
|
+ mes "together... I hope to get Crystal";
|
|
|
+ mes "Pieces!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "If you can get ^0000FFSinging Crystal";
|
|
|
+ mes "Pieces^000000, give them to me please?";
|
|
|
+ next;
|
|
|
+ select("Why not? Sure, I can give you some.");
|
|
|
+ if (countitem(6092) < 6) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Yes, please.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "If you can get ^0000FFSinging Crystal";
|
|
|
+ mes "Pieces^000000, give them to me please?";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Wow, you have them.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "I can bake you a cake,";
|
|
|
+ mes "and I can carve your name on the";
|
|
|
+ mes "cake, if you want!";
|
|
|
+ next;
|
|
|
+ if (select("No, thanks.:Please name it for me.") == 2) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Thank for your help!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Many people live in the giant";
|
|
|
+ mes "world!";
|
|
|
+ mes "So many people hope to hear";
|
|
|
+ mes "carolling, yet I always lack";
|
|
|
+ mes "Crystal pieces.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ delitem 6092,6;
|
|
|
+ getnameditem 12354,"+strcharinfo(0)+";
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Let's care about others around you";
|
|
|
+ mes "on this Christmas season!";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Oh!";
|
|
|
+ mes "Shyness!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Anyway, thanks a lot for your";
|
|
|
+ mes "help.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Many people live in the giant";
|
|
|
+ mes "world!";
|
|
|
+ mes "So many people hope to hear";
|
|
|
+ mes "carolling, yet I always lack";
|
|
|
+ mes "Crystal pieces.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ delitem 6092,6;
|
|
|
+ getitem 12354,1;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Let's care about others around you";
|
|
|
+ mes "on this Christmas season!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "You know about Christmas!";
|
|
|
+ mes "Talking about Christmas...";
|
|
|
+ mes "...it's carols!!!";
|
|
|
+ mes "I've been waiting for this for when";
|
|
|
+ mes "Christmas comes around!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "But there's been no caroling here";
|
|
|
+ mes "and there like before, so we can't";
|
|
|
+ mes "feel the Christmas spirit.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "So, I installed a Singing Crystal";
|
|
|
+ mes "in Prontera...";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "but that jerk Antonio broke the";
|
|
|
+ mes "crystal!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "The gift boxes have been changing";
|
|
|
+ mes "into monsters since Antonio placed";
|
|
|
+ mes "some magic on them, so the monsters";
|
|
|
+ mes "ate up the crystal fragments!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "I am so devastated, since the";
|
|
|
+ mes "Singing Crystal has been the hope";
|
|
|
+ mes "of many children around the villages.";
|
|
|
+ next;
|
|
|
+ if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "And just stay there, every";
|
|
|
+ mes "Christmas, for your whole life?";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "What? What do you mean?";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Oh, nevermind.";
|
|
|
+ mes "Ah...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Maybe, it's quite hard to make a";
|
|
|
+ mes "jukebox for the villages, but a";
|
|
|
+ mes "music box might be possible.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "We need the ^0000FFSinging Crystal Pieces^000000";
|
|
|
+ mes "that the monsters ate up.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Please bring me ^0000FF6 Singing Crystal";
|
|
|
+ mes "Pieces^000000, and you will be rewarded";
|
|
|
+ mes "with presents!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Sounds cool, huh!!";
|
|
|
+ next;
|
|
|
+ select("........................");
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "...Why are you staring at me like";
|
|
|
+ mes "that?";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "You're thinking that we are always";
|
|
|
+ mes "getting our plans spoiled, aren't";
|
|
|
+ mes "you?";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "I know that we are not good at";
|
|
|
+ mes "controlling stuff, but our rewards";
|
|
|
+ mes "are good, right?";
|
|
|
+ next;
|
|
|
+ select("........................");
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Hey, we treat you good...";
|
|
|
+ next;
|
|
|
+ select("........................");
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "You are so cruel to me!";
|
|
|
+ mes "Bad! Bad!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Please, for our children's";
|
|
|
+ mes "hope!!!?";
|
|
|
+ mes "Please bring me 6 Singing Crystal";
|
|
|
+ mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
|
|
|
+ next;
|
|
|
+ emotion 33;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "They're definitely as";
|
|
|
+ mes "harsh as their name.";
|
|
|
+ mes "Go on please!";
|
|
|
+ set iROxmas08carol,1;
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 4:
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Santa costumes!!";
|
|
|
+ mes "You know, the santa costumes that";
|
|
|
