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Changed the interval between waterballs from 150 to 250 milliseconds.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6944 54d463be-8e91-2dee-dedb-b68131a5f0ec
MasterOfMuppets 19 years ago
parent
commit
902848d1b5
2 changed files with 3 additions and 2 deletions
  1. 1 0
      Changelog-Trunk.txt
  2. 2 2
      src/map/skill.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 
 2006/06/02
 2006/06/02
+	* Changed the interval between waterballs from 150 to 250 milliseconds [MasterOfMuppets]
 	* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
 	* Corrected clif_parse_takeitem to ALWAYS return a NAK packet when it
 	  fails. Fixes cases where the client gets "stuck" and refuses to let you
 	  fails. Fixes cases where the client gets "stuck" and refuses to let you
 	  pick any items. [Skotlex]
 	  pick any items. [Skotlex]

+ 2 - 2
src/map/skill.c

@@ -2315,7 +2315,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
 					if (!status_isdead(target))
 					if (!status_isdead(target))
 						skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
 						skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
 					if (skl->type>1 && !status_isdead(target)) {
 					if (skl->type>1 && !status_isdead(target)) {
-						skill_addtimerskill(src,tick+150,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
+						skill_addtimerskill(src,tick+250,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
 					} else {
 					} else {
 						struct status_change *sc = status_get_sc(src);
 						struct status_change *sc = status_get_sc(src);
 						if(sc && sc->data[SC_MAGICPOWER].timer != -1)
 						if(sc && sc->data[SC_MAGICPOWER].timer != -1)
@@ -2834,7 +2834,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
 			}
 			}
 			cnt--;
 			cnt--;
 			if (cnt > 0)
 			if (cnt > 0)
-				skill_addtimerskill(src,tick+150,bl->id,0,0,
+				skill_addtimerskill(src,tick+250,bl->id,0,0,
 					skillid,skilllv,cnt,flag);
 					skillid,skilllv,cnt,flag);
 		} else if (sd) //Eat up deluge tiles.
 		} else if (sd) //Eat up deluge tiles.
 			skill_count_water(src,0);
 			skill_count_water(src,0);