christmas_2008.txt 35 KB

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  1. //===== eAthena Script =======================================
  2. //= iRO 2008 Christmas Event
  3. //===== By: ==================================================
  4. //= Kisuka
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= iRO Christmas Event. (2008)
  11. //= Create Music Box and Cake.
  12. //= Play card game with Santa.
  13. //= Create Santa Suits.
  14. //==========================================
  15. //= Must enable X-mas08 items in item_db2 (not in databases).
  16. //= Must have 'Christmas Carol' skill (not in databases).
  17. //= Must enable X-mas08 mobs in mob_avail (not in databases).
  18. //===== Additional Comments: =================================
  19. //= 1.0 First version. [Kisuka]
  20. //============================================================
  21. // ============== Carolling - Music Box ================
  22. // =====================================================
  23. prontera,226,306,4 script Carolling#iROxmas08 79,{
  24. if (iROxmas08carol < 1 || iROxmas08carol == 3) {
  25. if (iROxmas08carol == 3) {
  26. mes "[Carolling]";
  27. mes "Jingle Bells! Jingle Bells! Jingle";
  28. mes "all the way!";
  29. mes "O' what fun it is to ride in a";
  30. mes "one-horse open sleeeigh, Hey!";
  31. next;
  32. mes "[Carolling]";
  33. mes "Merry Christmas!";
  34. mes "Hey! You! What comes to mind when";
  35. mes "you think about Christmas?";
  36. next;
  37. }else{
  38. mes "[Carolling]";
  39. mes "Jingle Bells! Jingle Bells! Jingle all the way!";
  40. next;
  41. specialeffect 75;
  42. mes "[Carolling]";
  43. mes "O' what fun it is to ride in a one-horse open sleigh!";
  44. next;
  45. mes "[Carolling]";
  46. mes "Merry Christmas!";
  47. if (Sex) {
  48. mes "Hey, boy! What comes to mind when";
  49. }else{
  50. mes "Hey, girl! What comes to mind when";
  51. }
  52. mes "you think about Christmas?";
  53. next;
  54. }
  55. switch(select("Santa Claus:Gift Boxes:Carols:Santa Costumes:Fake Santa Antonio")) {
  56. case 1:
  57. mes "[Carolling]";
  58. mes "Santa Claus!";
  59. mes "You're so innocent!!";
  60. mes "Ah!";
  61. next;
  62. mes "[Carolling]";
  63. mes "Here's a secret!";
  64. mes "There's a rumor that Santa Claus";
  65. mes "lives in a certain village all";
  66. mes "throughout the year.";
  67. next;
  68. mes "[Carolling]";
  69. mes "But now!!!";
  70. mes "In this Christmas season!!";
  71. mes "You guys can meet Santa on either";
  72. mes "of the five possible villages";
  73. mes "throughout Rune-Midgerts!";
  74. next;
  75. mes "[Carolling]";
  76. mes "If you win over Santa, you can get";
  77. mes "a gift. Would you go for it?";
  78. next;
  79. emotion 18;
  80. mes "[Carolling]";
  81. mes "Carolling's hot news! Ha!";
  82. mes "Isn't that big news?";
  83. close;
  84. case 2:
  85. mes "[Carolling]";
  86. mes "Gift boxes?! All right!";
  87. mes "Isn't it thrilling to open gifts";
  88. mes "over your head!!";
  89. next;
  90. mes "[Carolling]";
  91. mes "Anyway, did you know...";
  92. mes "Some villain, a fake Santa robbed";
  93. mes "some gifts from the good Santa!";
  94. next;
  95. mes "[Carolling]";
  96. mes "Furthermore, he has put bad magic";
  97. mes "on the gifts so that they become";
  98. mes "monsters!";
  99. next;
  100. emotion 18;
  101. mes "[Carolling]";
  102. mes "Carolling's hot news! Ha!";
  103. mes "Isn't it amazing?";
  104. close;
  105. case 3:
  106. if (iROxmas08carol == 3) {
  107. mes "[Carolling]";
  108. mes "Ah, a music box is useful.";
  109. next;
  110. mes "[Carolling]";
  111. mes "Though we can't all play it around";
  112. mes "the village as we planned, it's";
  113. mes "cool that you carry it.";
  114. next;
  115. mes "[Carolling]";
  116. mes "We want to enjoy carols all";
  117. mes "together... I hope to get Crystal";
  118. mes "Pieces!";
  119. next;
  120. mes "[Carolling]";
  121. mes "If you can get ^0000FFSinging Crystal";
  122. mes "Pieces^000000, give them to me please?";
  123. next;
  124. select("Why not? Sure, I can give you some.");
  125. if (countitem(6092) < 6) {
  126. mes "[Carolling]";
  127. mes "Yes, please.";
  128. next;
  129. mes "[Carolling]";
  130. mes "If you can get ^0000FFSinging Crystal";
  131. mes "Pieces^000000, give them to me please?";
  132. close;
  133. }else{
  134. mes "[Carolling]";
  135. mes "Wow, you have them.";
