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Fixed : - "uninitialized local variable 'i' used" in skill.c
- "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7943 54d463be-8e91-2dee-dedb-b68131a5f0ec

toms 19 lat temu
rodzic
commit
31a0d55fb9
3 zmienionych plików z 13 dodań i 13 usunięć
  1. 1 0
      Changelog-Trunk.txt
  2. 6 5
      src/map/battle.c
  3. 6 8
      src/map/skill.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/07/28
+	* Fixed "uninitialized local variable 'i' used" in skill.c and "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c [Toms]
 	* Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms]
 	* Fixed sign warnings in login/login.c [Toms]
 	* Fixed "conversion from 'double' to 'int', possible loss of data" [Toms]

+ 6 - 5
src/map/battle.c

@@ -1196,11 +1196,12 @@ static struct Damage battle_calc_weapon_attack(
 
 				// Added split damage for Huuma
 				if (skill_num == NJ_HUUMA) // Divide ATK in case of multiple targets skill
-				if(wflag>0)
-					wd.damage/= wflag;
-				else if(battle_config.error_log)
-					ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n");
-
+				{
+					if(wflag>0)
+						wd.damage/= wflag;
+					else if(battle_config.error_log)
+						ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n");
+				}
 				//Add any bonuses that modify the base baseatk+watk (pre-skills)
 				if(sd)
 				{

+ 6 - 8
src/map/skill.c

@@ -3705,16 +3705,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			pc_delitem(sd, i, skill_db[skillid].amount[0], 0);
 		}
 		// 100% success rate at lv4 & 5, but lasts longer at lv5
-		if(!clif_skill_nodamage(src,bl,skillid,skilllv,
-				sc_start(bl,type,(60+skilllv*10),skilllv,
-					skill_get_time(skillid,skilllv)))
-		) {
-			if (sd) clif_skill_fail(sd,skillid,0,0);
-			if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) &&
-				sd && sd != dstsd)
+		if(!clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,(60+skilllv*10),skilllv, skill_get_time(skillid,skilllv)))) {
+			if (sd)
+				clif_skill_fail(sd,skillid,0,0);
+			if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd)
 				clif_displaymessage(sd->fd,"You broke target's weapon");
 		}
-		clif_skill_nodamage(src,bl,skillid,skilllv,i);
+		//FIXME : Why clif_skill_nodamage 2 times ?
+		//clif_skill_nodamage(src,bl,skillid,skilllv,i);
 		break;
 
 	case PR_ASPERSIO:		/* アスペルシオ */