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@@ -2315,7 +2315,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
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if (!status_isdead(target))
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skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
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if (skl->type>1 && !status_isdead(target)) {
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- skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
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+ skill_addtimerskill(src,tick+250,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
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} else {
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struct status_change *sc = status_get_sc(src);
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if(sc && sc->data[SC_MAGICPOWER].timer != -1)
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@@ -2834,7 +2834,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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}
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cnt--;
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if (cnt > 0)
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- skill_addtimerskill(src,tick+150,bl->id,0,0,
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+ skill_addtimerskill(src,tick+250,bl->id,0,0,
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skillid,skilllv,cnt,flag);
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} else if (sd) //Eat up deluge tiles.
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skill_count_water(src,0);
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