  136. next;
  137. mes "[Carolling]";
  138. mes "I can bake you a cake,";
  139. mes "and I can carve your name on the";
  140. mes "cake, if you want!";
  141. next;
  142. if (select("No, thanks.:Please name it for me.") == 2) {
  143. mes "[Carolling]";
  144. mes "Thank for your help!";
  145. next;
  146. mes "[Carolling]";
  147. mes "Many people live in the giant";
  148. mes "world!";
  149. mes "So many people hope to hear";
  150. mes "carolling, yet I always lack";
  151. mes "Crystal pieces.";
  152. next;
  153. mes "[Carolling]";
  154. mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
  155. next;
  156. emotion 18;
  157. delitem 6092,6;
  158. getnameditem 12354,"+strcharinfo(0)+";
  159. mes "[Carolling]";
  160. mes "Let's care about others around you";
  161. mes "on this Christmas season!";
  162. close;
  163. }else{
  164. mes "[Carolling]";
  165. mes "Oh!";
  166. mes "Shyness!";
  167. next;
  168. mes "[Carolling]";
  169. mes "Anyway, thanks a lot for your";
  170. mes "help.";
  171. next;
  172. mes "[Carolling]";
  173. mes "Many people live in the giant";
  174. mes "world!";
  175. mes "So many people hope to hear";
  176. mes "carolling, yet I always lack";
  177. mes "Crystal pieces.";
  178. next;
  179. mes "[Carolling]";
  180. mes "If you can get ^0000FFSinging Crystal Pieces^000000, give them to me please?";
  181. next;
  182. emotion 18;
  183. delitem 6092,6;
  184. getitem 12354,1;
  185. mes "[Carolling]";
  186. mes "Let's care about others around you";
  187. mes "on this Christmas season!";
  188. close;
  189. }
  190. }
  191. }
  192. mes "[Carolling]";
  193. mes "You know about Christmas!";
  194. mes "Talking about Christmas...";
  195. mes "...it's carols!!!";
  196. mes "I've been waiting for this for when";
  197. mes "Christmas comes around!";
  198. next;
  199. mes "[Carolling]";
  200. mes "But there's been no caroling here";
  201. mes "and there like before, so we can't";
  202. mes "feel the Christmas spirit.";
  203. next;
  204. mes "[Carolling]";
  205. mes "So, I installed a Singing Crystal";
  206. mes "in Prontera...";
  207. next;
  208. mes "[Carolling]";
  209. mes "but that jerk Antonio broke the";
  210. mes "crystal!";
  211. next;
  212. mes "[Carolling]";
  213. mes "The gift boxes have been changing";
  214. mes "into monsters since Antonio placed";
  215. mes "some magic on them, so the monsters";
  216. mes "ate up the crystal fragments!";
  217. next;
  218. mes "[Carolling]";
  219. mes "I am so devastated, since the";
  220. mes "Singing Crystal has been the hope";
  221. mes "of many children around the villages.";
  222. next;
  223. if (select("There's no other way to carol?:You can hear carols in Lutie.") == 2) {
  224. mes "[Carolling]";
  225. mes "And just stay there, every";
  226. mes "Christmas, for your whole life?";
  227. next;
  228. mes "["+strcharinfo(0)+"]";
  229. mes "What? What do you mean?";
  230. next;
  231. mes "[Carolling]";
  232. mes "Oh, nevermind.";
  233. mes "Ah...";
  234. close;
  235. }
  236. mes "[Carolling]";
  237. mes "Maybe, it's quite hard to make a";
  238. mes "jukebox for the villages, but a";
  239. mes "music box might be possible.";
  240. next;
  241. mes "[Carolling]";
  242. mes "We need the ^0000FFSinging Crystal Pieces^000000";
  243. mes "that the monsters ate up.";
  244. next;
  245. mes "[Carolling]";
  246. mes "Please bring me ^0000FF6 Singing Crystal";
  247. mes "Pieces^000000, and you will be rewarded";
  248. mes "with presents!";
  249. next;
  250. mes "[Carolling]";
  251. mes "Sounds cool, huh!!";
  252. next;
  253. select("........................");
  254. mes "[Carolling]";
  255. mes "...Why are you staring at me like";
  256. mes "that?";
  257. next;
  258. mes "[Carolling]";
  259. mes "You're thinking that we are always";
  260. mes "getting our plans spoiled, aren't";
  261. mes "you?";
  262. next;
  263. mes "[Carolling]";
  264. mes "I know that we are not good at";
  265. mes "controlling stuff, but our rewards";
  266. mes "are good, right?";
  267. next;
  268. select("........................");
  269. mes "[Carolling]";
  270. mes "Hey, we treat you good...";
  271. next;
  272. select("........................");
  273. mes "[Carolling]";
  274. mes "You are so cruel to me!";
  275. mes "Bad! Bad!";
  276. next;
  277. mes "[Carolling]";
  278. mes "Please, for our children's";
  279. mes "hope!!!?";