+ mes "the monsters are wearing now aren't";
|
|
|
+ mes "genuine!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "The rumor 'round here is, Lutie's";
|
|
|
+ mes "designer made these costumes.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Every year, adventurers challenge";
|
|
|
+ mes "to attack Antonio the fake Santa,";
|
|
|
+ mes "but there's no way to catch up to";
|
|
|
+ mes "him due to his hat and costume!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Are there some spcial abilities";
|
|
|
+ mes "within them?";
|
|
|
+ mes "There's still the designer in the";
|
|
|
+ mes "Christmas village... How about";
|
|
|
+ mes "asking her to make that costume?";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Carolling's hot news! Ha!";
|
|
|
+ mes "It's hot, huh?";
|
|
|
+ close;
|
|
|
+
|
|
|
+
|
|
|
+ case 5:
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "A-N-T-O-N-I-O!!!";
|
|
|
+ mes "As I heard, this Antonio is quite";
|
|
|
+ mes "different from before.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "He seems to be quite resolved with";
|
|
|
+ mes "himself since he ran away from";
|
|
|
+ mes "people before.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "And he isn't alone anymore... is";
|
|
|
+ mes "what I heard...";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Carolling's hot news! Ha!";
|
|
|
+ mes "Hotness, right?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (iROxmas08carol == 1) {
|
|
|
+ if (countitem(6092) < 6) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Maybe, it's quite hard to make a";
|
|
|
+ mes "jukebox for the villages, but a";
|
|
|
+ mes "music box might be possible.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "We need the ^0000FFSinging Crystal Pieces^000000";
|
|
|
+ mes "that the monsters ate up.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "For all of the children of this";
|
|
|
+ mes "world!!!";
|
|
|
+ mes "Please bring me ^0000FF6Singing Crystal";
|
|
|
+ mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
|
|
|
+ next;
|
|
|
+ emotion 33;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Be careful!";
|
|
|
+ mes "They're definitely as";
|
|
|
+ mes "harsh as their name.";
|
|
|
+ mes "Take care!!!";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ specialeffect 75;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Don't cry, don't cry!";
|
|
|
+ mes "Santa won't give you a";
|
|
|
+ mes "gift if you're crying.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ select("I got them!");
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Wow, you got them!";
|
|
|
+ mes "They are so cruel, aren't they?";
|
|
|
+ mes "I'm happy to see you again.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Let's count together!";
|
|
|
+ mes "... ...";
|
|
|
+ mes "Six!!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "All right! We can start to make our";
|
|
|
+ mes "music box with crystal fragments.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "We would amplify the sounds of the";
|
|
|
+ mes "crystal fragments to sound through";
|
|
|
+ mes "the music box.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "You know, a music box that sounds";
|
|
|
+ mes "like a jukebox!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "It's handy. You can carry it, as";
|
|
|
+ mes "well as listen to sweet carols";
|
|
|
+ mes "anywhere. Doesn't that sound";
|
|
|
+ mes "cool!?";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "So, we need more of some";
|
|
|
+ mes "materials.";
|
|
|
+ mes "^0000FF10 Wooden Block, 1 Hammer Of";
|
|
|
+ mes "Blacksmith, 1 Jubilee, 10 Sticky";
|
|
|
+ mes "Mucus, 3-karat Diamond^000000!";
|
|
|
+ next;
|
|
|
+ delitem 6092,6;
|
|
|
+ emotion 33;
|
|
|
+ set iROxmas08carol,2;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Those are all needed.";
|
|
|
+ mes "Isn't that easy?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (iROxmas08carol == 2) {
|
|
|
+ if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "We can make a music box";
|
|
|
+ mes "with Singing Crystal Pieces.";
|
|
|
+ mes "It's handy, you can hear carols";
|
|
|
+ mes "anywhere. Sounds cool?";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "So, we need more of some materials.";
|
|
|
+ mes "^0000FF10 Wooden Block, 1 Hammer Of";
|
|
|
+ mes "Blacksmith, 1 Jubilee, 10 Sticky";
|
|
|
+ mes "Mucus, 3-karat Diamond^000000!";
|
|
|
+ next;
|
|
|
+ emotion 33;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "That's all we need.";
|
|
|
+ mes "Isn't that easy?";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ specialeffect 75;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Jingle bells, jingle bells,";
|
|
|
+ mes "jingle all the way!";
|
|
|
+ mes "O what fun it is to ride, in a";
|
|
|
+ mes "one... horse... o-pen... sleigh!!!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Wow!";
|
|
|
+ mes "You came back!";
|
|
|
+ mes "Did you bring all the";
|
|
|
+ mes "materials?";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Good!";
|
|
|
+ mes "No need to hesitate! Let's get";
|
|
|
+ mes "started to make our music box.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ specialeffect 101;
|
|
|
+ mes "Blacksmith hammers on wooden";
|
|
|
+ mes "block... and we shape the frame.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ //(effect - stones from ground?)
