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Changed the interval between waterballs from 150 to 250 milliseconds.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6944 54d463be-8e91-2dee-dedb-b68131a5f0ec
MasterOfMuppets hace 19 años
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902848d1b5
Se han modificado 2 ficheros con 3 adiciones y 2 borrados
  1. 1 0
      Changelog-Trunk.txt
  2. 2 2
      src/map/skill.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/06/02
+	* Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
 	* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
 	  fails. Fixes cases where the client gets "stuck" and refuses to let you
 	  pick any items. [Skotlex]

+ 2 - 2
src/map/skill.c

@@ -2315,7 +2315,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
 					if (!status_isdead(target))
 						skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
 					if (skl->type>1 && !status_isdead(target)) {
-						skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
+						skill_addtimerskill(src,tick+250,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
 					} else {
 						struct status_change *sc = status_get_sc(src);
 						if(sc && sc->data[SC_MAGICPOWER].timer != -1)
@@ -2834,7 +2834,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
 			}
 			cnt--;
 			if (cnt > 0)
-				skill_addtimerskill(src,tick+150,bl->id,0,0,
+				skill_addtimerskill(src,tick+250,bl->id,0,0,
 					skillid,skilllv,cnt,flag);
 		} else if (sd) //Eat up deluge tiles.
 			skill_count_water(src,0);