  280. mes "Please bring me 6 Singing Crystal";
  281. mes "Pieces from ^0000FFViolent Gift Boxes^000000!";
  282. next;
  283. emotion 33;
  284. mes "[Carolling]";
  285. mes "They're definitely as";
  286. mes "harsh as their name.";
  287. mes "Go on please!";
  288. set iROxmas08carol,1;
  289. close;
  290. case 4:
  291. mes "[Carolling]";
  292. mes "Santa costumes!!";
  293. mes "You know, the santa costumes that";
  294. mes "the monsters are wearing now aren't";
  295. mes "genuine!";
  296. next;
  297. mes "[Carolling]";
  298. mes "The rumor 'round here is, Lutie's";
  299. mes "designer made these costumes.";
  300. next;
  301. mes "[Carolling]";
  302. mes "Every year, adventurers challenge";
  303. mes "to attack Antonio the fake Santa,";
  304. mes "but there's no way to catch up to";
  305. mes "him due to his hat and costume!";
  306. next;
  307. mes "[Carolling]";
  308. mes "Are there some spcial abilities";
  309. mes "within them?";
  310. mes "There's still the designer in the";
  311. mes "Christmas village... How about";
  312. mes "asking her to make that costume?";
  313. next;
  314. emotion 18;
  315. mes "[Carolling]";
  316. mes "Carolling's hot news! Ha!";
  317. mes "It's hot, huh?";
  318. close;
  319. case 5:
  320. mes "[Carolling]";
  321. mes "A-N-T-O-N-I-O!!!";
  322. mes "As I heard, this Antonio is quite";
  323. mes "different from before.";
  324. next;
  325. mes "[Carolling]";
  326. mes "He seems to be quite resolved with";
  327. mes "himself since he ran away from";
  328. mes "people before.";
  329. next;
  330. mes "[Carolling]";
  331. mes "And he isn't alone anymore... is";
  332. mes "what I heard...";
  333. next;
  334. emotion 18;
  335. mes "[Carolling]";
  336. mes "Carolling's hot news! Ha!";
  337. mes "Hotness, right?";
  338. close;
  339. }
  340. }
  341. if (iROxmas08carol == 1) {
  342. if (countitem(6092) < 6) {
  343. mes "[Carolling]";
  344. mes "Maybe, it's quite hard to make a";
  345. mes "jukebox for the villages, but a";
  346. mes "music box might be possible.";
  347. next;
  348. mes "[Carolling]";
  349. mes "We need the ^0000FFSinging Crystal Pieces^000000";
  350. mes "that the monsters ate up.";
  351. next;
  352. mes "[Carolling]";
  353. mes "Please bring me ^0000FF6 Singing Crystal Pieces^000000, and you will be rewarded with presents!";
  354. next;
  355. mes "[Carolling]";
  356. mes "For all of the children of this";
  357. mes "world!!!";
  358. mes "Please bring me ^0000FF6Singing Crystal";
  359. mes "Pieces^000000 from ^0000FFViolent Gift Boxes^000000!";
  360. next;
  361. emotion 33;
  362. mes "[Carolling]";
  363. mes "Be careful!";
  364. mes "They're definitely as";
  365. mes "harsh as their name.";
  366. mes "Take care!!!";
  367. close;
  368. }else{
  369. specialeffect 75;
  370. mes "[Carolling]";
  371. mes "Don't cry, don't cry!";
  372. mes "Santa won't give you a";
  373. mes "gift if you're crying.";
  374. next;
  375. mes "[Carolling]";
  376. select("I got them!");
  377. mes "[Carolling]";
  378. mes "Wow, you got them!";
  379. mes "They are so cruel, aren't they?";
  380. mes "I'm happy to see you again.";
  381. next;
  382. mes "[Carolling]";
  383. mes "Let's count together!";
  384. mes "... ...";
  385. mes "Six!!";
  386. next;
  387. mes "[Carolling]";
  388. mes "All right! We can start to make our";
  389. mes "music box with crystal fragments.";
  390. next;
  391. mes "[Carolling]";
  392. mes "We would amplify the sounds of the";
  393. mes "crystal fragments to sound through";
  394. mes "the music box.";
  395. next;
  396. mes "[Carolling]";
  397. mes "You know, a music box that sounds";
  398. mes "like a jukebox!";
  399. next;
  400. mes "[Carolling]";
  401. mes "It's handy. You can carry it, as";
  402. mes "well as listen to sweet carols";
  403. mes "anywhere. Doesn't that sound";
  404. mes "cool!?";
  405. next;
  406. mes "[Carolling]";
  407. mes "So, we need more of some";
  408. mes "materials.";
  409. mes "^0000FF10 Wooden Block, 1 Hammer Of";
  410. mes "Blacksmith, 1 Jubilee, 10 Sticky";
  411. mes "Mucus, 3-karat Diamond^000000!";
  412. next;
  413. delitem 6092,6;
  414. emotion 33;
  415. set iROxmas08carol,2;
  416. mes "[Carolling]";
  417. mes "Those are all needed.";
  418. mes "Isn't that easy?";
  419. close;
  420. }
  421. }
  422. if (iROxmas08carol == 2) {