|
|
|
+ mes "Please use the Singing Crystal";
|
|
|
+ mes "Pieces for a column, the Diamond as";
|
|
|
+ mes "a prop, and the Sticky Mucus as";
|
|
|
+ mes "glue.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ specialeffect 1;
|
|
|
+ mes "And now...";
|
|
|
+ mes "we decorate with a Jubilee...";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ specialeffect 88;
|
|
|
+ mes "The last step...!";
|
|
|
+ mes "Breating life into it!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "It's done now!!!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "It's so cool! Isn't it cute!!?!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "You did as I requested, so I will";
|
|
|
+ mes "give you gifts, as promised.";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "One, is this music box.";
|
|
|
+ mes "Please play this music box all over";
|
|
|
+ mes "the villages!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Another present is a Christmas cake";
|
|
|
+ mes "especially shaped like your name!";
|
|
|
+ mes "I made this cake shaped like your";
|
|
|
+ mes "name!";
|
|
|
+ next;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Don't worry, it tastes good.";
|
|
|
+ next;
|
|
|
+ emotion 33;
|
|
|
+ getitem 2784,1;
|
|
|
+ getnameditem 12354,"+strcharinfo(0)+";
|
|
|
+ delitem 1019,10;
|
|
|
+ delitem 1005,1;
|
|
|
+ delitem 7312,1;
|
|
|
+ delitem 938,10;
|
|
|
+ delitem 732,1;
|
|
|
+ set iROxmas08carol,3;
|
|
|
+ mes "[Carolling]";
|
|
|
+ mes "Thanks a lot.";
|
|
|
+ mes "Merry Christmas!";
|
|
|
+ mes "Have a good holiday season!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+// ============= Santa Claus - Card Game ===============
|
|
|
+// =====================================================
|
|
|
+- script Santa Claus#iROxmas08::08santa 718,{
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Wow! Were you naughty or nice this";
|
|
|
+ mes "year?";
|
|
|
+ mes "All right, what comes to your mind";
|
|
|
+ mes "when you think about Christmas?";
|
|
|
+ next;
|
|
|
+ switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
|
|
|
+
|
|
|
+ case 1:
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Carolling! That's good!";
|
|
|
+ mes "A sweet carol always makes";
|
|
|
+ mes "Christmas more happy!!!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Yes indeed Carolling spreads Joy";
|
|
|
+ mes "throughout the world?";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ if (Sex) {
|
|
|
+ mes "Ho ho ho! What a good boy!";
|
|
|
+ }else{
|
|
|
+ mes "Ho ho ho! What a good girl!";
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "But you should be wary of a fake";
|
|
|
+ mes "Santa romaing around.";
|
|
|
+ mes "Have you heard of Antonio, who";
|
|
|
+ mes "invades villages every Christmas?";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "He has stolen my gifts, as well as";
|
|
|
+ mes "attacked adventurers around Toy and";
|
|
|
+ mes "Lutie field.";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "A bad Santa ruins us good Santa's";
|
|
|
+ mes "reputations!";
|
|
|
+ mes "The World Santa Organization is";
|
|
|
+ mes "considering this a grave";
|
|
|
+ mes "situation.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 3:
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "A gift box! That sounds good!";
|
|
|
+ mes "It's so exciting to open gift boxes";
|
|
|
+ mes "when you wake up on Christmas";
|
|
|
+ mes "morning!!!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "But we have very little gifts now,";
|
|
|
+ mes "since Santa Antonio has stolen my";
|
|
|
+ mes "gift bag.";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Many adventurers try to catch up";
|
|
|
+ mes "to him, but he is not easy to catch.";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Anyway let those adventurers try to";
|
|
|
+ mes "catch him, I have a small game for";
|
|
|
+ mes "you.";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "I will give you a small gift if you";
|
|
|
+ mes "beat me!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Do you want to play a game with";
|
|
|
+ mes "me?";
|
|
|
+ next;
|
|
|
+ if (select("No, thanks.:Yes, I would.") == 1) {
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Aww, don't be afraid. If you've";
|
|
|
+ mes "been a little naughty this year I";
|
|
|
+ mes "won't stuff your stockings with";
|
|
|
+ mes "coal.";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "I will stay here throughout the";