  423. if (countitem(1019) < 10 || countitem(1005) < 1 || countitem(7312) < 1 || countitem(938) < 10 || countitem(732) < 1) {
  424. mes "[Carolling]";
  425. mes "We can make a music box";
  426. mes "with Singing Crystal Pieces.";
  427. mes "It's handy, you can hear carols";
  428. mes "anywhere. Sounds cool?";
  429. next;
  430. mes "[Carolling]";
  431. mes "So, we need more of some materials.";
  432. mes "^0000FF10 Wooden Block, 1 Hammer Of";
  433. mes "Blacksmith, 1 Jubilee, 10 Sticky";
  434. mes "Mucus, 3-karat Diamond^000000!";
  435. next;
  436. emotion 33;
  437. mes "[Carolling]";
  438. mes "That's all we need.";
  439. mes "Isn't that easy?";
  440. close;
  441. }else{
  442. specialeffect 75;
  443. mes "[Carolling]";
  444. mes "Jingle bells, jingle bells,";
  445. mes "jingle all the way!";
  446. mes "O what fun it is to ride, in a";
  447. mes "one... horse... o-pen... sleigh!!!";
  448. next;
  449. mes "[Carolling]";
  450. mes "Wow!";
  451. mes "You came back!";
  452. mes "Did you bring all the";
  453. mes "materials?";
  454. next;
  455. mes "[Carolling]";
  456. mes "Good!";
  457. mes "No need to hesitate! Let's get";
  458. mes "started to make our music box.";
  459. next;
  460. mes "[Carolling]";
  461. specialeffect 101;
  462. mes "Blacksmith hammers on wooden";
  463. mes "block... and we shape the frame.";
  464. next;
  465. mes "[Carolling]";
  466. //(effect - stones from ground?)
  467. mes "Please use the Singing Crystal";
  468. mes "Pieces for a column, the Diamond as";
  469. mes "a prop, and the Sticky Mucus as";
  470. mes "glue.";
  471. next;
  472. mes "[Carolling]";
  473. specialeffect 1;
  474. mes "And now...";
  475. mes "we decorate with a Jubilee...";
  476. next;
  477. mes "[Carolling]";
  478. specialeffect 88;
  479. mes "The last step...!";
  480. mes "Breating life into it!";
  481. next;
  482. mes "[Carolling]";
  483. mes "It's done now!!!";
  484. next;
  485. mes "[Carolling]";
  486. mes "It's so cool! Isn't it cute!!?!";
  487. next;
  488. mes "[Carolling]";
  489. mes "You did as I requested, so I will";
  490. mes "give you gifts, as promised.";
  491. next;
  492. mes "[Carolling]";
  493. mes "One, is this music box.";
  494. mes "Please play this music box all over";
  495. mes "the villages!";
  496. next;
  497. mes "[Carolling]";
  498. mes "Another present is a Christmas cake";
  499. mes "especially shaped like your name!";
  500. mes "I made this cake shaped like your";
  501. mes "name!";
  502. next;
  503. mes "[Carolling]";
  504. mes "Don't worry, it tastes good.";
  505. next;
  506. emotion 33;
  507. getitem 2784,1;
  508. getnameditem 12354,"+strcharinfo(0)+";
  509. delitem 1019,10;
  510. delitem 1005,1;
  511. delitem 7312,1;
  512. delitem 938,10;
  513. delitem 732,1;
  514. set iROxmas08carol,3;
  515. mes "[Carolling]";
  516. mes "Thanks a lot.";
  517. mes "Merry Christmas!";
  518. mes "Have a good holiday season!";
  519. close;
  520. }
  521. }
  522. }
  523. // ============= Santa Claus - Card Game ===============
  524. // =====================================================
  525. - script Santa Claus#iROxmas08::08santa 718,{
  526. mes "[Santa Claus]";
  527. mes "Wow! Were you naughty or nice this";
  528. mes "year?";
  529. mes "All right, what comes to your mind";
  530. mes "when you think about Christmas?";
  531. next;
  532. switch(select("Carolling:Santa Claus:Gift Boxes:Santa Costume:Not much really...")) {
  533. case 1:
  534. mes "[Santa Claus]";
  535. mes "Carolling! That's good!";
  536. mes "A sweet carol always makes";
  537. mes "Christmas more happy!!!";
  538. next;
  539. mes "[Santa Claus]";
  540. mes "Yes indeed Carolling spreads Joy";
  541. mes "throughout the world?";
  542. close;
  543. case 2:
  544. mes "[Santa Claus]";
  545. if (Sex) {
  546. mes "Ho ho ho! What a good boy!";
  547. }else{
  548. mes "Ho ho ho! What a good girl!";
  549. }
  550. next;
  551. mes "[Santa Claus]";
  552. mes "But you should be wary of a fake";
  553. mes "Santa romaing around.";
  554. mes "Have you heard of Antonio, who";
  555. mes "invades villages every Christmas?";
  556. next;
  557. mes "[Santa Claus]";
  558. mes "He has stolen my gifts, as well as";
  559. mes "attacked adventurers around Toy and";
  560. mes "Lutie field.";
  561. next;
  562. mes "[Santa Claus]";
  563. mes "A bad Santa ruins us good Santa's";
  564. mes "reputations!";
  565. mes "The World Santa Organization is";
  566. mes "considering this a grave";
  567. mes "situation.";
  568. close;
  569. case 3:
  570. mes "[Santa Claus]";
  571. mes "A gift box! That sounds good!";
  572. mes "It's so exciting to open gift boxes";
  573. mes "when you wake up on Christmas";
  574. mes "morning!!!";
  575. next;
  576. mes "[Santa Claus]";
  577. mes "But we have very little gifts now,";
  578. mes "since Santa Antonio has stolen my";
  579. mes "gift bag.";
  580. next;
  581. mes "[Santa Claus]";
  582. mes "Many adventurers try to catch up";
  583. mes "to him, but he is not easy to catch.";
  584. next;
  585. mes "[Santa Claus]";
  586. mes "Anyway let those adventurers try to";
  587. mes "catch him, I have a small game for";
  588. mes "you.";
  589. next;
  590. mes "[Santa Claus]";
  591. mes "I will give you a small gift if you";
  592. mes "beat me!";
  593. next;
  594. mes "[Santa Claus]";
  595. mes "Do you want to play a game with";
  596. mes "me?";
  597. next;
  598. if (select("No, thanks.:Yes, I would.") == 1) {
  599. mes "[Santa Claus]";
  600. mes "Aww, don't be afraid. If you've";
  601. mes "been a little naughty this year I";
  602. mes "won't stuff your stockings with";
  603. mes "coal.";
  604. next;
  605. mes "[Santa Claus]";
  606. mes "I will stay here throughout the";
  607. mes "Christmas season, just visit me";
  608. mes "when you change your mind.";
  609. close;
  610. }
  611. if (gettimetick(2) < SantaCardTime) {
  612. mes "[Santa Claus]";
  613. mes "Um... You've played the game";
  614. mes "recently haven't you?";
  615. next;
  616. mes "[Santa Claus]";
  617. mes "You can try the game once a hour.";
  618. mes "Please visit me after the one hour";
  619. mes "has passed.";
  620. close;
  621. }
  622. set .@SantaCardTurn,0;
  623. set .@SantaCardWins,0;
  624. mes "[Santa Claus]";
  625. mes "Wow! You're so cool!";
  626. next;
  627. mes "[Santa Claus]";
  628. mes "Let me explain how to play this";
  629. mes "game.";
  630. next;
  631. mes "[Santa Claus]";
  632. mes "It's quite simple. I will pick one";
  633. mes "of three cards: Poring Card,";
  634. mes "Ghostring Card, and Angeling Card.";
  635. mes "Guess which card I pick and";
  636. mes "you're a winner!";
  637. next;
  638. mes "[Santa Claus]";
  639. mes "If you guess right 3 times out of";
  640. mes "5, I will give you a gift.";
  641. mes "Let's get started!";
  642. next;
  643. while(.@SantaCardTurn != 5) {
  644. emotion 56;
  645. mes "[Santa Claus]";
  646. mes "First let me shuffle up these";
  647. mes "cards... Ok!!!";
  648. next;
  649. specialeffect 0;
  650. mes "[Santa Claus]";
  651. mes "One!";
  652. next;
  653. specialeffect 1;
  654. mes "[Santa Claus]";
  655. mes "Two!";
  656. next;
  657. specialeffect 2;
  658. mes "[Santa Claus]";
  659. mes "Three!";
  660. next;
  661. specialeffect 18;
  662. mes "[Santa Claus]";
  663. mes "I'm picking up only one!";
  664. next;
  665. cutin "sorry",4;
  666. mes "[Santa Claus]";
  667. mes "I'm picking up only one!";
  668. mes "Please guess what is is.";
  669. next;
  670. switch(select("Poring:Angeling:Ghostring")) {
  671. case 1:
  672. mes "["+strcharinfo(0)+"]";
  673. mes "Um...I choose Poring!";
  674. set .@SantaCardP,1;
  675. next;
  676. break;
  677. case 2:
  678. mes "["+strcharinfo(0)+"]";
  679. mes "Um...I choose Angeling!";
  680. set .@SantaCardP,2;
  681. next;
  682. break;
  683. case 3:
  684. mes "["+strcharinfo(0)+"]";
  685. mes "Um...I choose Ghostring!";
  686. set .@SantaCardP,3;
  687. next;
  688. }
  689. mes "[Santa Claus]";
  690. mes "Let's see!!";
  691. mes "One! Two! Three!";
  692. set .@SantaCardNpc, rand(1,3);
  693. next;
  694. mes "[Santa Claus]";
  695. mes "Let's see!!";
  696. mes "One! Two! Three!";
  697. if (.@SantaCardNpc == 1) {
  698. cutin "포링카드",4;
  699. }
  700. else if (.@SantaCardNpc == 2) {
  701. cutin "엔젤링카드",4;
  702. }
  703. else if (.@SantaCardNpc == 3) {
  704. cutin "고스트링카드",4;
  705. }
  706. next;
  707. set .@SantaCardTurn,.@SantaCardTurn+1;
  708. if (.@SantaCardP == .@SantaCardNpc) {
  709. set .@SantaCardWins,.@SantaCardWins+1;
  710. emotion 0;
  711. emotion 5,1;
  712. cutin "",255;
  713. mes "[Santa Claus]";
  714. mes "You're lucky.";
  715. mes "Can you guess the right card the";
  716. mes "next time around?";
  717. next;
  718. }else{
  719. emotion 0;
  720. emotion 23,1;
  721. cutin "",255;
  722. mes "[Santa Claus]";