|
|
|
+ mes "Christmas season, just visit me";
|
|
|
+ mes "when you change your mind.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (gettimetick(2) < SantaCardTime) {
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Um... You've played the game";
|
|
|
+ mes "recently haven't you?";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "You can try the game once a hour.";
|
|
|
+ mes "Please visit me after the one hour";
|
|
|
+ mes "has passed.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ set .@SantaCardTurn,0;
|
|
|
+ set .@SantaCardWins,0;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Wow! You're so cool!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Let me explain how to play this";
|
|
|
+ mes "game.";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "It's quite simple. I will pick one";
|
|
|
+ mes "of three cards: Poring Card,";
|
|
|
+ mes "Ghostring Card, and Angeling Card.";
|
|
|
+ mes "Guess which card I pick and";
|
|
|
+ mes "you're a winner!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "If you guess right 3 times out of";
|
|
|
+ mes "5, I will give you a gift.";
|
|
|
+ mes "Let's get started!";
|
|
|
+ next;
|
|
|
+ while(.@SantaCardTurn != 5) {
|
|
|
+ emotion 56;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "First let me shuffle up these";
|
|
|
+ mes "cards... Ok!!!";
|
|
|
+ next;
|
|
|
+ specialeffect 0;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "One!";
|
|
|
+ next;
|
|
|
+ specialeffect 1;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Two!";
|
|
|
+ next;
|
|
|
+ specialeffect 2;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Three!";
|
|
|
+ next;
|
|
|
+ specialeffect 18;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "I'm picking up only one!";
|
|
|
+ next;
|
|
|
+ cutin "sorry",4;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "I'm picking up only one!";
|
|
|
+ mes "Please guess what is is.";
|
|
|
+ next;
|
|
|
+ switch(select("Poring:Angeling:Ghostring")) {
|
|
|
+ case 1:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Um...I choose Poring!";
|
|
|
+ set .@SantaCardP,1;
|
|
|
+ next;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Um...I choose Angeling!";
|
|
|
+ set .@SantaCardP,2;
|
|
|
+ next;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 3:
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Um...I choose Ghostring!";
|
|
|
+ set .@SantaCardP,3;
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Let's see!!";
|
|
|
+ mes "One! Two! Three!";
|
|
|
+ set .@SantaCardNpc, rand(1,3);
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Let's see!!";
|
|
|
+ mes "One! Two! Three!";
|
|
|
+ if (.@SantaCardNpc == 1) {
|
|
|
+ cutin "포링카드",4;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardNpc == 2) {
|
|
|
+ cutin "엔젤링카드",4;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardNpc == 3) {
|
|
|
+ cutin "고스트링카드",4;
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ set .@SantaCardTurn,.@SantaCardTurn+1;
|
|
|
+ if (.@SantaCardP == .@SantaCardNpc) {
|
|
|
+ set .@SantaCardWins,.@SantaCardWins+1;
|
|
|
+ emotion 0;
|
|
|
+ emotion 5,1;
|
|
|
+ cutin "",255;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "You're lucky.";
|
|
|
+ mes "Can you guess the right card the";
|
|
|
+ mes "next time around?";
|
|
|
+ next;
|
|
|
+ }else{
|
|
|
+ emotion 0;
|
|
|
+ emotion 23,1;
|
|
|
+ cutin "",255;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Aww maybe next time...";
|
|
|
+ next;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (.@SantaCardWins < 3) {
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "This is just luck. Let me try";
|
|
|
+ mes "again!!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Whenever you want.";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "You're so good!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Now this gift is for you. Put your";
|
|
|
+ mes "hand into the bag and pick only";
|
|
|
+ mes "one.";
|
|
|
+ set .@SantaCardPrize, rand(1,12);
|
|
|
+ next;
|
|
|
+ if (.@SantaCardPrize == 1) {
|
|
|
+ getitem 12354,2;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 2) {
|
|
|
+ getitem 595,3;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 3) {
|
|
|
+ getitem 593,3;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 4) {
|
|
|
+ getitem 12236,3;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 5) {
|
|
|
+ getitem 538,10;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 6) {
|
|
|
+ getitem 14546,10;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 7) {
|
|
|
+ getitem 5136,1;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 8) {
|
|
|
+ getitem 603,1;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 9) {
|
|
|
+ getitem 12130,1;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 10) {
|
|
|
+ getitem 14550,10;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 11) {
|
|
|
+ getitem 12132,3;
|
|
|
+ }
|
|
|
+ else if (.@SantaCardPrize == 12) {
|
|
|
+ getitem 594,3;
|
|
|
+ }
|
|
|
+ set SantaCardTime,gettimetick(2)+3600;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Good job! Thanks for playing the";
|
|
|
+ mes "card game with me! Merry";
|
|
|
+ mes "Christmas!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+
|
|
|
+ case 4:
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "Do you mean that ever so";
|
|
|
+ mes "fashionable costume for Santa's and";
|
|
|
+ mes "youngsters!?!";
|
|
|
+ mes "Light-weight, fashionable, and";
|
|
|
+ mes "keeps you warm!";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "There used to be designer who";
|
|
|
+ mes "visited my house to make my Santa";
|
|
|
+ mes "costumes. Do you have any ideas?";
|
|
|
+ close;
|
|
|
+
|
|
|
+ case 5:
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "........................";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "........................";
|
|
|
+ if (Sex) {
|
|
|
+ mes "Oh! Poor boy...";
|
|
|
+ }else{
|
|
|
+ mes "Oh! Poor girl...";
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "........................";
|
|
|
+ if (Sex) {
|
|
|
+ mes "Oh! Poor boy...";
|
|
|
+ }else{
|
|
|
+ mes "Oh! Poor girl...";
|
|
|
+ }
|
|
|
+ mes "...";
|
|
|
+ next;
|
|
|
+ mes "[Santa Claus]";
|
|
|
+ mes "You should open your heart to the";
|
|
|
+ mes "spirit of Christmas!";
|
|
|
+ mes "Once you do, I know you'll be able";
|
|
|
+ mes "to think of something.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
|
|
|
+prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
|
|
|
+alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
|
|
|
+geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
|
|
|
+morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
|
|
|
+
|
|
|
+
|
|
|
+// ============= Louise Kim - Santa Suit ===============
|
|
|
+// =====================================================
|
|
|
+xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "I always thought about how boring";
|
|
|
+ mes "Santa Claus is wearing a too boring";
|
|
|
+ mes "costume. Too boring!";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "I could make a glamorous style for";
|
|
|
+ mes "him!";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "I once made a costume for";
|
|
|
+ mes "the notorious figure Antonio!";
|
|
|
+ mes "The reason catching up to him";
|
|
|
+ mes "is so hard, is that his clothes";
|
|
|
+ mes "have been given strong power!";
|
|
|
+ mes "I blessed them with good luck!";
|
|
|
+ next;
|
|
|
+ emotion 3;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Preta Porter!!";
|
|
|
+ mes "Which is quite luxurious";
|
|
|
+ mes "but sold at good price ~";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Hey loosers! You can share my sense";
|
|
|
+ mes "of fashion and wear my look if you";
|
|
|
+ mes "run a light mission for me.";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Are you interested?";
|
|
|
+ next;
|
|
|
+ if (select("Nope.:Yes, please.") == 1) {
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Ah!";
|
|
|
+ mes "You're silly! You lost your big";
|
|
|
+ mes "chance!";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Come to me later if you";
|
|
|
+ mes "want to get the mission.";
|
|
|
+ mes "I, Louise Kim, am generous";
|
|
|
+ mes "enough to accept you next time.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "You're so cool.";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Don't worry about this mission.";
|
|
|
+ mes "It's not that difficult.";
|
|
|
+ mes "I'm only in need of some";
|
|
|
+ mes "materials. Things that are";
|
|
|
+ mes "beyond my ability...";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Anyway, can you bring me some";
|
|
|
+ mes "stuff?";
|
|
|
+ next;
|
|
|
+ if (select("Why not? What do you need?:Sorry, no time.") == 2) {
|
|
|
+ emotion 18;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "What?";
|
|
|
+ mes "You will definitely regret it.";
|
|
|