  723. mes "Aww maybe next time...";
  724. next;
  725. }
  726. }
  727. if (.@SantaCardWins < 3) {
  728. mes "["+strcharinfo(0)+"]";
  729. mes "This is just luck. Let me try";
  730. mes "again!!";
  731. next;
  732. mes "[Santa Claus]";
  733. mes "Whenever you want.";
  734. close;
  735. }else{
  736. mes "[Santa Claus]";
  737. mes "You're so good!";
  738. next;
  739. mes "[Santa Claus]";
  740. mes "Now this gift is for you. Put your";
  741. mes "hand into the bag and pick only";
  742. mes "one.";
  743. set .@SantaCardPrize, rand(1,12);
  744. next;
  745. if (.@SantaCardPrize == 1) {
  746. getitem 12354,2;
  747. }
  748. else if (.@SantaCardPrize == 2) {
  749. getitem 595,3;
  750. }
  751. else if (.@SantaCardPrize == 3) {
  752. getitem 593,3;
  753. }
  754. else if (.@SantaCardPrize == 4) {
  755. getitem 12236,3;
  756. }
  757. else if (.@SantaCardPrize == 5) {
  758. getitem 538,10;
  759. }
  760. else if (.@SantaCardPrize == 6) {
  761. getitem 14546,10;
  762. }
  763. else if (.@SantaCardPrize == 7) {
  764. getitem 5136,1;
  765. }
  766. else if (.@SantaCardPrize == 8) {
  767. getitem 603,1;
  768. }
  769. else if (.@SantaCardPrize == 9) {
  770. getitem 12130,1;
  771. }
  772. else if (.@SantaCardPrize == 10) {
  773. getitem 14550,10;
  774. }
  775. else if (.@SantaCardPrize == 11) {
  776. getitem 12132,3;
  777. }
  778. else if (.@SantaCardPrize == 12) {
  779. getitem 594,3;
  780. }
  781. set SantaCardTime,gettimetick(2)+3600;
  782. mes "[Santa Claus]";
  783. mes "Good job! Thanks for playing the";
  784. mes "card game with me! Merry";
  785. mes "Christmas!";
  786. close;
  787. }
  788. case 4:
  789. mes "[Santa Claus]";
  790. mes "Do you mean that ever so";
  791. mes "fashionable costume for Santa's and";
  792. mes "youngsters!?!";
  793. mes "Light-weight, fashionable, and";
  794. mes "keeps you warm!";
  795. next;
  796. mes "[Santa Claus]";
  797. mes "There used to be designer who";
  798. mes "visited my house to make my Santa";
  799. mes "costumes. Do you have any ideas?";
  800. close;
  801. case 5:
  802. mes "[Santa Claus]";
  803. mes "........................";
  804. next;
  805. mes "[Santa Claus]";
  806. mes "........................";
  807. if (Sex) {
  808. mes "Oh! Poor boy...";
  809. }else{
  810. mes "Oh! Poor girl...";
  811. }
  812. next;
  813. mes "[Santa Claus]";
  814. mes "........................";
  815. if (Sex) {
  816. mes "Oh! Poor boy...";
  817. }else{
  818. mes "Oh! Poor girl...";
  819. }
  820. mes "...";
  821. next;
  822. mes "[Santa Claus]";
  823. mes "You should open your heart to the";
  824. mes "spirit of Christmas!";
  825. mes "Once you do, I know you'll be able";
  826. mes "to think of something.";
  827. close;
  828. }
  829. }
  830. payon,171,109,4 duplicate(08santa) Santa Claus#0801 718
  831. prontera,156,285,4 duplicate(08santa) Santa Claus#0802 718
  832. alberta,117,66,4 duplicate(08santa) Santa Claus#0803 718
  833. geffen,119,70,4 duplicate(08santa) Santa Claus#0804 718
  834. morocc,158,104,4 duplicate(08santa) Santa Claus#0805 718
  835. // ============= Louise Kim - Santa Suit ===============
  836. // =====================================================
  837. xmas_in,89,92,4 script Louise Kim#iROxmas08 714,{
  838. mes "[Louise Kim]";
  839. mes "I always thought about how boring";
  840. mes "Santa Claus is wearing a too boring";
  841. mes "costume. Too boring!";
  842. next;
  843. mes "[Louise Kim]";
  844. mes "I could make a glamorous style for";
  845. mes "him!";
  846. next;
  847. mes "[Louise Kim]";
  848. mes "I once made a costume for";
  849. mes "the notorious figure Antonio!";
  850. mes "The reason catching up to him";
  851. mes "is so hard, is that his clothes";
  852. mes "have been given strong power!";
  853. mes "I blessed them with good luck!";
  854. next;
  855. emotion 3;
  856. mes "[Louise Kim]";
  857. mes "Preta Porter!!";
  858. mes "Which is quite luxurious";
  859. mes "but sold at good price ~";
  860. next;
  861. mes "[Louise Kim]";
  862. mes "Hey loosers! You can share my sense";
  863. mes "of fashion and wear my look if you";
  864. mes "run a light mission for me.";
  865. next;
  866. mes "[Louise Kim]";
  867. mes "Are you interested?";
  868. next;
  869. if (select("Nope.:Yes, please.") == 1) {
  870. mes "[Louise Kim]";
  871. mes "Ah!";
  872. mes "You're silly! You lost your big";
  873. mes "chance!";
  874. next;