+ mes "No more chances later.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "All right, you're cool!!";
|
|
|
+ mes "You need to bring me: ^0000FFCotton Shirt,";
|
|
|
+ mes "3 Red Potion, Holy Water, 4 Wrapping";
|
|
|
+ mes "Paper, Wrapping Lace^000000..";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "If you bring me all that stuff, I";
|
|
|
+ mes "can make you a glamorous Santa";
|
|
|
+ mes "costume.";
|
|
|
+ next;
|
|
|
+ if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "If you were to bring me all the";
|
|
|
+ mes "stuff, I would make you a wonderful";
|
|
|
+ mes "costume, for free...";
|
|
|
+ next;
|
|
|
+ emotion 3;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Please see me again if you are";
|
|
|
+ mes "interested.";
|
|
|
+ close;
|
|
|
+ }else{
|
|
|
+ select("Here you are.");
|
|
|
+ emotion 33;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Oh! Good!";
|
|
|
+ mes "Let's not delay.";
|
|
|
+ mes "I will show you my limitless";
|
|
|
+ mes "ability.";
|
|
|
+ next;
|
|
|
+ mes "-She pours everything in a pot-";
|
|
|
+ mes "-even the shirt goes in!-";
|
|
|
+ mes "-She takes it out with skill-";
|
|
|
+ mes "-and many blessings she sings.-";
|
|
|
+ next;
|
|
|
+ specialeffect 42;
|
|
|
+ emotion 2;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "By artist, Louise Kim!";
|
|
|
+ mes "All over the world will be blessed";
|
|
|
+ mes "tonight!";
|
|
|
+ next;
|
|
|
+ mes "-Pour red potion in another pot-";
|
|
|
+ mes "-then stir all of its parts.-";
|
|
|
+ mes "-Put the cotton shirts in-";
|
|
|
+ mes "-and dye it for grateful hearts.-";
|
|
|
+ mes "-Thread by thread-";
|
|
|
+ mes "-String by string-";
|
|
|
+ mes "-Count your blessings and sing!-";
|
|
|
+ next;
|
|
|
+ specialeffect 75;
|
|
|
+ emotion 2;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "By artist, Louise Kim!";
|
|
|
+ mes "All over the world will be blessed";
|
|
|
+ mes "tonight!";
|
|
|
+ next;
|
|
|
+ mes "-She is knitting clothes-";
|
|
|
+ mes "-with a hooked needle-";
|
|
|
+ mes "-with her great skill.-";
|
|
|
+ mes "Spread your blessings,-";
|
|
|
+ mes "cheer and goodwill!-";
|
|
|
+ next;
|
|
|
+ specialeffect 91;
|
|
|
+ emotion 3;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "This is miraculous!";
|
|
|
+ mes "I am a genius of the world.";
|
|
|
+ mes "Artist, Louise Kim!!!";
|
|
|
+ next;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "All right! Isn't it wonderful?";
|
|
|
+ mes "You can call it what you wish.";
|
|
|
+ mes "My fashion is radiant.";
|
|
|
+ mes "I ain't envious of Designer";
|
|
|
+ mes "Pierre.";
|
|
|
+ next;
|
|
|
+ emotion 18;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "I am supposed to get paid well,";
|
|
|
+ mes "however I will just let it";
|
|
|
+ mes "be free, since this is Christmas!";
|
|
|
+ next;
|
|
|
+ delitem 2301,1;
|
|
|
+ delitem 501,3;
|
|
|
+ delitem 523,1;
|
|
|
+ delitem 7175,4;
|
|
|
+ delitem 7174,1;
|
|
|
+ getitem 12132,1;
|
|
|
+ mes "[Louise Kim]";
|
|
|
+ mes "Go brag about these wonderful";
|
|
|
+ mes "clothes. There wouldn't be";
|
|
|
+ mes "any without me, Louise Kim.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+//XMAS MOBS
|
|
|
+prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+pay_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+pay_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+pay_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+pay_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild12,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild12,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild12,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild12,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild13,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild13,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild13,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild13,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+gef_fild14,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+gef_fild14,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+gef_fild14,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
+gef_fild14,0,0,0,0 monster Antonio 1247,1,0,0,0
|
|
|
+
|
|
|
+xmas_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
|
|
|
+xmas_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
|
|
|
+xmas_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
|
|
|
xmas_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
|