  875. emotion 18;
  876. mes "[Louise Kim]";
  877. mes "Come to me later if you";
  878. mes "want to get the mission.";
  879. mes "I, Louise Kim, am generous";
  880. mes "enough to accept you next time.";
  881. close;
  882. }
  883. mes "[Louise Kim]";
  884. mes "You're so cool.";
  885. next;
  886. mes "[Louise Kim]";
  887. mes "Don't worry about this mission.";
  888. mes "It's not that difficult.";
  889. mes "I'm only in need of some";
  890. mes "materials. Things that are";
  891. mes "beyond my ability...";
  892. next;
  893. mes "[Louise Kim]";
  894. mes "Anyway, can you bring me some";
  895. mes "stuff?";
  896. next;
  897. if (select("Why not? What do you need?:Sorry, no time.") == 2) {
  898. emotion 18;
  899. mes "[Louise Kim]";
  900. mes "What?";
  901. mes "You will definitely regret it.";
  902. mes "No more chances later.";
  903. close;
  904. }
  905. mes "[Louise Kim]";
  906. mes "All right, you're cool!!";
  907. mes "You need to bring me: ^0000FFCotton Shirt,";
  908. mes "3 Red Potion, Holy Water, 4 Wrapping";
  909. mes "Paper, Wrapping Lace^000000..";
  910. next;
  911. mes "[Louise Kim]";
  912. mes "If you bring me all that stuff, I";
  913. mes "can make you a glamorous Santa";
  914. mes "costume.";
  915. next;
  916. if (countitem(2301) < 1 || countitem(501) < 3 || countitem(523) < 1 || countitem(7175) < 4 || countitem(7174) < 1) {
  917. mes "[Louise Kim]";
  918. mes "If you were to bring me all the";
  919. mes "stuff, I would make you a wonderful";
  920. mes "costume, for free...";
  921. next;
  922. emotion 3;
  923. mes "[Louise Kim]";
  924. mes "Please see me again if you are";
  925. mes "interested.";
  926. close;
  927. }else{
  928. select("Here you are.");
  929. emotion 33;
  930. mes "[Louise Kim]";
  931. mes "Oh! Good!";
  932. mes "Let's not delay.";
  933. mes "I will show you my limitless";
  934. mes "ability.";
  935. next;
  936. mes "-She pours everything in a pot-";
  937. mes "-even the shirt goes in!-";
  938. mes "-She takes it out with skill-";
  939. mes "-and many blessings she sings.-";
  940. next;
  941. specialeffect 42;
  942. emotion 2;
  943. mes "[Louise Kim]";
  944. mes "By artist, Louise Kim!";
  945. mes "All over the world will be blessed";
  946. mes "tonight!";
  947. next;
  948. mes "-Pour red potion in another pot-";
  949. mes "-then stir all of its parts.-";
  950. mes "-Put the cotton shirts in-";
  951. mes "-and dye it for grateful hearts.-";
  952. mes "-Thread by thread-";
  953. mes "-String by string-";
  954. mes "-Count your blessings and sing!-";
  955. next;
  956. specialeffect 75;
  957. emotion 2;
  958. mes "[Louise Kim]";
  959. mes "By artist, Louise Kim!";
  960. mes "All over the world will be blessed";
  961. mes "tonight!";
  962. next;
  963. mes "-She is knitting clothes-";
  964. mes "-with a hooked needle-";
  965. mes "-with her great skill.-";
  966. mes "Spread your blessings,-";
  967. mes "cheer and goodwill!-";
  968. next;
  969. specialeffect 91;
  970. emotion 3;
  971. mes "[Louise Kim]";
  972. mes "This is miraculous!";
  973. mes "I am a genius of the world.";
  974. mes "Artist, Louise Kim!!!";
  975. next;
  976. mes "[Louise Kim]";
  977. mes "All right! Isn't it wonderful?";
  978. mes "You can call it what you wish.";
  979. mes "My fashion is radiant.";
  980. mes "I ain't envious of Designer";
  981. mes "Pierre.";
  982. next;
  983. emotion 18;
  984. mes "[Louise Kim]";
  985. mes "I am supposed to get paid well,";
  986. mes "however I will just let it";
  987. mes "be free, since this is Christmas!";
  988. next;
  989. delitem 2301,1;
  990. delitem 501,3;
  991. delitem 523,1;
  992. delitem 7175,4;
  993. delitem 7174,1;
  994. getitem 12132,1;
  995. mes "[Louise Kim]";
  996. mes "Go brag about these wonderful";
  997. mes "clothes. There wouldn't be";
  998. mes "any without me, Louise Kim.";
  999. close;
  1000. }
  1001. }
  1002. //XMAS MOBS
  1003. prt_fild00,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1004. prt_fild00,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1005. prt_fild00,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1006. prt_fild00,0,0,0,0 monster Antonio 1247,1,0,0,0
  1007. prt_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1008. prt_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1009. prt_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1010. prt_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
  1011. prt_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1012. prt_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1013. prt_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1014. prt_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
  1015. prt_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1016. prt_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1017. prt_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1018. prt_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
  1019. prt_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1020. prt_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1021. prt_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1022. prt_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
  1023. prt_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1024. prt_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1025. prt_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1026. prt_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
  1027. prt_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1028. prt_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1029. prt_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1030. prt_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
  1031. prt_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1032. prt_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1033. prt_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1034. prt_fild07,0,0,0,0 monster Antonio 1247,1,0,0,0
  1035. prt_fild08,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1036. prt_fild08,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1037. prt_fild08,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1038. prt_fild08,0,0,0,0 monster Antonio 1247,1,0,0,0
  1039. prt_fild09,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1040. prt_fild09,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1041. prt_fild09,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1042. prt_fild09,0,0,0,0 monster Antonio 1247,1,0,0,0
  1043. prt_fild10,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1044. prt_fild10,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1045. prt_fild10,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1046. prt_fild10,0,0,0,0 monster Antonio 1247,1,0,0,0
  1047. prt_fild11,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1048. prt_fild11,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1049. prt_fild11,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1050. prt_fild11,0,0,0,0 monster Antonio 1247,1,0,0,0
  1051. pay_fild01,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1052. pay_fild01,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1053. pay_fild01,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1054. pay_fild01,0,0,0,0 monster Antonio 1247,1,0,0,0
  1055. pay_fild02,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1056. pay_fild02,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1057. pay_fild02,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1058. pay_fild02,0,0,0,0 monster Antonio 1247,1,0,0,0
  1059. pay_fild03,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1060. pay_fild03,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1061. pay_fild03,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1062. pay_fild03,0,0,0,0 monster Antonio 1247,1,0,0,0
  1063. pay_fild04,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1064. pay_fild04,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1065. pay_fild04,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1066. pay_fild04,0,0,0,0 monster Antonio 1247,1,0,0,0
  1067. pay_fild05,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1068. pay_fild05,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1069. pay_fild05,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1070. pay_fild05,0,0,0,0 monster Antonio 1247,1,0,0,0
  1071. pay_fild06,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1072. pay_fild06,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1073. pay_fild06,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
  1074. pay_fild06,0,0,0,0 monster Antonio 1247,1,0,0,0
  1075. pay_fild07,0,0,0,0 monster Christmas Jakk 1244,5,0,0,0
  1076. pay_fild07,0,0,0,0 monster Christmas Goblin 1245,5,0,0,0
  1077. pay_fild07,0,0,0,0 monster Christmas Cookie 1246,5,0,0,0
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